Average temperature in arkansas in november
Lawn Care
2010.08.03 16:38 kanez Lawn Care
Lawn care guides, pictures, and discussions.
2018.12.22 13:22 Discussion of the Blue Zones - lifestyle/diet/environment
Blue Zones are regions of the world where Dan Buettner claims people live much longer than average. The term first appeared in the November 2005 National Geographic magazine cover story "The Secrets of a Long Life" by Buettner.
2009.04.02 03:45 Satur /r/SAT!
A forum to discuss the SAT and forms of preparation for taking the test. Visit to find - Help - Statistics - Practice tests - Discussion and more!
2023.06.11 00:22 Nihlus11 Respect Minimum Tarnished (Elden Ring)
Description
The Tarnished were a group of warriors of the demigod Godfrey who, after their leader conquered all of the Lands Between for his master, were stripped of the golden grace of the Erdtree and banished from the Lands Between long ago. In the aftermath of the destruction of the Elden Ring and the Shattering war waged between the God-Queen Marika's children, the Tarnished were revived from the dead, had their grace restored, and were called back to restore order to the lands by mending the Elden Ring, crowning a new Elden Lord, and crushing all who would stop them underfoot. Among these legendary champions was one lowly Tarnished of no renown, who would be chosen by a mysterious woman named Melina as her own candidate for the throne. With the aid of her ability to increase their strength, as well as various other companions along the way, this Tarnished set out to complete their quest.
Thread purpose
I was reluctant to make this thread, as I think using blank slate RPG protagonists is a bad idea for battleboarding in general. They basically don't have concrete abilities or achievements. However I think there's some value in at least establishing bare minimums. This thread will list feats that the Tarnished can perform in the early game (with one or two exceptions, nothing in this thread comes from past the first three zones), near-regardless of build (no stat requirements higher than 21 in a game where most start at 12, the soft-cap is 60, and the hard-cap 99). I will mostly be listing animations, and ignoring mechanical stats where they are obviously nonsensical (e.g. one object having a higher weight than another despite them being the same material and its model being several dozen times less voluminous). Because of this intended purpose, no attempt will be made to quantify how much stronger the Tarnished gets over time, how they scale to the bosses, what late spells, weapons, and skills imply about their power, and so on. I'm not saying those things don't matter, they're just not what this thread is about.
General Notes
- I have downloaded all of Elden Ring's enemy character and weapon models and placed them in Meshmixer at x0.001 scale (so a millimeter is a meter). All measurements using them are accurate. The game runs at 60 FPS, and some of my example videos are at that rate as well, but others are at 30. You'll be able to see a timer to indicate which is which.
- Unlike in my prior Elden Ring threads, I don't have the exact models for the player's weapons downloaded. However, as many of the player's weapons are literally just scaled-down version of boss ones (which I do have), this is easily solved by simply finding the weapons' lengths and scaling them down proportionally. There is only one weapon that I flat-out do not have any model for, which I believe I measured adequately based on images. A Tarnished-sized NPC is presented next to the scaled-down weapon models for sanity checks.
- Lordsworn Knights are 2.3 meters/7'6 tall (including boots and helmet) and Lordsworn Soldiers are 2.13 meters/7'0 tall. Both enemy types are broadly built, heavily armored, carrying huge weapons, and at least many dozen of times stronger than any human. Just to give some context to feats involving them getting launched.
- Whenever I refer to something's mass, I'm usually just multiplying the measured volume by the density of steel (7,850 kg/m3). Whenever I refer to a slashing strike's energy, I'm running the velocity through the kinetic energy formula and assuming 2/3 of the measured mass behind the strike. This assumption is based on this video which got 2/3 to 1/1 effective mass on measured stick strikes (timestamps 14:18 and 38:10) and this study (page 99) which calculated that for an untapered rod, effective mass would be 1/4 for a strike at the tip and over 3/4 at a third of the length down from the tip (my "cutting point"). Neither of these will line up 100% with a tapered sword blade or polearm head (the effective mass is bigger the closer the impact point is to the center of mass, which is further from the tip on a tapered object; so the polearms should actually do a bit better and the swords a bit worse), but the overall shape should be close enough to use the low-end from these with a reasonable degree of accuracy. Especially since I'm already entirely excluding the hilts and hafts in measurements (I'm conservatively assuming that they're not solid metal and thus that their weights are negligible).
- Weapon categories reuse most of the same animations, so you can apply my weapon swing calculations to any in that category. The ones that are obviously and visibly heavier than the ones I chose to use (e.g. Greataxe vs Longhaft Axe) would obviously get you higher results.
- Some basic context for the strikes: Alan Williams' "Knight and the Blast Furnace" chapter 9.4 quotes tests measuring a bunch of standard human axe and sword strikes at 60 to 130 joules (~95 average), and the chapter notes that an exceptionally strong man with a two-hander might be able to do somewhat over 200 joules. The masses of the swords and axes used in the tests are not given, though it should be noted that most swords are around 1 kg. Williams also never specifies if those strikes were with one or two hands, but I assume two.
With all that said:
General Capabilities:
Aside from the purely mechanical conceits of questionable AI and iframes (mentioned later), the Tarnished's successes are largely down to a few factors that exist in-universe but aren't really quantified outside of gameplay. But because of how important they are, I will note their existence regardless.
- Immortality. The premise of the Tarnished is that they can regenerate from any death good-as-new by dissolving into particles, and do the same thing over and over again, as many times as needed to win. This is first demonstrated by an unavoidable scripted death followed by a cutscene during the tutorial. In-universe this ability is granted by Marika's "grace", with her intent being that the Tarnished would all grow stronger over their many deaths. There is a limit to the number of times they can revive, as other Tarnished simply stay dead when killed and some reference having lost the privilege of grace in their dialogue. Where said limit lies exactly is unclear.
- Healing. The Tarnished is able to regenerate from wounds mid-battle in a variety of ways, most notably by using flasks of "crimson tears" which are fueled by the Erdtree's life-giving magic. Their supply of flasks is replenished after every death and whenever they rest at a Site of Grace. They can progressively improve their flasks' healing abilities by infusing them with Erdtree sap and carry up to fourteen of them at a time.
- Magical weapon upgrades. From literally the second checkpoint after the tutorial, the Tarnished is given "smithing stones" to enhance all of their weapons, and they subsequently drop from many of the game's enemies in addition to being easily found in mines and armories throughout the Lands Between. The ones mined nearer to the Erdtree{s} create stronger weapons than the ones mined in other regions, and glow different colors to indicate such. The Tarnished can also infuse any weapon with any other damage type inherently as long as they have the requisite whetstone (e.g., an axe that always also lights people on fire).
- Spirit Summons. The Tarnished is capable of casting spells that summon spirit warriors to aid them against particularly tough foes. Some of them are spirits of legendary warriors in their own right, and can be further boosted by imbuing them with magic flowers. Aside from immunity to certain damage types like poison and respawning when they 'die', the spirit warriors largely function like their physical selves.
- Talismans. The Tarnished can carry several talismans at a time that each provide boosts to their power (one example of such), and occasionally grant other abilities.
Speed/Reflexes
While their travel speed is unremarkable (they use a horse for long distance travel after all), the Tarnished can and will dodge tons of things in-game that should logically be very fast. However the way this works is through a mechanical abstraction: attacks are often slower than they would be in reality, and "dodging" them is a matter of activating iframes so they phase through your body, rather than really moving out of the way (standard medium dodge has 0.43 seconds of iframes that start on the first frame, 0.26 seconds of recovery frames, and is very spammable). This is obviously meant to represent some level of superhuman dodge speed, but the degree to which it is abstracted makes it hard to put any hard numbers on. Regardless, I'll list some examples of dodgeable projectiles:
Strength:
** The door has dimensions of 200 x 410 x ~40 cm, and would mass over 25 tons at the density of steel. It is not clear how much of it is hollow, however.
** Alexander has a volume of ~3 m3 without his arms and is made of ceramic, rock, and human corpses. He should mass over 3 tons (he's probably denser than a human body), making this comparable to batting a large truck.
- Launches Lordsworn twice their height vertically with a weapon strike. (Stamp: Upward Cut)
- Ditto. (Giant Hunt)
- Ditto, this time with multiple Lordsworn in a single strike. (no skill)
- Not strength per se, but is unharmed after being kicked off a cliff, despite impacting a rock hard enough to crack it.
- Swings a large greatsword at 60 m/s at the tip, ~47 m/s at the cutting point (extraction work done by a friend). With a 1.48-meter scaled Lordsworn's Greatsword (the most common one in the game), that comes out to a ~5.5 kg blade and ~4 kilojoules at the cutting point (the picture uses the bastard sword but it's the same length as the LGS and the animations are also identical).
- Swings a much larger greatsword (a Dragonslayer homage) at 53 m/s at the tip, ~40 m/s at the cutting point. With blade dimensions of 146 x 12 x 6 cm, that comes out to a ~82 kg blade and ~44 kilojoules at the cutting point.
- Swings a giant axe at 36 m/s at the cutting point. With a 1.71-meter scaled Longhaft Axe, that comes out to a ~30 kg blade and ~13 kilojoules at the cutting point.
- Swings a large halberd at 36 m/s at the cutting point. With a 2.48-meter scaled Banished Knight's Halberd, that comes out to a ~8.9 kg blade and ~4 kilojoules at the cutting point.
- Swings a giant hammer at 24 m/s pretty close to the center of mass. With a 0.95-meter scaled Battle Hammer, that comes out to a 123 kg head and ~24 kilojoules at the impact point.
- Slams the ground hard enough to break rock and cause a damaging shockwave. (Ground Slam)
- Launches gigantic arrows from an equally-gigantic bow with enough force to go through thick stone.
** Using this bow is noted to take "monstrous strength" to loose "arrows the size of spears." The dimensions of the arrows, especially the thickness and wideness of the heads, back up the text and likely place their mass far beyond that of a typical ballista bolt.
- Can launch their arrows with what appear to be vapor cones. (Through and Through)
- Can "parry" many enemies and bosses; unlike in some other games this "parry" is in fact just directly pushing against the enemy's strike, halting the momentum of the fast-moving weapon and launching it in another direction while the Tarnished remains still. The impact will also stagger or knock down the enemy in question. Notable examples of this in the early zones include:
** Parries Leonine Misbegotten, even though these parryable animations have them swinging 225 kg blades at 155 m/s at the cutting point (near two megajoules).
** Parries Night's Cavalry, with enough force to not only arrest the strike's momentum, but knock the ten-foot heavily-armored knights off of their mounts.
** Parries Crucible Knights.
** Parries Margit the Fell.
** Parries Erdtree Burial Watchdogs.
** Parries Tree Sentinels.
The Tarnished right out of the gate can near-instantly learn a lot of useful utility spells with bottom of the barrel stat requirements. These include:
The Tarnished can learn many "skills" throughout the game, which take the form of both magic spells and physical martial arts. These are distinguished from incantations, sorceries, and weapon-bound skills by the fact that any Tarnished can learn and use them without stat requirements (though they still benefit from higher damage with higher stats). There are about a hundred in the game, but here are some of the more notable early ones:
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2023.06.11 00:20 Kir-ius Is power levelling dead? Why the long exp grind?
In the other Diablo games you could get to max super quick by having high level friends run you through high level content for mega exp.
Now with scaling worlds, it expects you to be contribute equally to the damage and exp given as if you're doing that same content without modifiers?
IE. I'm 54, had a high level friend run me through the T3 capstone, then got carried through 3 dungeons at T4 where the enemies had 22 levels on me and I just gained a single level.
Tried another run where two of us started brand new classes to try out and another high level friend did a stronghold and 2 dungeons while we basically followed behind to leech exp. I just gained 5 levels. Even in D3 when you had one person hard carrying in a place where your character shouldn't be, you'd get mega level ups and would have expected to be much higher.
Quick search online I found:
When fighting monsters outside of your own character's level range, the following multipliers apply:
Monster is 1 level above character: +15%
Monster is 2 levels above character: +20%
Monster is 3 or more levels above character: +25%
Which means you get literally no bonus for having an enemy at level 45 vs level 4 if you started at level 1.
Was power levelling that bad for the game especially if you want to play with friends to get caught up? Or if you lost a HC character and want to get back to where you were? Or not having to go through the tedious grind to level up alts? Getting 1-100 is already excessive on its' own.
From another article
Diablo 4 associate game director Joseph Piepiora has revealed that it will take over 150 hours to grind to level 100 in the upcoming action role playing game.
“Reaching level 100 will take 150+ hours for the average player experience,” replied Piepiora to a fan on Twitter, confirming the inevitable and significant time sink that Diablo 4 will represent when it launches on June 6 later this year.
Earlier this month the developer also revealed that it would take around 80 hours to complete each season’s battle pass, which will feature both a free, and paid premium track featuring more cosmetic rewards.
From these stats, it's not even close to reasonable for a person to get to max level within a season's time to complete the pass. Sure, the world race guys did it in less than 150h, but a lot were doing tedious braindead repetitive exp farm at specific locations for hours on end, not natural or meaningful gameplay at all.
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2023.06.11 00:20 UncommonProdigyz WIBTA If I faked being friends with a bunch of people in school after I realized they were using me and decide to block them on the last day of school?
(BTW I never post on reddit, this is a first time and probably a one time thing for me. Sorry for any mistakes.)
I hate these people, a lot. I thought it would be nice to have a few friends but when I found out they were using me I had no words. "Are they using you for money? A ride to school?" No—but for answers and help on work that a little kid could do. It's annoying.
The worst part is i'm to much of a people pleaser to even say no when they ask for help on the work.
Here are some things they ask and my actual response vs. what I wanted to say:
q: "What does this word mean?" a: "Oh that means ______" (a: You seriously couldn't look it up? The internet is literally right in-front of you. I'm not a personal dictionary.)
q: "Wait can you please explain this to me? I'm so dumb I don't know this!" a: "Omg no your not dumb! All you have to do is _______" (a: Yes, you are. The teacher JUST explained this but you were to busy on your phone and never paying attention.)
q: "Can I see your answer for question__?" a: "Yea of course! Just change up to words if you copy it." (a: No.)
I don't usually get upset when people ask me questions but this stuff is so simple even a child could do it. They ask me these questions as if the teacher doesn't exist.
Not to mention they are also actual idiots. While most people in high-school have an average or high gpa, these fools are literally at a 1.0 and failing more than 3 classes. They all have summer school but me.
They call me the "smart friend" or the "nerd." Not to mention I have dyscalculia (Dyslexia in math) yet my math grade is higher than all of theirs. Slightly embarrassing?
I have other reasons for me wanting to block them, they have talked about me behind my back, they leave me to go vap3 in the bathrooms because its "cool" and they'll call me weird or boring when I don't do that stuff.
I don't care that they do it but why talk about it like its the only thing you do.
I was sitting in class with them when they left out of nowhere to go to the bathroom, and a guy behind me asks, "They left you again?" It was the fact he said "again" because he knew that this happened to me often.
I question why I still hangout with them and let them talk down on me or use me for answers. It's not like somebody is gonna stop me from leaving them but I need to confront before I do but have no idea how.
I get it, nothings wrong with asking for help/helping your friend out once in awhile but they are like little toddlers who cant even do human daily functions.
I've even had random kids message me for answers because they were told "I know everything."
At this point i'm just trying to get finals over with and leave this school asap..
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2023.06.11 00:19 dot_mun What is WooCommerce?
WooCommerce, a widely renowned eCommerce platform, has opened doors for businesses of all sizes to create and run a successful online store. As an open-source plugin for WordPress, it offers remarkable flexibility and a vast array of features, enabling you to sell anything, anywhere, in a way that's customized specifically to your business needs. Whether you're just starting with an online business or you're a seasoned eCommerce professional looking to enhance your operations, WooCommerce has something for everyone. In this article, we will delve into the key features of WooCommerce, illuminating the reasons behind its widespread popularity and how it can be a game-changer for your online business.
What is WooCommerce - Explained for Beginners
WooCommerce is a popular, open-source eCommerce platform built on WordPress. It allows you to turn your WordPress website into a full-fledged online store with relative ease. WooCommerce provides a wide range of features out of the box, and it can also be extended through the use of plugins and extensions.
With WooCommerce, you can sell both physical and digital goods in various shapes and sizes, offer product variations, and configure complex shipping controls and tax settings. It also supports numerous payment gateways, including major ones like PayPal, Stripe, and credit cards. Plus, you can manage your inventory and customer orders, apply discounts, and much more.
Moreover, WooCommerce is highly customizable, allowing you to adjust your store's design according to your brand or business needs. It's also SEO-friendly, making it easier for potential customers to find your products online.
While WooCommerce itself is free, running a successful online store may require additional paid services like web hosting, domain registration, and potentially premium plugins or themes.
Key Features:
WooCommerce is a powerful eCommerce plugin for WordPress, packed with a variety of features to help you build and manage a successful online store. Here are some of its key features:
1. Sell Any Type of Products: You can sell physical, digital, or even affiliate products on WooCommerce. It also supports variable products, grouped products, and downloadable products.
2. Flexible Payment Options: WooCommerce supports a wide range of payment gateways, including PayPal, Stripe, credit cards, Direct Bank Transfer (BACS), checks, and Cash on Delivery (COD). You can also extend it to other payment methods with various plugins.
3. Shipping Options: WooCommerce allows you to offer free shipping, flat rate shipping, or make real-time calculations. You can also limit shipping to specific countries.
4. Tax Settings: It provides options for configuring tax settings, including tax classes and local tax rates.
5. Inventory Management: WooCommerce offers comprehensive inventory management tools, enabling you to manage your stock, hold stock if an order is cancelled, hide out-of-stock items, and more.
6. User Accounts and Guest Checkout: It allows your customers to register on your site, making future purchases quicker. However, if they prefer, customers can also check out as guests.
7. SEO Optimized: Being built on WordPress, WooCommerce benefits from the robust SEO capabilities of the WordPress platform. You can use SEO plugins like Yoast SEO to optimize your product pages and other content.
8. Mobile-Friendly: WooCommerce is fully responsive, meaning your store will look and work great on all devices – desktop, tablet, and mobile.
9. Coupons and Discounts: You can easily create coupon codes for your products, offering discounts for your customers.
10. Analytics and Reporting: WooCommerce has built-in analytics and reporting. Graphs and stats of sales, average order totals, total order numbers, etc., can be viewed directly in the WordPress dashboard.
11. Extendable with Plugins: One of the strengths of WooCommerce is its extendability. Thousands of plugins are available that can add additional functionality to your store, such as improved SEO, advanced shipping features, customer reviews, product add-ons, and more.
12. Customizable: WooCommerce is highly customizable, allowing you to tweak your store's design, modify products and checkout fields, and more.
13. Secure: WooCommerce is built on WordPress, which has a robust framework and a strong focus on security. It regularly updates to fix bugs and security issues.
Remember that while WooCommerce itself is free to use, some of these features may require additional paid plugins or services. Also, the cost of a domain name,
hosting, and possibly a professional theme should be considered.
Conclusion
In conclusion, WooCommerce is an incredibly powerful and flexible eCommerce solution, offering a plethora of features for setting up and managing an online store. Whether you're selling physical goods, digital downloads, or even affiliate products, WooCommerce has the capabilities to handle it all. Its extensive payment options, shipping settings, and tax configurations make it a highly practical choice for businesses of all sizes. Plus, the added advantages of SEO optimization, mobile-friendliness, customizable design, and its comprehensive analytics and reporting tools make it an all-in-one solution for anyone looking to start or enhance their eCommerce business. However, keep in mind that while the WooCommerce plugin itself is free, there may be associated costs, such as hosting, domain registration, and premium plugins or themes, which you should factor into your budget.
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2023.06.11 00:19 j_ram2803 [Breeds] Small recommendation for a Latin American university student!
**Introduction** 1) Will this be your first dog? If not, what experience do you have owning/training dogs? * This is not my first dog. I've had one before for 9 years. It was a female Boston Terrier. 2) Do you have a preference for rescuing a dog vs. going through a [reputable breeder]( http://ownresponsibly.blogspot.com/2011/07/identifying-reputable-breeder.html)? * Wouldn't mind any of the two but it's not my concern currently, just want to know what breeds fit my situation the best 3) Describe your ideal dog. * As I currently live in an apartment I would like a dog that isn't very big. Also, maybe one that doesn't have lots of energy as the apartment is big but obviously not as much as a house with a yard etc etc (so maybe not a labrador or a golden retrieved). In the past, we've had better experiences with female dogs. A dog which has short hair would be great as we don't want to brush and vacuum everyday. Also a smart dogs is a big extra 4) What breeds or types of dogs are you interested in and why? * Discussing with my family a pitbull has come into the option pool but we're not set on it, any recommendations are okay! 5) What sorts of things would you like to train your dog to do? * Nothing especial. Learning how to sit, stop, stop barking and normal house stuff, nothing about acrobatics or special movements lol 6) Do you want to compete with your dog in a sport (e.g. agility, obedience, rally) or use your dog for a form of work (e.g. hunting, herding, livestock guarding)? If so, how much experience do you have with this work/sport? * No **Care Commitments** 7) How long do you want to devote to training, playing with, or otherwise interacting with your dog each day? * Currently I live with my family so each of us can devote time for it. I don't have an specific number but throughout the day there will be someone looking after it be it me or someone else. 8) How long can you exercise your dog each day, on average? What sorts of exercise are you planning to give your dog regularly and does that include using a dog park? * We have a dog park just across street so there's that. I'm thinking taking it out at least 2 times a day and also any play we can do at the apartment too 9) How much regular brushing are you willing to do? Are you open to trimming hair, cleaning ears, or doing other grooming at home? If not, would you be willing to pay a professional to do it regularly? * Yes, we've done all that before **Personal Preferences** 10) What size dog are you looking for? * Small to medium 11) How much shedding, barking, and slobber can you handle? * 0 barking, we want a dog that is quiet. It doesn't mean that it can't be energetic but barking is a deal breaker. Shredding and barking is okay in minimal amounts 12) How important is being able to let your dog off-leash in an unfenced area? * It's not a priority. We don't mind walking the dog with a leash but if it's able the run around a place like that and be okay then great! **Dog Personality and Behavior** 13) Do you want a snuggly dog or one that prefers some personal space? * Snuggly prefered 14) Would you prefer a dog that wants to do its own thing or one that’s more eager-to-please? * maybe a middle ground? But eager to please is great 15) How would you prefer your dog to respond to someone knocking on the door or entering your yard? How would you prefer your dog to greet strangers or visitors? * Energetically and cute. We don't want barking or an aggressive dog 16) Are you willing to manage a dog that is aggressive to other dogs? * No 17) Are there any other behaviors you can’t deal with or want to avoid? * Nothing else that I haven't mentioned **Lifestyle** 18) How often and how long will the dog be left alone? * There would be certain moments throughout the day that it will be left alone (as everyone is doing something outside) but that maybe would be like 4 hours max and could happen between M to F. Saying that at any given day the dog would be left alone for more than 6 hours is an exaggeration 19) What are the dog-related preferences of other people in the house and what will be their involvement in caring for the dog? * Everything I've said applies to everyone. 20) Do you have other pets or are you planning on having other pets? What breed or type of animal are they? * No, only the dog 21) Will the dog be interacting with children regularly? * No 22) Do you rent or plan to rent in the future? If applicable, what breed or weight restrictions are on your current lease? * No 23) What city or country do you live in and are you aware of any laws banning certain breeds? * Medellin, Colombia. We don't have any laws on it that I know 24) What is the average temperature of a typical summer and winter day where you live? * Well as it's in Latin America we have very hot years. It can get as hot as 30°C and as cold as 20°C **Additional Information and Questions** 25) Please provide any additional information you feel may be relevant. * No additional information. 26) Feel free to ask any questions below.
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2023.06.11 00:18 Keinne27 Rx 6800 XT Fan RPM and GPU temperatures
I recently got a new PC with the RX 6800 XT MSI Gaming Trio variant in a combination with Ryzen 7 5700x. Well, I can’t complain about the performance but I the temperatures were way higher than those I saw on many different benchmarks. I got 80 degrees and 100 junc. temp while playing God of War. So I tinkered a bit with the AMD Adrenaline Edition and managed to get it down to 65-67 degrees and 75 junc. But to do that I undervolted the gpu from 1150 to 1100 and set a fan curve. But now the fan rpm gets to 2500-2700 which is kind of loud and I don’t think it’s normal. Most of the benchmarks I saw fans were going at 2000 rpm max, while mine need to go 500+ to get the same temperature. Any idea what’s the problem ?
My specs are: MSI Gaming Trio Rx 6800 XT Ryzen 7 5700x Kingston fury 2x16GB 3200 mhz Corsair 750W psu Zalman N5 MF case 2TB silicon power NVME
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2023.06.11 00:18 Jina04 Please help me..
Hi, I don't know what to do now. I'm suffering with my IB. I'm in grade 11 now, so IB 1. Now, my IB 1 is going over. I only have final exam from next Wednesday. I was good at studying. In Korea, I was quite top students in grade in my middle school as I could go to high school for specific purpose of study. I was proud of myself that I did it by myself without any other private study help. After moving abroad because of my father's job, the situation totally changed. I couldn't follow up the class. I couldn't understand it during the class time, so I could ask a question to teacher, even I couldn't answer to the teachers' question anymore. Even though, I could cover them by using my extra time after school. So I could get high gpa as 4.00 , perfect score. So I believe that I'm adapting here, overcoming the problem. But after studying IB, I felt like I just fail it. IB course has much more contents to study and requires a lot of work to do like IA, EE or CAS. I couldn't focus on my study well with much time that I used to. I just attend school while still having trouble to understand it. Since I couldn't understand the contents, I have to study from the basic concept, and textbook questions, and then past papers and further materials. So.. there were so many things to do and I couldn't get them perfectly. My score falls. In 10th grade, I got overall average as 94. But after IB 1, I got 82 for first term, 78 for second term, and 80 for this last term. (Our school has 3 terms per year) Since my school has exam every week (not for all subjects, but rotated) I couldn't review the part that I lost or prepare forward. Now, I feel that I'm completely lost. Worst thing is that I already fail my physics, and math once each. For physics, which that I persue for major, I'd never get more than 80. Always got 60-something and sometimes more than 70. Can I go to university? Can I just apply for it? I'm so scared that I fail my life. My parents already gave me up. They are just focusing on my little brother.
Can anyone suggest me how to deal with this situation? Can I get some hope just for my IB Final?
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2023.06.11 00:18 avidexplorer14 “Cheat” meal.
Hi everyone!
So, I have been eating at a steep calorie deficit. I rather not go into what exactly that deficit looks like, as I am not sure it really suits the general acceptable rate of weight loss in this subreddit. I have been very strict on myself and what I eat and the pounds are coming off at a rate I am very content with. In addition to this, I walk an average of 10k (this week raised to 15) steps a day.
Today, I’m at an event with some friends. I was wondering if it would be acceptable to order a miniature taco and a beer. Would this completely derail my weight loss given its beer?
The only reason I’m even considering it is I’m at 20k steps today. I’ve only had a salad with some chicken breast today. So, I know I wouldn’t be absolutely fucked pure calorie wise. It’s just not what I would normally eat nowadays.
Thanks so much in advance!
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2023.06.11 00:18 amorphoushamster RX 7600 not fully utilized, I'm at my wits end
Hey y'all. I'm having an issue with my RX 7600 in Modern Warfare 2. For some reason, the card doesn't want to reach 100% usage and the performance is significantly lower than expected. The processor is not bottlenecking the system (core usages are not high). There is no frame rate limit. Temperatures are fine. The image below shows the afterburner info. This is minimum settings btw. Also, I have the exact same issue with an RX 6650 XT that my friend let me use. It seems like the GPU isn't the cause then? Could this be and issue with the motherboard somehow limiting the card's usage? Is that even a thing?
Specs: i5-12400, RX 7600, ASRock B660m-itx/ac, 600 W power supply, 16 GB of RAM
https://imgur.com/a/3kGQcjF submitted by
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buildapc [link] [comments]
2023.06.11 00:17 doomparrot42 Kit mods that are actually worth playing (+ add your own favorites)
I started this awhile back, but it's taken longer than planned, even limiting myself to kit mods that I consider well-designed enough to warrant installing. Given the planned indefinite closure, I figured I might as well post what I have so far in the hopes that it might be useful to someone.
My intention here is to focus specifically on kit mods that are conceptually interesting, reasonably well-balanced, and - preferably - occupy a niche not already served by a vanilla kit. This isn't a strict rule, however. Mostly this comes down to "kit mods I've been using long enough to feel confident recommending" - if you don't see your favorite here, feel free to shout it out.
- Artisan’s Kitpack: I’m listing it here because it includes some large-ish changes, but note that it’s fully modular. If you want the kits without the class overhauls (or vice versa), you can do that. I haven’t tried them all because, wow, there’s a lot. But some of the standouts that I have used (at least a bit) are the invisible blade (a single-class thief with the THAC0 to be viable long-term), arcane archer, arcane trickster, eldritch knight, and Red Wizard (Edwin-only). These, much like the same creator's excellent Warlock class, take inspiration from 3.5. The Warhorn Shaman is also very fun if you enjoy the idea of an angry Viking summoning the spirits of their ancestors. An aside here: conceptually these kits are fantastic, and they're enormously fun to play. However, some players may find that their overall power level averages somewhat higher than vanilla kits.
- Bardic Wonders: Includes new kits, kit updates, and tweaks to bard mechanics. The kits themselves are wonderfully wide-ranging. The Abettor of Mask is a boon for any sneaky thief party, the Darkbloom bard is delightfully sinister, the Deathsinger is a necromancer-shaman whose song summons skeletons, and the Troubadour is a nice support class with some healing spells. The inspirations are also a solid bonus for unkitted bards, especially in conjunction with IWDification's bard songs. I admit I personally prefer Rogue Rebalancing's reworks of the original kits, but overall this is a very well-designed mod.
- Chaos sorcerer: if wild mages weren't wild enough for you, here you go. See this post for a more in-depth evaluation. Short version: magic resistance improved saves vs spell help compensate for the wild mage's danger to themselves, but limited spells per level makes use of Chaotic Weave (Nahal's equivalent, pulling from a randomized list rather than from spells known) all but mandatory at times. High risk, high reward.
- Deities of Faerun: many, many cleric and cleric multiclass mods, including options from demihuman pantheons. Note: not compatible with Faiths & Powers, or with the kits in Divine Remix: pick a mod and stick with it. I haven’t properly used this one in a while – if someone wants to weigh in with some more detailed comments, I’ll edit this section. However, some comments: First, this is in some respects narrower than Faiths and Powers, as it only affects clerics and cleric multiclasses, rather than paladins. I have to say that I found some of the descriptions a little overly wordy for my taste. Fleshing out the in-universe role of the deity/church in question is a nice addition, for sure, but I think there’s a middle ground. This is a minor stylistic quibble on my part, however. Note that the mod recommends not using it alongside components such as Tweaks Anthology’s “bonus APR for specialization” and “all classes have 4 weapon slots,” as DoF is perhaps more sparing with these things, reserving them where appropriate for more martially-oriented kits.
- Divine Remix: diversifies the range of cleric and ranger kits. Several of these are fun, but imo the standouts are the Holy Strategist and Feywarden kits. The ranger kits are also nicely varied. Bowslinger is a slightly more magical archer, feralan (a planned but unimplemented kit, also available through Unfinished Business) is an unarmored barbarian-type who can rage and summon animals, and the Forest Runner is a Robin Hood-type charismatic ranger. Please note: use the fork linked above, not the official G3 one, which is not fully EE-compatible.
- Faiths and Powers: a massive overhaul for clerics, druids, shamans, and paladins. A note, first: I love this mod, but its sphere system does not always play nice with other mods, as cleric kits which do not have defined F&P spheres become limited to Universal spells. This makes them effectively useless (and necessitates the Dual to Kit mod). It is technically compatible with the kits in Artisan’s Kitpack, Divine Remix, I Hate Undead, and Will of the Wisps (possibly others? unsure), in the sense that all of these kits will have spheres and weapon/armor usability properly assigned, but I haven’t tested this in much depth yet. However, please note that the sphere system and weapon changes are optional, and that you can change sphere allocations prior to installation by editing the relevant .tpa files. I really enjoy this mod for the diversity it allows among divine casters: I have a BG1 party with Branwen (Broken Blade of Tempus), Ajantis (Everwatch Knight of Helm), and Kivan (rangecleric of Mielikki, allows mastery in bows), and it's enormously fun. Some kits will no longer have access to cleric mainstays (chaotic commands is now limited to the Chaos sphere), but the new range of options at your disposal means that this may not be as much of a problem as it sounds. Limitations on multi- and dual-classing help to keep these kits' power levels in check. I particularly enjoy the reworked paladin class - now Champions, you can choose from new deities including Arvoreen, Corellon, Eilistraee, Kelemvor (changed to Myrkul in IWD), Kossuth, Gargauth, or the Red Knight (all with their own strengths), and after character creation you select an archetype according to what your deity permits - Zealot, Defender, or Inquisitor. Zealots gain immunity to charm/fear and a unique rage ability, possibly with additional benefits according to deity; Defenders gain disease immunity, lay on hands, smite, and a protective aura that improves allied AC; and Inquisitors gain hold immunity, Dispel Magic, and Oracle. Overall, this mod adds a huge amount to those who enjoy playing divine casters of any sort.
- I Hate Undead: includes several kits specializing in fighting the undead, as well as the fascinating Dreadful Witch shaman kit, whose Dance ability debuffs enemies at the cost of her own health. Compatible with either Deities of Faerun (by the same modder) or Faiths and Powers. I won't run through all of these kits in detail, but the Death Tricker (thief or mage/thief, strong vs undead), Imprisoned Soul (sorcerer which draws on negative energy, vulnerable to magic damage and necromancy), and Holy Redeemer (cleric or fightecleric that gains bonuses vs undead and demons, cannot be resurrected or summon undead/demons) were the ones that stood out for me. The Deathslayer wizard kit is also a neat option - a necromancer (or fightemage) who's more Abhorsen than Xzar or Harrowhark, these good-aligned wizards use their own life force to gain bonuses to casting speed, caster level, and saves vs spell and death. Conceptually neat, as all of these kits involve death or the undead in some way, and enjoyable overall.
- Might and Guile: Modular. Adds everything from additional thief, ranger, and bard kits to some fun multiclass kits (ie, the halfling slinger, a halfling fightethief equivalent of the ranger Archer kit) to a complete overhaul of the bard class, turning them all into multiclasses with passive auras (in lieu of modal bardsong) that cast spontaneously like sorcerers. I haven't played enough with all of these (especially the revised bards) to comment much on them, but the new kits are both distinct from vanilla kits and similar power-wise. The reworked stalker (loses mage spells, gains snares and shortsword/dagger mastery) and beast master (a shapeshifter-lite, it gains a spirit wolf buddy and a wolf and werewolf beast shape) are particular standouts - combined with the Improved Rangers component which adds a reduced backstab multiplier and improved sight radius for all rangers, it does a lot to carve out a proper niche for the class. The thief Ninja kit is also very fun to play, in both its single- and multi-classed versions: it gains several pseudo-magical abilities (such as reflected image, knock, and sanctuary), cast using ki points gained at every other level. There's a fantastic breadth of options, many of which feel well-suited for NPCs.
- Morpheus’ Kitpack: a range of kits, featuring several martial kits, a fightedruid kit, a sorcerer kit, and a mage prestige class. Note: also features kits designed for NPCs, such as the Rashemaar Berserker, the Dwarven Battlerager, and the Deathbringer. I particularly appreciate the focus on martial classes here, as the sheer power of magic can make them easy to overlook in favor of shinier options. Not so here – magic is impressive, but now Minsc leads! Swords for everyone! And it’s not just swords either, as relatively underutilized weapon classes get to shine with the Dragoon, Battlemaster, and Shieldbreaker. The conventional wisdom is that two-weapon fighting is the way to go, but the bonuses that some of these kits get with two-handed weapons are sufficiently varied and interesting to warrant branching out. Best paired with the same author's Skills and Abilities mod in order to better differentiate weapon styles. Psi Warrior is fun if you like the idea of playing a brainy warrior and want to bully mindflayers (psionic, charm, and fear immunity at level 10). Dragoon is an entertaining hit and run class that focuses on high-speed polearm attacks, and Battlemaster, also a 2-handed fighter, excels at disabling enemies. The kits for NPCs are a nice addition here as well - Deathbringer for Sarevok, Battlerager for Korgan, and Rashemaar Berserker for Minsc. Finally, there are some options for rangers, paladins, mages, and druids: Stormlord (praise Talos), the dex-based Champion of the Wild ranger, the tanky Templar paladin, and the Champion of the Silver Flame, whose magic resistance and (eventual) on-hit fire damage make them a shoe-in for fighting mages. Overall there are some great offerings, particularly for those who like playing fighters but wish the options were a bit broader.
- Rogue Rebalancing: a somewhat venerable but very competent rework of the vanilla game's bard and thief kits, designed to bring them more closely in line with their P&P counterparts. Those who enjoy HLA trap cheese may find themselves disappointed; those who prefer their thieves a little more grounded will likely appreciate it. The altered kits are enjoyable in their own right, but the reworked thieving is my favorite part of the mod: failed pickpocketing no longer automatically turns NPCs hostile. Now you can try to talk your way out of it - though if you're caught more than twice, even a silver tongue won't save your reputation. Highly recommended.
- Song and Silence: a set of bard and thief kits, as well as an optional merchant who sells gear for rogues. The adventurer kit, designed for Imoen or Nalia, offers improved saves and find traps + open locks at the expense of backstabbing - a practical option for utility thief characters. The chorister (which optionally gains access to IWD bard songs if IWDification is installed) is a wonderful kit that shines at support without being limited to singing, gaining several healing spells and some buffs like chant, draw upon holy might, and defensive harmony. Note that these kits can be installed in Icewind Dale, but the chorister and acrobat do not gain access to the game’s improved bard songs: while they are enjoyable support kits in BG, they are markedly inferior to IWD’s unkitted bard. Overall, these are a well-balanced set of kits that feel broadly in line with the power level of the vanilla game's kits, with or without Rogue Rebalancing.
- Sword and Fist: Fighter kits and a monk overhaul. I won't go through all of them in detail here, but I want to note the duelist, hexblade, and duskblade as standouts - the duelist is a fighter equivalent to the swashbuckler, nimble and lightly-armored, but not quite so restrictive as the kensai. Hexblade and duskblade are cut from the same cloth, fighters with a few magical abilities (in exchange for moderately decreased THAC0 progression and being limited to specialization). These are neat if you want to play a spellblade without the Blade's low unbuffed THAC0 or a multiclass' sluggish leveling: enough spells (9 by level 16, plus several as HLAs) to be more than a fighter. The alternative blackguard kit is an interesting one as well - I'll note it's not as powerful as the EE kit, since as a fighter kit it lacks spellcasting and immunities, but it retains Poison Weapon and gains Lay on Hands, Protection from Good, and Animate Dead (and Summon Fallen Deva HLA).
- Tome and Blood: commenting purely on the new sorcerer kits here, as its other changes are too far-reaching for me to comment on here. Power-wise, they're about in line with the Dragon Disciple, and with similar drawbacks. The Revenant Disciple, for example, gets d6 hp and immunity to death magic, in exchange for more limited spell selections. The Favored Soul is probably my favorite of the lot, gaining permanent Protection from Evil and access to several divine spells at different levels (chosen after character creation). A great option for players who enjoy sorcerers but wish there were more choices.
- Warlock: this is a fantastic adaptation of NWN2’s Warlock, with some very fun and unique abilities. What the hell kind of under-the-hood witchcraft was required to make it work, I cannot even begin to fathom, but I love this. Yes, it’s a pure caster, and it plays completely differently from any other BG caster. While its overall bent admittedly feels more demonic, note that there are different HLAs for a good-aligned character, fey rather than fiendish in nature. This kind of attention to detail is a great touch.
- Witchlight Shaman: A neutral-aligned death-themed shaman with new spells and summons. See this post for more details.
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2023.06.11 00:17 DamnD0M Created a homebrew 3rd-level spell based on the wings of Diablo's angels and Stormcaller Brundir from WoW's Ulduar
I wanted to create a 3rd-level that had radiance, but was specifically something of a holy spell that also looks and feels cool, but is on par or greater than the other 3rd level spells but still weaker than fireball. So I based it on the
wings of the angels from Diablo and also took inspiration from the mechanic behind Stormcaller Brundir's
Lightning Tendrils.
Wings of Divinity 3rd-level (conjuration) Casting Time: 1 action
Range: Self (10-foot radius)
Components: V, S
Duration: Until you've moved 60 ft.
Classes: Cleric, Paladin
Tendrils of radiant energy erupt from your shoulders. These tendrils cause you to hover 10 ft. off the ground and force your movement forward a total of 60 feet in any combination of direction you choose.
Each enemy creature that is within 10 feet of you during this movement at any time must make a Constitution saving throw only once. A creature takes 2d6 radiant damage on a failed save, or half as much damage on a successful one.
If the creature is undead of CR 1/2 or lower and fails its saving throw against this spell, the creature is instantly destroyed. After the movement is complete, the hover ends and you gently land on the ground.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
~~~~ I've compared the damage per 5 ft. to other spells at that level. It is stronger than all spells besides Fireball but it's also 2d6 so it won't be the deadly spell. It's usefulness comes in that you can move freely without attacks from opportunity for 60 ft., move to a safer spot, still have your additional movement action, can kill Undead creatures (they get the feature to kill Undead CR 1/2 or lower at level 5, which is when they unlock 3rd level spell anyways, so it matches up), and it could potentially break them out of tight situations like grapples or prones, etc.
While the damage output to each non-Undead or Undead CR 1 and higher creature is average, there is usefulness and a fun flavor I believe. Any thoughts?
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DamnD0M to
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2023.06.11 00:16 TipBig1432 I hope this is helpful
I don't even know where to start how to start but from the post I could read because I know there is some posting issue I could only post via the app but from the recent post I still see that some of us don't understand why we are so lonely why we cannot find someone why we cannot keep friends and all that said things I recently had a very bad dip I don't come out of my bed for months at this point also had to do it friends but this wasn't meant also venting post I just wanted to let everyone know what help me to understand why we are so different why we feel so lonely why is it so hard to connect with people is because our brain functions differently we ( people with BPD) have neneurodivergent Being neurodivergent means having a brain that works differently from the average or “neurotypical” person. this is what the scans in the researchers revealed: The scans revealed that in many people with BPD, 3 parts of the brain were either smaller than expected or had unusual levels of activity. These parts were:
the amygdala – which plays an important role in regulating emotions, especially the more "negative" emotions, such as fear, aggression and anxiety the hippocampus – which helps regulate behaviour and self-control the orbitofrontal cortex – which is involved in planning and decision making Problems with these parts of the brain may well contribute to symptoms of BPD
https://www.nhs.uk/mental-health/conditions/borderline-personality-disordecauses/ https://www.psychiatrictimes.com/view/neurobiology-borderline-personality-disorder https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3621316/ https://www.healthline.com/health/mental-health/is-bpd-neurodivergent#no-official-answer-yet submitted by
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2023.06.11 00:16 Gidrenz Nurkic
I appreciate Reddit is maybe not the best place for reasoned discussion, but I’m hoping to talk about Nurk constructively.
There’s obviously a real prevalence of thought on here at the moment that he’s useless and a negative asset. I really don’t see that at all, so I thought I’d go through some pros and cons of him as a player.
To start with the cons, it’s often said that he’s temperamental. I actually agree with this. In my view, he gets a lot of foul calls that are unfair (I accept some, but not as many as people make out, are foolish). That clearly gets in his head, especially when the team is struggling.
His injury history is also wheeled out a lot. I think that ignores the fact that, putting aside the bad injury, he’s actually been shutdown early the past couple of seasons while we tanked. I have no doubt he would have played if we were still competitive. He’s not athletically gifted, so he’s not the sort of player you can ride for 35 minutes a night. But how many centres are?
It’s said he’s weak finishing around the rim. I agree. It’s infuriating to see him dab up finger rolls when he could hammer it. Clearly the injury has affected him there.
Moving to pros, it seems absolutely clear to me that the team is better defensively with Nurk on the court. His size (even though he’s not an elite shot blocker) means teams think twice about going at him. As long as he’s not asked to race out to perimeter defenders, he serves a purpose. I think he’s also a cannier defender than people realise. He’s done better defending Jokic than most.
He’s a pick and roll monster. No one is getting through that screen.
And now, he’s developing a stretch game. He shot enough 3s last season to be a legit threat.
TLDR: No, he’s not one of the best 5s in the league, but he’s certainly league average as a starter.
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2023.06.11 00:14 Prize_Chair7539 Average earnings
2023.06.11 00:14 ShakeNBakeMormon P.O.W.E.R. Rating System adjustment: P.O.W.E.R.S. Rating System!
Alright, people seemed to generally really like the concept behind my P.O.W.E.R. Rating System, and even the post where I demonstrated LCA’s scores. However, while doing some thinking I realized that the system nearly left out a key aspect of fights: distance. Under previous iterations of P.O.W.E.R. I lumped the ability to fight at range into Options, but this didn’t quite sit well with me as Options was more meant to convey the ability of a fighter to adapt to a variety of different opponents or switch things up when their primary style didn’t work, so I have decided to alter the P.O.W.E.R. Rating System by adding a sixth element: Striking Distance. This statistic illustrates the ability of the character to outspace a conceivable opponent, attacking from safe distances and being able to wall out the approach of the opponent. This statistic, like Wits, is a sum total of multiple statistics, but only two this time: the first is Melee Reach on a scale of 1-5, where 1 is only having one’s bare hands and 2 is average. The second is Effective Range, which covers ranged weapons like guns and bows on a scale of 0-5 where 2 is average. This isn’t necessarily a measure of how far one’s bullets and arrows go, or even their power, but instead how far a distance they can cover before they become ineffective. Slower projectiles like Yang’s rockets from the Yellow Trailer, inaccurate projectiles like Sun’s shotguns at long range, or less effective projectiles like Ren’s or Blake’s bullets will score much worse than faster, more accurate, and more powerful projectiles which can be effective from long range like Harbinger’s shots or Crescent Rose’s bullets.
Now, for a complete rundown on the new P.O.W.E.R.S. Rating System:
P stands for Power: The assisted striking force of the character in question. This can be with melee or with guns, and simply translates to how hard they can hit or, conceivably, how much they can lift or carry- higher weight will inherently boost this score, as will mechanisms like using dust to swing harder or rocking a larger caliber. Lower scores indicate characters who either prefeuse a “death by a thousand cuts” style or characters who simply don’t have the mass or caliber to pack a punch, while higher scores indicate characters who can hit like trucks to cause considerable damage to the environment or to their opponent, regardless of how rapidly these attacks can actually be delivered. Characters like Yatsuhashi will score well here, while characters like Weiss will score fairly low. Average score is 4.
O stands for Options: The ability to switch up what you’re doing to adapt to your opponent. Having multiple weapon forms immediately helps with this, as does having multiple different techniques for using the weapon which cover different scenarios. A variety of dust types also improves this score, and a semblance which accomplishes multiple purposes with proper application is yet another bonus to this statistic. Lower scores indicate one-trick ponies or characters whose strategies require more particular parameters to function, while high scores indicate fighters with a wide array of tricks and backup strategies in the less likely chance their primary one proves ineffectual. Characters like Weiss will score well here, while characters like Yatsuhashi will score fairly low. Average score is 4.
W stands for Wits: Knowing is half the battle, and this statistic indicates the character’s ability to strategize either in advance or on the fly as well as general knowledge of skills. Advance Planning is effectiveness in making tactics before the mission, In-The-Moment is effectiveness in making tactics immediately when danger appears, and Learned Skills is general smarts. Lower scores indicate characters that don’t or can’t put much thought into how they fight, while higher scores indicate the ability to detect and set traps and quickly react to new information. Characters like Jaune will score well here, while characters like Nora will score fairly low. The score is derived from Advance Planning on a scale of 0-3 where 1 is average, In-The-Moment on a scale of 0-3 where 1 is average, and Learned Skills on a scale of 1-4 where 2 is average.
E stands for Engagement control: The ability of the character to pick their fights, whether it be by having higher mobility or the ability to impair that of their opponents. This score is mostly just a measure of mobility, be it fast movement or the ability to get airborne, but does also include things such as being able to trap or hinder the opponent: anything that lets them pick their battles or control the distance at which engagements happen. A lower score indicates a character who is generally slow and has trouble keeping up with or fleeing from opponents, while a higher score indicates characters that can rapidly close or create distance to control whether the fight happens and at what distance it happens from. Characters like Harriet will score well here, while characters like Jaune will score fairly low. Average score is 4.
R is for Resilience: The ability of the character to withstand the hits they take and keep on fighting for considerable periods of time. This score can indicate tankiness, but it can also indicate high levels of stamina that can keep the character going for longer than their opponent. This stat includes things that reduce incoming damage like a semblance that renders them immune to certain types of attack, or things that enhance their endurance. A lower score indicates a character who either can’t take hits well or an inefficient one can’t keep up fighting for a long time, while a higher score indicates a character who can take a beating and/or keep on fighting for a long time due to more efficiency or greater endurance. Characters like Yang will score well here, while characters like Weiss will score fairly low. Average score is 4.
S is for Striking distance: The ability of a character to fight at further ranges than their opponent, whether it be greater reach with a melee weapon or greater effective range with projectiles. A low score indicates a character that either doesn’t have good reach at all with poor or no projectiles, or a character who might only be effective at longer ranges while suffering in close quarters, while a high score indicates a character with good reach in melee combat and effective ranged combat over great distances, allowing them to be comfortable no matter how far away their opponent is. Characters like Ruby will score well here, while characters like Yang will score fairly low. The score is derived from Melee Reach on a scale of 1-5 where 1 is bare fists and 2 is average, and Effective Range on a scale of 0-5 where 2 is average.
If you want to measure your own OCs according to this system, you can either list their ratings in the comments of this post, or make an infographic like I did for LCA under the previous system as a post of its own, with or without credit for the idea! Happy rating!
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2023.06.11 00:14 Chart-trader Detailed YTD performance/benchmark calculation
While being in Europe stocks performed as expected (going up).
The cautious portfolio with 30% cash obviously lags behind the benchmark now.
This year a buy and hold strategy was once again better than active trading. That's why the majority of an investment should always be in longterm investments where positions change maybe once a year.
For example one of my 401k accounts is up almost 16% YTD and there I only bought additional large cap tech earlier this year with the remaining cash that was available.
Benchmark
SPY 3839 (15%) +12%
DIA 33147 (15%) +2.2%
QQQ 10940 (15%) +32.8%
IWM 1761 (15%) +5.9%
SPEM 32.96 (10%) +5.3%
URTH 109.25 (10%) +10.8%
FEZ 38.7 (10%) +16%
AAXJ 64.79 (10%) +3.8%
Average YTD: +11.5%
Average YTD (US only): +13.2%
ETF benchmark +11.5%
Small portfolio +6.64%
Big portfolio +9.1% (liquidated 4-14 to pay off all remaining debt that can not be deducted from taxes)
Cash Savings Acct. +7.3% (liquidated 4-14 to pay off all remaining debt that can not be deducted from taxes)
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2023.06.11 00:14 Wise-Surround-6327 NA players same problem while playing PVP on Hypixel?
It's obvios that Hypixel is a bit laggy, because of the insane amount of players, minigames etc. and beeing from EU and therefore getting a bit higher ping is not very helpful either. Even though i can't believe how trash PVP is on Hypixel. Examples:
Enemy not looking at me, still hitting Enemy having a block more range enemy beeing able to combo, since they wont take kb Them beeing able to hit you through a new placed block Bugging back is also very cool thing
I played Mc since quite a while (<8years) and consider myself above average in PVP and had never such big problems in the past when playing on hypixel. Thats why i wanna know, if its just hypixel itself or if i just suck madly.
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2023.06.11 00:14 Tritium3016 running two blowers, one for each hand
So I was helping out at the offices of a borough council and went to the toilet. I walked in on a guy drying his hands, by running two blowers, one for each hand. I wondered if he just enjoyed wasting money, perhaps did the school run in a Chealse tractor. Or, maybe drying your hands this way is the most optimal, alpha male way of drying one's hands? Does anyone else here do this, and if so why?
For what it's worth he had small to average size hands.
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2023.06.11 00:13 CharacterOnly8670 Cardistry Con 2023
So I've just been looking at tickets for Cardistry Con 2023 in London tickets are $195 which is £155, is this a average price or is it inflated like everything in London?
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2023.06.11 00:11 WagieFromThirdWorld CSE fresher, graduated September 2022, had an internship for a few months, then left due to personal reasons. Getting ghosted and ignored by recruiters. Would love a few constructive criticisms.
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2023.06.11 00:11 ResponsibleFan7451 The Aimsey Pride Buff is real (First time posting so apologies if the flair is wrong)
Today Aimsey got 14th, and last year she got 16th, with an average of 2215 coins, a RIDICULOUS jump from her placements in all other events.
Plus she got 12TH IN ACE RACE TODAY SHE DID SO GOOD!!! For reference, she was right beside HBomb and Mysticat in placement
I can tell in general that she's been improving so much but for Pride ESPECIALLY she seems to kick it into another gear
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2023.06.11 00:10 bogtromper infection or something else?
i had a root canal done (#19) back in october and then a metal filling cracked (#14) so i had those two teeth crowned at the same time. ever since then, i have been experiencing temperature sensitivity and pain in my left side of my mouth. my dentist and the endodontist have both done many xrays and found nothing. i had a secondary root canal done. i’ve been on three rounds of antibiotics. we even went as far as to replace the crowns. nothing has helped. they keep telling me my bite is off and then they adjust it and tell me to give it a few weeks to heal. it has been 8 months of this. any idea what could be the problem??
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