Aerialite ore

Aerialite not spawning?

2023.04.23 16:35 Octokid8 Aerialite not spawning?

Simple. I killed hive mind and every other boss before but no aerialite in sight. Does anyone know what might be the cause? I didn't even get a message for the ore spawning. I've killed it 3 times now and nothing
submitted by Octokid8 to CalamityMod [link] [comments]


2023.04.21 15:14 InevitableWillow8755 gelitic blade recipe

im playing on calamity 1.5 and tmod 1.3, when checking the wikis for the recipe of the gelitic blade both of them said something diffrent but none of them were correct, ive tried 18 of both blighted and purified gel, ive tried 10 aerialite ore and still nothing. does anyone know how to craft it?
submitted by InevitableWillow8755 to CalamityMod [link] [comments]


2023.04.17 05:49 TTeK_1 Cannot find aerialite ore

I’ve killed the hive mind three times, i never noticed the message showing that it spawns (if there is one) I made my world feb 1st and I am aware there was an update changing it from spawning in the cavern layer to the floating islands, i cannot find it in the cavern layer and zero of my floating islands have it, what is my problem
submitted by TTeK_1 to CalamityMod [link] [comments]


2023.04.11 01:04 Endernite_ Still Calamity game crash but with new multiplayer logs

So I play terraria with a friend and suddenly a window opens with a dotnet.exe error. The server is still running until I close the window. The server closes, and I get sent back to the mane menu. I think the error has something to do with calamity WorldSync…. If I try to play single player, my whole game crashes with the same message. Here is the log only for single player:
System.TypeInitializationException: The type initializer for 'Microsoft.Xna.Framework.FNAPlatform' threw an exception. - System.DllNotFoundException: Unable to load DLL 'SDL2': Das angegebene Modul wurde nicht gefunden. (Exception from HRESULT: 0x8007007E)
at Microsoft.Xna.Framework.SDL2_FNAPlatform.ProgramInit(LaunchParameters args)
at Microsoft.Xna.Framework.FNAPlatform..cctor()
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Game..ctor()
at Terraria.Main..ctor()
at Terraria.Program.LaunchGame_()

----------------------------------------------------------------

Updated Logs For Multiplayer:

[00:56:46.408] [Main Thread/WARN] [tML]: Ausnahme gefunden:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at CalamityMod.NPCs.CalamityGlobalAI.BuffedFlyingAI(NPC npc, Mod mod) in CalamityMod\NPCs\CalamityGlobalAI.cs:line 3509
at CalamityMod.NPCs.CalamityGlobalNPC.PreAI(NPC npc) in CalamityMod\NPCs\CalamityGlobalNPC.cs:line 3348
at Terraria.ModLoader.NPCLoader.PreAI(NPC npc) in tModLoader\Terraria\ModLoader\NPCLoader.cs:line 255
at Terraria.ModLoader.NPCLoader.NPCAI(NPC npc) in tModLoader\Terraria\ModLoader\NPCLoader.cs:line 235
at Terraria.NPC.UpdateNPC_Inner(Int32 i) in tModLoader\Terraria\NPC.cs:line 69393
at Terraria.Main.DoUpdateInWorld(Stopwatch sw) in tModLoader\Terraria\Main.cs:line 13640
at Terraria.Main.DoUpdate(GameTime& gameTime) in tModLoader\Terraria\Main.cs:line 13222
at Terraria.Main.Update(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 12777
at Terraria.Main.DedServ_PostModLoad(Boolean& reloadMods) in tModLoader\Terraria\Main.cs:line 4678
at Terraria.Main.DedServ() in tModLoader\Terraria\Main.cs:line 4214
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 233
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 192
at MonoLaunch.<>c__DisplayClass1_0.
b__0() in tModLoader\Terraria\MonoLaunch.cs:line 56
at System.Threading.Thread.StartCallback()

[00:56:50.577] [6/INFO] [Terraria]: Ecader stellt eine Verbindung her ...
[00:56:54.527] [Main Thread/DEBUG] [tML]: Sending Server Config AlchemistNPCLite:ModConfiguration {}
[00:56:54.527] [Main Thread/DEBUG] [tML]: Sending Server Config AutoTrash:AutoTrashServerConfig {}
[00:56:54.527] [Main Thread/DEBUG] [tML]: Sending Server Config BAM:BAMServerConfig {"BAMWhitelist":[{"Name":"CopperOre"},{"Name":"TinOre"},{"Name":"IronOre"},{"Name":"LeadOre"},{"Name":"SilverOre"},{"Name":"TungstenOre"},{"Name":"GoldOre"},{"Name":"PlatinumOre"},{"Name":"DemoniteOre"},{"Name":"CrimtaneOre"},{"Name":"Meteorite"},{"Name":"Hellstone"},{"Name":"PalladiumOre"},{"Name":"CobaltOre"},{"Name":"MythrilOre"},{"Name":"OrichalcumOre"},{"Name":"TitaniumOre"},{"Name":"AdamantiteOre"},{"Name":"ChlorophyteOre"},{"Name":"LunarOre"},{"Name":"DesertFossil"},{"Name":"SiltBlock"},{"Name":"SlushBlock"},{"Name":"AmethystStoneBlock"},{"Name":"TopazStoneBlock"},{"Name":"SapphireStoneBlock"},{"Name":"EmeraldStoneBlock"},{"Name":"RubyStoneBlock"},{"Name":"AmberStoneBlock"},{"Name":"DiamondStoneBlock"},{"Name":"Amethyst"},{"Name":"Topaz"},{"Name":"Sapphire"},{"Name":"Emerald"},{"Name":"Ruby"},{"Name":"Amber"},{"Name":"Diamond"},{"Mod":"CalamityMod","Name":"AerialiteOre"},{"Mod":"CalamityMod","Name":"AerialiteOreDisenchanted"},{"Mod":"CalamityMod","Name":"AstralOre"},{"Mod":"CalamityMod","Name":"AuricOre"},{"Mod":"CalamityMod","Name":"CryonicOre"},{"Mod":"CalamityMod","Name":"ExodiumCluster"},{"Mod":"CalamityMod","Name":"HallowedOre"},{"Mod":"CalamityMod","Name":"PerennialOre"},{"Mod":"CalamityMod","Name":"ScoriaOre"},{"Mod":"CalamityMod","Name":"UelibloomOre"},{"Mod":"CalamityMod","Name":"PrismShard"},{"Mod":"CalamityMod","Name":"SeaPrism"},{"Mod":"CalamityMod","Name":"SeaPrismBrick"}]}
[00:56:54.527] [Main Thread/DEBUG] [tML]: Sending Server Config BannerBoost:BannerConfig {}
[00:56:54.527] [Main Thread/DEBUG] [tML]: Sending Server Config BossChecklist:DebugConfiguration {}
[00:56:54.527] [Main Thread/DEBUG] [tML]: Sending Server Config ExpandedInventory:EIConfig {}
[00:56:54.527] [Main Thread/DEBUG] [tML]: Sending Server Config FargoSeeds:WorldConfig {}
[00:56:54.527] [Main Thread/DEBUG] [tML]: Sending Server Config Fargowiltas:FargoConfig {}
[00:56:54.527] [Main Thread/DEBUG] [tML]: Sending Server Config FargowiltasSouls:SoulConfig {}
[00:56:54.527] [Main Thread/DEBUG] [tML]: Sending Server Config LansUnlimitedBuffSlots:Config {}
[00:56:54.527] [Main Thread/DEBUG] [tML]: Sending Server Config LootBonus:LootConfig {}
[00:56:54.527] [Main Thread/DEBUG] [tML]: Sending Server Config MagicStorage:MagicStorageServerConfig {}
[00:56:54.527] [Main Thread/DEBUG] [tML]: Sending Server Config MaxStackExtra:MaxStackExtraConfig {}
[00:56:54.527] [Main Thread/DEBUG] [tML]: Sending Server Config miningcracks_take_on_luiafk:LuiAFKConfig {}
[00:56:54.527] [Main Thread/DEBUG] [tML]: Sending Server Config PboneUtils:Feature Config {}
[00:56:54.527] [Main Thread/DEBUG] [tML]: Sending Server Config Starter_Classes:Configurations {}
[00:56:54.527] [Main Thread/DEBUG] [tML]: Sending Server Config SummonersAssociation:ServerConfig {}
[00:56:54.527] [Main Thread/DEBUG] [tML]: Sending Server Config UsefulNPCs:UsefulConfig {}
[00:56:55.771] [Main Thread/INFO] [Terraria]: nigger2 ist beigetreten.
[00:57:45.439] [Main Thread/WARN] [tML]: Ausnahme gefunden:
System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. (Parameter 'Function called with a bad style argument')
at Terraria.ObjectData.TileObjectData.GetTileData(Int32 type, Int32 style, Int32 alternate) in tModLoader\Terraria\ObjectData\TileObjectData.cs:line 4281
at Terraria.ModLoader.TileLoader.CheckModTile(Int32 i, Int32 j, Int32 type) in tModLoader\Terraria\ModLoader\TileLoader.cs:line 287
at Terraria.WorldGen.TileFrame(Int32 i, Int32 j, Boolean resetFrame, Boolean noBreak) in tModLoader\Terraria\WorldGen.cs:line 54161
at Terraria.WorldGen.TileFrame(Int32 i, Int32 j, Boolean resetFrame, Boolean noBreak) in tModLoader\Terraria\WorldGen.cs:line 57253
at Terraria.WorldGen.TileFrame(Int32 i, Int32 j, Boolean resetFrame, Boolean noBreak) in tModLoader\Terraria\WorldGen.cs:line 57246
at Terraria.WorldGen.TileFrame(Int32 i, Int32 j, Boolean resetFrame, Boolean noBreak) in tModLoader\Terraria\WorldGen.cs:line 57246
at Terraria.WorldGen.TileFrame(Int32 i, Int32 j, Boolean resetFrame, Boolean noBreak) in tModLoader\Terraria\WorldGen.cs:line 57246
at Terraria.WorldGen.TileFrame(Int32 i, Int32 j, Boolean resetFrame, Boolean noBreak) in tModLoader\Terraria\WorldGen.cs:line 57253
at Terraria.WorldGen.TileFrame(Int32 i, Int32 j, Boolean resetFrame, Boolean noBreak) in tModLoader\Terraria\WorldGen.cs:line 57251
at Terraria.WorldGen.TileFrame(Int32 i, Int32 j, Boolean resetFrame, Boolean noBreak) in tModLoader\Terraria\WorldGen.cs:line 57251
at Terraria.WorldGen.TileFrame(Int32 i, Int32 j, Boolean resetFrame, Boolean noBreak) in tModLoader\Terraria\WorldGen.cs:line 57251
at Terraria.WorldGen.SquareTileFrame(Int32 i, Int32 j, Boolean resetFrame) in tModLoader\Terraria\WorldGen.cs:line 52556
at CalamityMod.Tiles.Abyss.ViperVines.RandomUpdate(Int32 i, Int32 j) in CalamityMod\Tiles\Abyss\ViperVines.cs:line 97
at Terraria.ModLoader.TileLoader.RandomUpdate(Int32 i, Int32 j, Int32 type) in tModLoader\Terraria\ModLoader\TileLoader.cs:line 701
at Terraria.WorldGen.UpdateWorld_UndergroundTile(Int32 i, Int32 j, Boolean checkNPCSpawns, Int32 wallDist) in tModLoader\Terraria\WorldGen.cs:line 47737
at Terraria.WorldGen.UpdateWorld_Inner() in tModLoader\Terraria\WorldGen.cs:line 46961
at Terraria.WorldGen.UpdateWorld() in tModLoader\Terraria\WorldGen.cs:line 46889
at Terraria.Main.DoUpdateInWorld(Stopwatch sw) in tModLoader\Terraria\Main.cs:line 13765
at Terraria.Main.DoUpdate(GameTime& gameTime) in tModLoader\Terraria\Main.cs:line 13222
at Terraria.Main.Update(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 12777
at Terraria.Main.DedServ_PostModLoad(Boolean& reloadMods) in tModLoader\Terraria\Main.cs:line 4678
at Terraria.Main.DedServ() in tModLoader\Terraria\Main.cs:line 4214
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 233
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 192
at MonoLaunch.<>c__DisplayClass1_0.
b__0() in tModLoader\Terraria\MonoLaunch.cs:line 56
at System.Threading.Thread.StartCallback()

[00:57:55.909] [Server Hang Watchdog/WARN] [tML]: Server hung for more than 10 seconds. Cannot determine cause from watchdog thread
[00:58:05.914] [Server Hang Watchdog/WARN] [tML]: Server hung for more than 10 seconds. Cannot determine cause from watchdog thread
[00:58:15.920] [Server Hang Watchdog/WARN] [tML]: Server hung for more than 10 seconds. Cannot determine cause from watchdog thread
[00:58:23.471] [Server Loop Thread/INFO] [Network]: [2][Ecader (nigger2)] Terminating: Connection lost
[00:58:23.471] [Server Loop Thread/INFO] [Network]: [2][Ecader (nigger2)] Closing SocialSocket
[00:58:23.472] [Server Loop Thread/INFO] [Terraria]: nigger2 ist weg.
[00:58:25.925] [Server Hang Watchdog/WARN] [tML]: Server hung for more than 10 seconds. Cannot determine cause from watchdog thread
[00:58:35.931] [Server Hang Watchdog/WARN] [tML]: Server hung for more than 10 seconds. Cannot determine cause from watchdog thread

-----------------------------------------------------------------------------------

This is my mod List:
-LuiAFK Reborn -Quick Arena -Useful NPCs -Lan's House Builder -Fargo's Best of Both Worlds -Helpfil Hotkeys -Begone, Evile -AlchemistNPC Lite -WeaponOut Lite - Summoners Association - Wing Slot Extra - Shared World Map - Lan's Unlimited Buff Slots - pbone's Utilities - pbone Lib - Census - Town NPC Checklist - Better Boss Health Bar - OmniSwing - GemToGem - Which Mod Is This From? (WMITF) - [1.4 Alpha] Max Stack Plus Extra - Auto Reforge - Auto Trash - Fargo's Crafting Tree Generator - Fargo's Music Mod - Expanded Inventory - Boss Checklist - Recipe Browser - Chad's Furni Reborn - Starter Classes (Mod Support & Custom Bags) - ParticleLibrary - Fargo's Banner Boost - Fargo's Loot Bonus - Fargo's Mutant Mod - Fargo's Souls Mod - Fargo's Soul Mod DLC - Magic storage starter kit - Magic Storage - Magic Storage Void Bag - DPSExtreme - Smarter Cursor - Calamity Mod - Basic Automated (Vein) Mining
submitted by Endernite_ to CalamityMod [link] [comments]


2023.04.01 08:05 Cei72 Patch 2.0.2.003 Released

Heya! A small patch has come out before we start porting to 1.4.4 to fix some noticeable issues some people have had and a few oversights. An overview of the changes:
- All non-1.4.4 exclusive changes listed for patch 2.0.3.001 in the changelogs channel of the Discord. - A warning is now included in the description of Titan Hearts, informing you to be cautious about using them on the Beacon too early on in the game. - Improved Murasma's hitbox to be more accurate to its sprite. - Desert Medallions and suspicious Looking Eyes now have a sell value (1 gold and 50 silver). - Toggling visibility on Void of Extinction disables fireball rain. - Resprited Calamitas Clone. - Teleportation potions now have a small chance to teleport you to any shrine. - Astral Infection now cannot overlap with The Hallow. - Slight changes to Colossal Squid's AI. - Buffed Reaper Tooth Necklace's armor penetration (15 > 35). - Added a Draedon Log to the Onyx Lab. - Reduced the spawn rate of Prismatic Lacewings when under the effect of Zerg Potions. - Increased the damage of The Burning Sky (134 > 152). - Increased the damage of Gunk Shot (23 > 26). - Increased the damage of Flak Kraken (88 > 94). - Increased the damage of Teardrop Cleaver (45 > 51). - Decreased the damage of Gelitic Blade (38 > 32). - Books are now craftable (15 bamboo and 1 leather > 3 books). - Added more clarification to Fungal Symbiotes description. - Increased the damage Auric Rejection does to the player (300 > 400). - Auric Rejection now affects all NPCs, doing 750 damage to them. - Renamed Rover Drive to Personal Shield Generator and reworked its effects. - Nerfed Adrenaline's damage by 20%. - Reworked Exoblade. - Reworked Subsuming Vortex. - Added new Bandit name, "Risky Rain". - Momentum Capacitor now works vertically. - Added Bloodsoaked Scythe. - Removed Metastatis' lore description. - Adult Eidolon Wyrm now has a small chance to spawn with the name "Jared". - Boulders now bounce off of placed Rocks (from Boss Rush). - Miracle Matter crafting now also takes 10 Phantoplasm, 25 Exodium Clusters, and 15 Luminite Bars. - Removed Earth Elemental, drops it previously had are now instead crafted with Forbidden Fragments and Cobalt/Palladium Bars. - Added a new accessory, "Bustling Fungus". - Added a new whip, "Colossal Eightacles". - Added an upgrade to the Monkey Darts, "Super Monkey Darts". - Fixed an inconsistency with the pickaxe requirements for mining Enchanted and Disenchanted Aerialite Ore. Previously, Enchanted ore took 65% pickaxe power to mine and disenchanted took 110%. Both now take 110% pickaxe power to mine. - Re-added Exo Gladius. - Re-introduced Malice. - Cloud Elementals now spawn anywhere on the surface at any time. - Aero Slimes now only spawn in Hardmode, or at any time if you character is named "YuH". - Renamed Perennial Bars to Draedon Bars. - The Burning Sky now does Magic damage. - After much controversy surrounding renaming "Jungle Dragon, Yharon" to "Yharon, Dragon of Rebirth", "Yharon, Dragon of Rebirth" has been renamed to "Yharon". - Fixed the Town NPC "Deimos" not spawning correctly after both Providence and the Devouter of Gods have been slain. - Removed the damage type "Melee". All weapons that were previously Melee are now Ranged, aside from The Burning Sky. - Introduced a new endgame accessory, "The Verboten One". - Added a new lore item and bestiary entry for the new boss "Meldosaurus". - Re-introduced the "Stress" mechanic. - Added a new boss, "Godseeker Yharim". - Added Godseeker Yharim's theme, "Please Increase Your Electronic Device's auditory Output". - Throwing Bricks now inflict Miracle Blight. - Calamitas now has a third Sepulcher phase. - Reworked Refraction Rotor into Propeller Rotor. - You can now date Draedon at the Codebreaker after the Exo-Mechs have been defeated. - Re-worded Plaguebringer Goliath's lore item to make Yharim's love of bees more clear. - Added a new enemy, "Succubus", to Brimstone Crags. - Removed Auric Bars from Zenith's recipe. - Added "Yharim's Yharly Xtreme Sk8 Trix". - The town NPC "Brimstone Witch" no longer has a small chance to spawn in a maid outfit. - Removed Herobrine. - Integrated the Catalyst mod into Calamity. - Integrated the Infernum difficulty to Calamity. - He's right behind you. - Added Size 2 Fish to the Abyss. - Cosmic Anvil crafting recipe now takes Delicious Meat. - Updated localization files. - Removed the boss "Godseeker Yharim". - Added Mike. - Removed compatibility with the mod "Calamity's Vanities".
That's about it for the changes. Enjoy the patch, and have a great day!
submitted by Cei72 to CalamityMod [link] [comments]


2023.03.25 12:01 Boring-Box_ How do I find aerialite ore?

I’ve been digging at cavern layer for over a hour and can’t mind any.
submitted by Boring-Box_ to CalamityMod [link] [comments]


2023.03.21 21:52 NoCelebration818 No Aerialite Ore generated

(english isnt my best language)So, i want to craft the Aeriltie armour, but i noticed some strange things going on. This is my second Calamity playthrough. In my first, there were extra floating islands. Like completely different Structured ones than normal. I dont have those, only the Vanilla ones. those dont have the ore. I dont know much about the game and it could be that those were either removed, since it has been quite some time since my first playthrough, or those islands spawn only in hardmode. If its the first one, what should i do? Plus i havent found any labs, shrines or even the sunken sea. Ive even gone far enough to use a world viewer and they dont pop up. Again, what should i do?
submitted by NoCelebration818 to CalamityMod [link] [comments]


2023.02.25 00:40 shinobi2500 Bloom and Aero Slimes spawning

I have a question. After this last update my new world started spawning aero slime on space (ok, suposed to) but even before the disponibility of the aerialite ore (still brown) and the fucking BLOOM SLIME from mid hardmode in caves!!! It is suposed to work like that?
submitted by shinobi2500 to CalamityMod [link] [comments]


2023.02.22 09:01 VirginMario Why isn't aerialite ore generating after defeating perforators (6 times!)?

I've created the world while having the calamity mod installed. I'm using the 1.4 version tho, so maybe that's why? Or have others seen success in the generation of aerialite despite using 1.4?
submitted by VirginMario to CalamityMod [link] [comments]


2023.02.15 02:09 Exterminatethedorime Aerialite ore not spawning

So I've been playing Calamity for a good minute and everything has been going well, but for some reason status messages don't ever spawn. After beating the scourge, no message for sunken sea. After beating Perforator, no message for aerialite ore. Please help! What am I doing wrong??
submitted by Exterminatethedorime to CalamityMod [link] [comments]


2023.02.12 10:22 _Lumenos_ Update Is Soon

So (basically, might not be 100% accurate) according to some devs the new Calamity update will release on TML 1.4.3 because of funny file localization thing TML 1.4.4 requires to do, and there is just too much content to localisize in the new update. The Full Patch Notes will be posted on the Official Calamity Mod Wiki
But here is what it features:
-Debuff System Tweaks
-Item removals such as Yharim's Stimulantis, Cadence -Potion, and Titan Scale Potions
-Food System Tweaks (not a rework, or though that is planned)
-Remaining Patreon Donor List Items Galore
-World Gen Glowups, such as Abyss tweaks, Astral Rain, Astral Ore Visual Rework, Aerialite Spawn Rework, and resprite, Sulfur Sea tweaks, Sunken Sea tweaks (not the rework), Brimstone Crag Tweaks (Not the rework), and a New Lab.
-Yharon's Small Tweaks, and rename
-Supreme Calamitas Rename
-Calamitas Rename
-Most of the Lore Rewrite
-Ceaseless Void, and Polter Arena, The Forsaken Archive
-Polterghast name fixes
-Aureus Attack Reworks/tweaks
-New Sounds
Edit: Fixed some stuff YuH pointed out. Edit 2: Added some stuff I forgot about Edit3: Reddit sucks, and I had to redo this entire fucking post
If there is a dev fact checking this, please pointout the flaws. I do not mean to spread missinfo.
submitted by _Lumenos_ to CalamityMod [link] [comments]


2023.01.31 05:44 Cei72 A look at HeartPlusUp's new Aerialite Ore sprite!

A look at HeartPlusUp's new Aerialite Ore sprite! submitted by Cei72 to CalamityMod [link] [comments]


2022.11.22 01:57 Yankee-McDanky VERGIL REFERENCE?!?!

VERGIL REFERENCE?!?! submitted by Yankee-McDanky to DevilMayCry [link] [comments]


2022.07.27 12:38 BL0ODSUGAR Uelibloom ore is bugged and sells for over 27 gold per piece?

I was farming rod of discord and got a shit tonne of ores from the 3 types of slimes.
The 9900 Perennial only sells for 23 platinum, the 8200 Aerialite ore sells for 6 platinum
But then the 7800 Uelibloom was almost 2000 platinum.
My dumbass checked wiki and noticed the bars sell for more so I turned it into bars and my 1550 bars only sell for 63 platinum.
So far the highest iv found is the drunk princess will pay 32 gold for a single piece of ore.
I've tested other pre Uelibloom ores and none seem to sell for more then a few silver. Right now i dont have access to post DOG ores to test.
Anyway I hit the farm again and now I have 900 platinum :D
submitted by BL0ODSUGAR to Calamitymod_ [link] [comments]


2022.03.15 13:54 TerrariaDudes I need help with the biome blade!!!

Hey guys just wondering, how I would get biome blade before bosses, because most people recommend it but it says I need aerialite ore and that’s just the broken biome blade any help would be nice, thanks for reading have a lovely day! :D
submitted by TerrariaDudes to CalamityMod [link] [comments]


2021.08.30 23:43 ballom29 Doing the One block challenge mod with Calamity, wondering what can be done and not done due to every natural blocks/walls/items being removed

As I say in the title , I'm starting a playthrough with thoses 2 mods , the One block challenge is like the same mod than in Minecraft : you start in a completly empty world with only one block that can be endleslessly mined , except you gain access to new blocks after defeating some (vanilla) bosses and some vanilla item that would be unobtainables or painfull to get are given receipes to craft them.
And I'm wondering how far I can go into calamity since thises mod obviously take into account vanilla content (Also doing it in revengeance + defiled + death mode , because masochism )

- First off , I think calamity could be beaten, even though there are some hurdle due to possible blocked crafting-tree for end game gears and a possible softlock with auric ore.
- Well for a starter the abyss are still there (discovered it by dying to the debuff lol ) but no abyss gravel or tenebris (technically tenebris could be farmed with planty mush (wich can be dropped from crates ) ... but you need in the first place at least 1 tenebris to do so ....) .... if there is no alternative that suck, because everything that have a tenebris craft as a subcraft is then out of reach.
- Is it the same for the sunken sea and brimstone crag? The biomes still being there without any natural block ?
- If not, with boss rush it would be possible to kill brimstone elem... wait bosses don't drop loot in boss rush :(
- Good new, while there is no natural spawn dungeon, calamity itself give the option of creating artificial dungeon with the clothier (one block challenge give you an option to fight skeletron, so clothier is available ) ... so we're not softlocked with unavailable poltergash/ceasless void.
- One block challenge give you ways to recreate others vanilla biomes (well, don't know yet if it's possible for marble/granites minibiomes ), so you can make the needed biomes to summon most bosses and farm slimes for perenial/uelibloom/astral ore/ect...
- Any way to get cloud? As far as I know , no sky island, no cloud... Thankfully angel thread and harpy rings require aerialite bar but no cloud.

....

The big hurts :
- Making a coweb farm...really hope it can generate without pre-existing walls/block, else it would lock out silk...wich lock out frost moon.... oops that would be a dead end
- How does auric ore generation work? We only get one shot, auric ore generate once after defeating Yharon and no way to farm it unlike other ores. It's not technically blocked since we can alway fill the caverns layer with stone/dirt ...but if ever it's only a "roll a dice every x blocks to see if ore will generate" ...that's gonna be a freack-ton of handmade and placed stone/dirt to be guaranteed to have enought ore to craft eye of extinction .... let alone craft auric tesla set and other endgame gear to fight Scal (well guess The Wand is an easy yet effective craft against scal )
submitted by ballom29 to CalamityMod [link] [comments]


2021.06.10 13:51 shinyskuirel Astral Infection Biome is not spawning

I've beaten wall of flesh multiple times. I've destroyed a bit of my skybridge and even disabled begone evil mod (a mod that disables evil spread) I still can't get the astral infection to spawn. Other than that everything is fine ore's are generating correctly (Aerialite, Cryonic ore, Perennial ore, etc.)
Can I spawn it in using cheats maybe?
submitted by shinyskuirel to CalamityMod [link] [comments]


2021.02.26 16:00 Aggravating_Low_5173 First time Calamity Player here, I have some questions.

My world is having a stroke.
I'm not sure if this is intended or not, but some weird things are happening. Yesterday, when I beat the Hive Mind no Aerialite Ore spawned, which is weird. I just beat the Wall of Flesh today and Aerialite ore appeared. Also, I have not beaten any mech bosses but I have the Steampunker for some reason? I also saw Life Fruit and Plantera's bulbs in the jungle. Is this normal? What is happening?
submitted by Aggravating_Low_5173 to CalamityMod [link] [comments]


2019.12.12 02:27 Fubuki_The_Punmaster what corrupts a world?

So, I'm in the habit of starting a new world each time I want to make a new "hub" base, in space. At this point, I've gone through making two fairly sizable bases in space, each time getting bigger.
However, for this final one, I was planning on trying something unusual. The process is something like this:
My question is this. Since the mods add a bunch of blocks and ores such as The Astral Infection and Aerialite that are generated on killing certain bosses, would it be corrupted still if all the blocks in the world are deleted and reconstructed using just Vanilla blocks, or would it be fine to use? What corrupts a world, so that I might better understand the concept?
submitted by Fubuki_The_Punmaster to Terraria [link] [comments]


2019.08.16 12:28 juaaaaaaaaaaaaaaaan Aerialite ore not spawning pls help

So I killed the hive mind multiple times and even reloaded all my mods and made a new world and killed it alot of times and still no ore. And I can’t find the slimes that drop it to is there any solutions for this
submitted by juaaaaaaaaaaaaaaaan to CalamityMod [link] [comments]


2019.08.16 08:31 juaaaaaaaaaaaaaaaan Aerialite ore not spawning pls help

So I killed the hive mind multiple times and reloaded all my mods and made a new world and also killed the hive mind a lot and still no aerialite is spawning
submitted by juaaaaaaaaaaaaaaaan to Terraria [link] [comments]


2019.07.17 05:22 vengefulblackbeard No Astral Infection Biome after Defeating Wall of Flesh?

I've defeated the wall of flesh and the astral infection biome isn't appearing anywhere? I've defeated Golem and only just noticed when I was looking for some Astral Monoliths. The other ores are spawning correctly (Aerialite, Cryonic ore, Perennial ore, etc). I've also tried defeating the wall of flesh multiple times (At least around 10 times).

Normally, I would just start a new world, but I've spent a lot of time making and preparing a world where the terrain was mostly flat, had nice arenas, and cleared out most of hell and replaced it with platforms.

I don't mind using commands / cheats to force spawn an astral meteorite. Any help / ideas would be greatly appreciated as I've Googled around and not found anything.

Edit: Thanks to u/bindingofshear. The problem was that I had wooden platforms spread across my entire world. It seems the astral meteors do not go through them. I destroyed the platforms on the dungeon half of the world, killed Astrum Aureus, and then I had the astral infection spawn in and found the astral meteorite.

Thank you to everyone who responded and tried to help as well.
submitted by vengefulblackbeard to CalamityMod [link] [comments]