Hunters lodge payson az
A rather silly 1952 election.
2023.06.10 16:09 ProfessionalCrow4816 A rather silly 1952 election.
2023.06.10 16:09 JoshAsdvgi THE SKY WALKER OF HURON
| THE SKY WALKER OF HURON Here is the myth of Endymion and Diana, as told on the shores of Saginaw Bay, in Michigan, by Indians who never heard of Greeks. Cloud Catcher, a handsome youth of the Ojibways, offended his family by refusing to fast during the ceremony of his coming of age, and was put out of the paternal wigwam. It was so fine a night that the sky served him as well as a roof, and he had a boy's confidence in his ability to make a living, and something of fame and fortune, maybe. He dropped upon a tuft of moss to plan for his future, and drowsily noted the rising of the moon, in which he seemed to see a face. On awaking he found that it was not day, yet the darkness was half dispelled by light that rayed from a figure near him—the form of a lovely woman. “Cloud Catcher, I have come for you,” she said. And as she turned away he felt impelled to rise and follow. But, instead of walking, she began to move into the air with the flight of an eagle, and, endowed with a new power, he too ascended beside her. The earth was dim and vast below, stars blazed as they drew near them, yet the radiance of the woman seemed to dull their glory. Presently they passed through a gate of clouds and stood on a beautiful plain, with crystal ponds and brooks watering noble trees and leagues of flowery meadow; birds of brightest colors darted here and there, singing like flutes; the very stones were agate, jasper, and chalcedony. An immense lodge stood on the plain, and within were embroideries and ornaments, couches of rich furs, pipes and arms cut from jasper and tipped with silver. While the young man was gazing around him with delight, the brother of his guide appeared and reproved her, advising her to send the young man back to earth at once, but, as she flatly refused to do so, he gave a pipe and bow and arrows to Cloud Catcher, as a token of his consent to their marriage, and wished them happiness, which, in fact, they had. This brother, who was commanding, tall, and so dazzling in his gold and silver ornaments that one could hardly look upon him, was abroad all day, while his sister was absent for a part of the night. He permitted Cloud Catcher to go with him on one of his daily walks, and as they crossed the lovely Sky Land they glanced down through open valley bottoms on the green earth below. The rapid pace they struck gave to Cloud Catcher an appetite and he asked if there were no game. “Patience,” counselled his companion. On arriving at a spot where a large hole had been broken through the sky they reclined on mats, and the tall man loosing one of his silver ornaments flung it into a group of children playing before a lodge. One of the little ones fell and was carried within, amid lamentations. Then the villagers left their sports and labors and looked up at the sky. The tall man cried, in a voice of thunder, “Offer a sacrifice and the child shall be well again.” A white dog was killed, roasted, and in a twinkling it shot up to the feet of Cloud Catcher, who, being empty, attacked it voraciously. Many such walks and feasts came after, and the sights of earth and taste of meat filled the mortal with a longing to see his people again. He told his wife that he wanted to go back. She consented, after a time, saying, “Since you are better pleased with the cares, the ills, the labor, and the poverty of the world than with the comfort and abundance of Sky Land, you may return; but remember you are still my husband, and beware how you venture to take an earthly maiden for a wife.” She arose lightly, clasped Cloud Catcher by the wrist, and began to move with him through the air. The motion lulled him and he fell asleep, waking at the door of his father's lodge. His relatives gathered and gave him welcome, and he learned that he had been in the sky for a year. He took the privations of a hunter's and warrior's life less kindly than he thought to, and after a time he enlivened its monotony by taking to wife a bright-eyed girl of his tribe. In four days she was dead. The lesson was unheeded and he married again. Shortly after, he stepped from his lodge one evening and never came back. The woods were filled with a strange radiance on that night, and it is asserted that Cloud Catcher was taken back to the lodge of the Sun and Moon, and is now content to live in heaven. submitted by JoshAsdvgi to Native_Stories [link] [comments] |
2023.06.10 14:00 efitz11 6/9 Highlight Roundup: FastCast, top plays, recaps/condensed games and longest dongs of the day
6/9/23 Real Fast: Ohtani homers, Paredes' two HR's - 00:59
Quick Pitch explores the Premier Plays from June 9 - 01:01
Jake Rogers: Home Run Statcast Analysis - 00:10
Isaac Paredes: Home Run Statcast Analysis - 00:17
Kyle Schwarber: Home Run Statcast Analysis - 00:17
Mookie Betts: Home Run Statcast Analysis - 00:10
Josh Donaldson: Home Run Statcast Analysis - 00:09
Enrique Hernández: Home Run Statcast Analysis - 00:10
Joey Wendle: Home Run Statcast Analysis - 00:14
Brandon Dixon: Home Run Statcast Analysis - 00:15
Gary Sánchez: Home Run Statcast Analysis - 00:12
Shohei Ohtani's 440-foot homer - 00:34
SPOILERS FOLLOW, to get the same table with scores hidden, go to the comments.
GAME | RECAP | CG |
AZ 11, DET 6 | recap - 03:08 | condensed - 08:38 |
TEX 3, TB 8 | recap - 03:04 | condensed - 08:06 |
KC 2, BAL 3 | recap - 03:10 | condensed - 08:13 |
NYM 7, PIT 14 | recap - 03:12 | condensed - 08:46 |
LAD 4, PHI 5 | recap - 03:13 | condensed - 08:13 |
BOS 3, NYY 2 | recap - 03:10 | condensed - 07:31 |
MIN 3, TOR 2, F/10 | recap - 03:02 | condensed - 08:34 |
HOU 9, CLE 10, F/14 | recap - 03:14 | condensed - 10:08 |
WSH 2, ATL 3 | recap - 03:08 | condensed - 08:39 |
MIA 1, CWS 2 | recap - 03:17 | condensed - 07:03 |
OAK 5, MIL 2 | recap - 03:34 | condensed - 07:19 |
CIN 4, STL 7 | recap - 03:11 | condensed - 07:26 |
SD 9, COL 6 | no recap | condensed - 07:19 |
SEA 4, LAA 5 | recap - 03:07 | no condensed game |
CHC 3, SF 2 | recap - 03:14 | no condensed game |
Longest dongs of the day:
NUM | BATTER | PITCHER | RBI | DIST | EV | LA | VIDEO |
5 | Josh Donaldson | Garrett Whitlock | 1 | 448 | 112.0 | 23 | video |
3 | Mike Moustakas | Nick Martinez | 2 | 441 | 105.9 | 25 | video |
17 | Shohei Ohtani | Luis Castillo | 2 | 440 | 112.9 | 30 | |
4 | Jordan Walker | Ben Lively | 2 | 431 | 109.4 | 21 | |
2 | Brandon Dixon | Peter Lambert | 1 | 430 | 104.7 | 28 | video |
12 | Nolan Arenado | Ben Lively | 2 | 429 | 108.4 | 31 | |
5 | Leody Taveras | Luis Patino | 1 | 427 | 108.7 | 25 | video |
12 | Fernando Tatis Jr. | Peter Lambert | 1 | 425 | 103.4 | 27 | video |
6 | Manny Machado | Austin Gomber | 2 | 417 | 106.9 | 20 | video |
12 | Jack Suwinski | Tommy Hunter | 1 | 415 | 102.9 | 25 | video |
submitted by
efitz11 to
baseball [link] [comments]
2023.06.10 06:58 ch0nk3rsy__-_- me looking at my porn after jacking off like:
submitted by ch0nk3rsy__-_- to 4trancirclejerk [link] [comments]
2023.06.09 23:56 LoyddSteroid Bloodhunt Launch!
Bloodhunt Launches with 3 Hunters, 6 Hunted, 4 maps and more.
HUNTED:
The Scarecrow Difficulty: Moderate
Movement Speed: 4.6 Meters Per Second
Heartbeat: 24 Meters
Height: Moderate
Power: Lantern of Fear
Perks: Fear of Reality, Kill Streak and Skewered
Starter Add-ons: The Face of Fear Mask and Broken Light Bulb
Prestige 1: Kill 5 Hunted with a +25% Fear Bar
Prestige 2: Kill 10 Hunted with a +50% Fear Bar
Prestige 3: Kill 15 Hunted with a +75% Fear Bar
Full Prestige: Win 10 Matches where every Hunted is killed with a Full Fear Bar
Add-on Count: 14
Lantern of Fear The Lantern of Fear can be used on any survivor. While using the Lantern of Fear you are slowed down to 4.3 Meters Per Second. The Hunted can be put into 4 tiers of Fear. Upon reaching a new Tier The Hunted are immune to gaining more fear for 10 seconds.
Hunted Tier 1: The World becomes Orange, making everything much hard to see
Hunted Tier 2: Hallucinations randomly appear walking. From this point onwards the Hunted slowly gain more fear whenever they aren't near any other survivor
Hunted Tier 3: A distant Heartbeat is heard
Hunted Tier 4: Every Time The Hunted see each other they will scream. A Constant Heartbeat is heard.
Interacting with a Hunted survivor who is in a lower tier of fear than you makes you slowly lose fear. The Current Fear state of any of the Hunted is not revealed to the Hunter
Perks
Fear of Reality:
The Hunter's deep connection to the ethereal realm grants him unparalleled efficiency in wielding his powers.
Increases the efficiency of all powers by 5/10/20%.
"
Fear not the darkness, for it is your own sanity that shall crumble before him." - Jonathan Blackwood, before succumbing to the madness of the fog
Killstreak:
As the Hunter weaves their way through the fog, their malevolent presence disturbs the very essence of his surroundings.
This perk activates after injuring a Hunted Survivor while in chase. All of the Hunted within 4/8/16/32 meters of The Hunted Survivor in chase is revealed. This perk has a 60/30/15 second cooldown
"As the tally of his victims rises, so too does his insatiable hunger, an eternal hunger that feeds on your very essence." -Cirrus
Skewered:
The Hunter's arsenal of terror expands with each fateful encounter.
Gain a stack every time you injure a Hunted Survivor, up to a maximum of 5 stacks. Each stack increases your lunge by 0.25/0.5/1 meters.
"In the clutches of the Scarecrow's grasp, time unravels, and reality warps into a twisted nightmare." -Cirrus
Add-ons:
The Face of Fear Mask:
Starter Add-on for the Scarecrow The Face of Fear Mask, a haunting artifact in the possession of the Scarecrow, serves as a conduit for the embodiment of pure terror.
Upon a Hunted Survivor reaching tier 4 they become exposed for 20 seconds
Exposure makes any Hunted take 2 health states when hit
Broken Light Bulb:
Starter Add-on for The Scarecrow The Broken Light Bulb serves as a chilling reminder that no sanctuary can be found within the fog's enigmatic embrace.
Upon a Hunted Survivor reaching tier 4 they cannot use their item until they leave Tier 4
"The flickering light fades, shrouding you in darkness."
Crow Reaper:
Common Add-on for The Scarecrow The Crow Reaper, a foreboding implement affixed to the Scarecrow's lantern, beckons the dark forces of the avian realm.
Increases range of Lantern of Fear by 15 meters (25 meters)
"In the wake of my haunting presence, the crows gather, harbingers of your imminent demise" -The Scarecrow
Crow Caller:
Common Add-on for The Scarecrow The Crow Caller, a macabre attachment affixed to the Scarecrow's person, summons an unsettling entourage of spectral crows.
Whenever a Hunted Survivor enters tier 4 they gain a crow that screeches whenever they are within the Scarecrow's Heartbeat
"Beware the call of the crows, for they herald my approach" -The Scarecrow
Lit Candle:
Common Add-on for The Scarecrow Increases movement speed when using the Lantern of Fear by 0.3 meters per second. Decreases movement speed when not using The Lantern of Fear by 0.3 meters per second. Increases all Fog Stones at the end of the round by 100%
Crow Invader:
Uncommon Add-on for The Scarecrow A macabre charm fashioned from the feathers of dark, otherworldly crows, the Crow Invader radiates an eerie energy that resonates with The Scarecrow's presence.
Upon a survivor leaving any fear state they become exposed for 20 seconds
"Expose the trembling prey as they flee, and watch their hope wither in the mists." -The Fog, telling The Scarecrow his purpose
Crow Killer:
Uncommon Add-on for The Scarecrow The Crow Killer, a wicked contrivance of The Scarecrow's malevolence, embodies his desire to ensnare the Hunted Survivors within a web of terror
Reveals the aura of any Hunted Survivor in Tier 1 or higher whenever they complete a skillcheck for 3 seconds
"Every act of defiance shall be met with revelation. The crows bear witness to your torment, and their caws shall herald your impending doom." -The Fog
Crow Feather:
Uncommon Add-on for The Scarecrow The Crow Feather, a sinister artifact tied to the dark powers of The Scarecrow, shrouds him in a veil of stealth and deception.
Whenever a Hunted survivor enters tier 4 you become undetectable for 25 seconds
Undetectable removes the Hunter's heartbeat "Silent as the wind's whisper, I tread upon your trembling dreams." -The Scarecrow
Crow Meat:
Rare Add-on for The Scarecrow Whenever a survivor enters a new fear state they gain the Blindness effect for 30 seconds
Blindness makes any aura not appear "Feast upon the crow's cursed flesh and feel the world fade to darkness. In fear's embrace, your eyes shall betray you, lost amidst the shadows of your own despair."
Crow Beak:
Rare add-on for The Scarecrow Reveals the aura of all survivors within the range of Lantern of Fear
"Beneath the Scarecrow's gaze, no secret shall hide."
Moldy Crow:
Very Rare Add-on for The Scarecrow The Moldy Crow, a decaying relic steeped in The Scarecrow's dark powers, inflicts a sinister influence upon the Hunted Survivors.
Any Hunted Survivor within tier 4 becomes oblivious
Crow Bone:
Very Rare Add-on for The Scarecrow Once emerging from the Fog all Hunted Survivors start to gain fear up to tier 1.
"From the first step, your souls shall be tainted with fear, forever haunted by the specter of your impending demise." -The Scarecrow
Iridescent Crow:
Iridescent Add-on for The Scarecrow A cruel "present" from the Fog itself, serves as a mocking reminder to The Scarecrow of his past life and his eternal entrapment within its grasp.
Reveals the aura of any Hunted survivor whenever they enter a new fear state for 5 seconds
"Behold this Crow, a twisted jest from the Fog's cruel heart. It is formed from the very roots of the Fog, and shows that you are still a man compared to the Fog" -Cirrus
Crow Wing:
Golden Add-on for The Scarecrow Injuring a survivor who is in tier 3 or higher makes them broken until they are in tier 2
Broken means that survivor cannot heal
Lore: In the late 19th century, during the unsettling era of the Industrial Revolution, a small farming community nestled deep within the heartland of a forgotten country thrived under the care of a diligent and compassionate farmer named Jonathan Blackwood. As the crops flourished, so did the hopes and dreams of the townsfolk who relied on the bountiful harvest to sustain their humble lives.
Jonathan possessed an uncanny talent for tending to the land, seemingly blessed by nature itself. With his expertise, the fields yielded more than ever before, and the villagers marveled at the abundance of food that spilled forth from the earth. The sight of the flourishing crops enchanted the townsfolk, and their admiration for Jonathan soon transformed into something akin to worship.
However, as the seasons passed, the prosperity that once enveloped the farming community began to wane. The crops withered, livestock perished, and a sense of despair hung heavily in the air. Blighted by a mysterious blight that defied explanation, the town faced an imminent threat of famine.
Desperate to save his beloved community, Jonathan turned to the forbidden arts of the occult. Rumors whispered of his nocturnal excursions to ancient burial grounds, where he sought guidance from the spirits of the departed. Driven by his love for the people who depended on him, Jonathan was willing to do whatever it took to restore the land's fertility and safeguard their futures.
It was during one fateful moonlit night that Jonathan stumbled upon a hidden chamber within an ancient burial mound. Within its depths lay an ornate lantern, its ethereal glow pulsating with a sinister energy. Overwhelmed by a mixture of awe and trepidation, Jonathan cautiously reached out and touched the lantern, and as his fingers brushed against its surface, an unholy pact was forged.
The spirit that inhabited the lantern, a malevolent entity known as Mirage, sought vengeance for its own tragic demise centuries earlier. Empowered by the farmer's desperation, it offered Jonathan a twisted bargain. In exchange for the spirit's guidance and the restoration of the land, Jonathan would become the vessel through which the spirit would unleash its wrath upon the world.
Blinded by his desire to save his community, Jonathan accepted the wicked pact. In that moment, Mirage's essence seeped into his very being, transforming him into a grotesque amalgamation of man and spirit. The once kind-hearted farmer was reborn as The Scarecrow, a twisted figure shrouded in tattered garments and adorned with straw-stuffed limbs, his hollow eyes burning with otherworldly fury.
With the newfound powers granted by Mirage, The Scarecrow returned to his dying community. As he roamed the moonlit fields, the eerie glow of the lantern he now wielded cast long, haunting shadows across the barren landscape. The presence of The Scarecrow alone brought terror to the hearts of the townsfolk, as they realized that their beloved farmer had been irrevocably changed by dark forces.
No longer bound by the limitations of mortal flesh, The Scarecrow's malevolence manifested through the powers of the lantern. As he stalked his prey, the lantern's glow intensified, and an oppressive mist engulfed the surroundings. Within this ethereal fog, the Hunted found their senses dulled, their movements slowed, and their chances of survival diminished.
The Scarecrow reveled in the torment of his victims, deriving sadistic pleasure from their despair. The once benevolent farmer had become an embodiment of fear, a being who lurked within the mist, harvesting the souls of those unfortunate enough to cross his path. The townsfolk's worship had been replaced by fear.
The Banshee Difficulty: Hard
Movement Speed: 4 Meters per Second
Heartbeat: 32 meters
Height: Small
Power: Banshee Lunge
Perks: Banshee Scream, Lust for Blood and Death Immunity
Starter Add-ons: Crystal Ball and Timid Death Poster
Prestige 1: Kill 1 survivor with Banshee Lunge
Prestige 2: Kill 2 survivors with Banshee Lunge
Prestige 3: Kill 3 survivors with Banshee Lunge
Full Prestige: Win 15 Matches where the final kill was using the Banshee lunge
Add-on Count: 12
Banshee Lunge Banshee Lunge can be charged.
Base Range: 15 meters
Charged Range: 30 meters
Hitting a survivor with Banshee Lunge will injure them for 1 health state. Banshee Lunge counts as a Special Attack. Hitting a deep wounded survivor with Banshee Lunge instantly kills them.
Perks:
Banshee Scream:
The Hunter's presence strikes fear into the hearts of the prey, invoking a visceral response with their deadly strikes. Upon ending the life of a survivor, the echoes of their dying breath send ripples of terror through their injured comrades.
Upon killing a survivor all injured survivors scream and reveal their auras for 3/6/12 seconds
"In the wake of death, the Banshee's cry echoes, striking terror into the wounded souls. Their screams reveal their fate, a chilling reminder of the inevitable."
Lust for Blood:
The Hunter's unyielding thirst for retribution sharpens their senses, granting a keen awareness of the wounded.
Reveals the aura of any survivor being healed for 2/4/8 seconds. This perk's icon lights up while it is active
"The Banshee's hunger grows with every drop of blood spilled. Her eyes keenly watch the wounded, exposing their feeble attempts to mend their broken bodies."
Death Immunity:
The Hunter's relentless pursuit of vengeance grants a formidable resilience in the face of adversity.
Upon injuring that survivor that survivor also suffers from bleed. After being stunned by any means you gain a 50% breaking speed for 10/20/40 seconds. This perk has a cooldown of 80/40/20 seconds
"The Banshee cannot be deterred by mere resistance." -Cirrus
Add-ons:
Crystal Ball:
Starter Add-on for The Banshee The Crystal Ball, a mystic artifact in the Banshee's possession, grants her a glimpse into the fate of those she strikes with her Lunge
Reveals the aura of any survivor who vaults over a window for 3 seconds after injuring a survivor with Banshee Lunge
"The Crystal Ball gazes into the depths of their torment, revealing the futility of their attempts to flee"
Timid Death Poster:
Starter Add-on for The Banshee Reveals the aura of all survivors for 4 seconds whenever you kill someone with Banshee Lunge
"In their fear, they are exposed, mere prey in the Banshee's unending hunt."
Screwdriver Head:
Common Add-on for The Banshee A twisted modification to the Banshee's deadly instrument, imbues her with an eerie and unsettling power.
After deep wounding a survivor with Banshee Lunge you become Undetectable for 25 seconds
"The Banshee slips through the realm undetected, her wrath hidden until it is too late."
Training Sword:
Common Add-on for The Banshee Reduces range of Banshee Lunge by 8 meters. Increases maximum Lunges by 1 (2 lunges). Increases turn rate by 25%
"Precision over distance, agility over reach." -Altan Khulan
Crossbow Bolt:
Uncommon Add-on for The Banshee Increases range of Banshee Lunge by 12 meters. Decreases turn rate by 25%
"Yet with each strike, her steps become deliberate, her pursuit relentless, but measured." -Cirrus
Crossbow Stand:
Uncommon Add-on for The Banshee Increases speed of Banshee Lunge by 50%. Decreases range by 10 meters
Father's Katana:
Rare Add-on for The Banshee Father's Katana, a cherished relic passed down through generations
Increases lunge speed of by 25%. Increases range by 10 meters. Increases recharge time by 5 seconds
"With ancestral steel in hand, the Banshee dances upon the wind. Swifter, deadlier, her reach extends to embrace the wailing souls. Yet, with each swing, the past lingers, lingering in every step."
Father's Tools:
Rare Add-on for The Banshee Decreases recharge time by 3 seconds. Decreases lunge speed by 20%
Old Crossbow:
Very Rare Add-on for The Banshee A weathered relic from a forgotten era, holds a peculiar power that instills terror within the hearts of the Survivors.
All survivors within 16 meters of your lunge will scream
Charred Skin:
Very Rare Add-on for The Banshee Gain the ability to break pallets and doors with Banshee Lunge. After breaking a pallet or door with Banshee Lunge you get 50% faster break speeds for 30 seconds
Iridescent Tuft of Hair:
Iridescent Add-on for The Banshee This Tuft Hair is a peculiar adornment that appears to mock the Banshee's spectral nature. This whimsical accessory, shimmering with an iridescent glow, serves as a playful reminder that even in the realm of the Fog, levity can find its way amidst the darkness. It offers no tangible benefits, but its presence is a whimsical tribute to the ethereal entity that strikes fear into the hearts of Survivors.
After killing a survivor with Banshee Lunge all other survivors are revealed for 8 seconds
"With a mischievous glimmer, this Tuft Hair dances upon the Banshee's spectral visage. A playful nod to the absurdity of their existence, it brings levity to the shadows that consume the realm."
Bloody Kunai:
Golden Add-on for The Banshee Increases range by 10 meters while in chase. Decreases range by 10 meters when not in chase
Lore: In the tumultuous era of the Mongolian War, amidst the chaos and bloodshed, there existed a woman named Altan Khulan. She was a humble civilian, a mere bystander caught in the crossfire of warring factions. The clash of swords and thunderous hooves reverberated through the land, leaving destruction in their wake. Altan's life was forever changed when she became an unwitting pawn, kidnapped by a ruthless faction as leverage in their political machinations.
Altan Khulan was torn from her family, her fate sealed as she became a captive in the midst of the war. The ruthless faction saw her as a means to exert control, a bargaining chip to manipulate their enemies. Her spirit shattered by the cruelty of her captors, Altan yearned for freedom and the reunion with her loved ones, but the fog of war veiled her hopes in darkness.
Days turned into nights, and nights into weeks, as Altan's captivity persisted. In the depths of her despair, she discovered a sliver of solace in the haunting whispers of the wind. In the darkest moments, a mysterious force resonated within her, resonating with her anguish and offering an opportunity for vengeance and release.
With each passing day, Altan's resolve hardened, transforming her from a vulnerable captive into a woman fueled by an unquenchable fury. In the depths of her despair, a dormant power awakened within her, granting her the mantle of the Banshee, a harbinger of woe and retribution.
Empowered by the spirit of vengeance, Altan embraced her newfound abilities and cast aside her former name. She became the Banshee, a spectral embodiment of her rage and sorrow. No longer bound by the mortal coil, she could traverse the ethereal plane and wield her spirit as a weapon, piercing the hearts of those who dared to stand in her way.
In a fateful turn of events, the Banshee found herself consumed by the fog. The Entity, an enigmatic force that presides over the realm of Bloodhunt, claimed her as one of its own. The fog embraced her, merging her essence with its own, forever entwining her destiny with the eternal hunt.
Now, the Banshee roams the fog-laden landscapes, a vengeful specter driven by her insatiable thirst for retribution. She emerges from the shadows, her chilling cry echoing through the realm, striking terror into the hearts of the Hunted Survivors. With each Banshee Lunge, she leaves a trail of devastation in her wake, a reminder of the horrors she endured and the price she paid to become one with the fog.
As the Banshee, Altan Khulan transcends her mortal origins and embodies the wrath and sorrow that have consumed her. She serves as a reminder that even the most vulnerable can rise to become an unstoppable force in the face of unspeakable atrocities. The Mongolian War may have stolen her name, but it also forged her into a fearsome entity, forever known as the Banshee, forever destined to haunt the Fog.
The Prowler Difficulty: Hard
Movement Speed: 4.5 Meters per Second
Heartbeat: 24 meters
Height: Tall
Power: Hunting Season
Perks: The Prowl, Stay out and Proper Hunting
Starter Add-ons: Worn Machete and Worn Axe Head
Prestige 1: Kill 1 survivor who gets Trapped at least once
Prestige 2: Kill 1 survivor by an Arrow
Prestige 3: Kill 1 survivor by the saw
Full Prestige: Win 15 rounds where every survivor is trapped at least once
Hunting Season: Upon Emerging through the fog boxes appear throughout the map. Inside the map The Prowler can choose between 3 different powers
- He can choose The Bow and Arrow, which takes 6 shots to kill a survivor. The 6th shot will always instantly kill the survivor. While charging an arrow his movement speed is slowed to 4.2 Meters per Second
- He can choose The Traps, which can be placed, up to 4 can be placed at a time. They can be placed and moved at any given time. Stepping into a trap will make the survivor bleed.
- He can choose The Saw, which can be charged and will injure the survivor for 2 health states and make the survivor bleed. Hitting a deep wounded survivor instantly kills them. While charging the saw his movement speed is slowed to 4 meters per second. Upon activating it you gain a short burst of speed for 3 seconds, and then the saw overheats for 10 seconds
Perks:
The Prowl:
Any time you would normally down a survivor you now instantly kill them. This perk has a cooldown of 80/40/20 seconds
"With a silent and deadly presence, the Prowler's malevolence materializes in an instant. The Fog trembles as his prey falls lifeless, their existence snuffed out in a single decisive strike."
Stay Out:
Whenever you injure a survivor they also bleed. Whenever that survivor is healing their bleed they are revealed. Upon finishing the heal they are revealed for 2/4/8 seconds
"The Prowler's sadistic artistry leaves a mark that cannot be concealed."
Proper Hunting:
Any Hunters power now inflicts bleeding if the power can injure them. This bleed has a 60/30/15 second longer time to bleed out.
"The Prowler's art of hunting transcends the physical realm."
Add-ons:
Worn Machete:
Starter Add-on for The Prowler Reveals the aura of any survivor who steps into a trap, gets hit with an arrow and gets hit with the saw for 6 seconds
"Its edge, worn but sharp, brings forth the revelations of survival's fleeting moments."
Worn Axe Head:
Starter Add-on for The Prowler Reveals the aura of any survivor who disarms a trap, dodges an arrow, or dodges the saw for 6 seconds
"The Worn Axe Head, a testament to the Prowler's relentless pursuit"
Charred Machete:
Common Add-on for The Prowler Increases charge speed of The Bow and Arrow by 25%. Decreases charge speed of The Saw by 25%
Charred Axe Head:
Common Add-on for The Prowler Increases charge speed of The Saw by 25%. Decreases charge speed of The Bow and Arrow by 25%
"The Charred Axe Head, a symbol of relentless torment, delivers the scorching kiss of everlasting agony. Its fiery embrace consumes hope, leaving only the ashes of despair." -Cirrus
Original Machete:
Uncommon Add-on for The Prowler Start the Round with The Beartraps equipped. Increases setting speed by 25%
"Its blade carries the echoes of a thousand hunts, resolute in its duty to deliver the final blow."
Original Axe Head:
Uncommon Add-on for The Prowler Start the round with The Saw equipped. Increases saw charge speed by 5%
"Through the ages, it remains an emblem of the Prowler's unquenchable resolve."
Original Bow and Arrow:
Uncommon Add-on for The Prowler Start the round with The Bow and Arrow equipped. Increases Bow Charge speed by 20%
Golden Axe Head:
Rare Add-on for The Prowler Increases charge speed of The Saw and The Bow and Arrow by 25%.
Prized Bow and Arrow:
Rare Add-on for The Prowler Decreases maximum arrows required to kill by 1.
Sharpened Arrow:
Very Rare Add-on for The Prowler The Sharpened Arrow, a haunting reminder of past encounters, is the very same arrow that pierced the flesh of Ethan during a fateful encounter.
Decreases maximum arrows required to kill by 1. Increases charge time by 1
Bloody Hockey Mask:
Very Rare Add-on for The Prowler Its macabre visage, marked with the scars of their encounter, instills fear and despair in those who catch a glimpse of its chilling countenance.
Survivors no longer bleed when hit with the saw. Increases saw charge speed by 30%
Broken Book Bag:
Very Rare Add-on for The Prowler Survivors who escape from the bear trap suffer from a broken bone.
Broken Bones make the survivor 1% slower, and make all healing progress lost after 20 seconds without healing
Iridescent Axe Head:
Iridescent Add-on for The Prowler Glinting with a malicious radiance, this axe head seeks to taunt the hunter, dredging up memories of a life filled with hardship and isolation.
Progress between The Saw and Bow and Arrow carries over.
- 4 or more arrows inside a survivor can now allow the saw to kill the survivor
- 1 saw hit can now allow 1 arrow to kill the survivor
- Beartraps who trap deep wounded survivors now instantly kill that survivor
Chipped Machete:
Golden Add-on for The Prowler The Following effects are applied to any survivor who steps into a trap:
- The survivor gains the blindness effect for 30 seconds
- The survivor gains a broken bone
- The survivor becomes exposed for 30 seconds
And the Prowler becomes undetectable for 30 seconds
Broken Bones make the survivor 1% slower, and make all healing progress lost after 20 seconds without healing, Undetectable removes the Hunter's heartbeat, Exposure makes any Hunted take 2 health states when hit, Blindness makes any aura not appear
Lore: The Prowler, a relentless and sinister hunter in the fog, once roamed the mountain resort with malicious intent. This man, whose identity remains shrouded in darkness, made the resort his hunting ground, preying upon unsuspecting victims with his deadly arsenal of a bow and arrow, traps, and a saw. His twisted desires drove him to kidnap and torment those unfortunate enough to cross his path.
One fateful day, a group of young adults arrived at the mountain resort, seeking a memorable getaway. Little did they know, their presence would become a horrifying chapter in the Prowler's dark tale. Among them were Kris, Kayley, Olivia, Kyler, Jamison, Ethan, Emma, Kara, and Anthony, each unaware of the imminent danger that awaited them.
Tragedy struck swiftly and mercilessly. Kris, a young woman full of life, tragically lost her footing and met a grim fate as her neck snapped upon impact. Kayley, another unsuspecting victim, bled out, her life force draining away. Jamison, overcome by a series of treacherous traps, met a gruesome end as his head was ensnared within their clutches. Ethan, wounded by an arrow piercing his shoulder, faced a brutal demise with his neck swiftly snapped. Emma, consumed by the unforgiving snow, was buried and suffocated beneath its icy grasp. Kara, too, fell victim to the Prowler's relentless pursuit, succumbing to a blood-soaked demise.
Yet, amidst the horrors that unfolded, three survivors emerged—Olivia, Anthony, and Kyler. In their desperate bid for survival, they managed to wound the Prowler, albeit only slightly. But in a cruel twist of fate, Anthony suffered a grievous loss, his three fingers severed in the struggle against the sadistic hunter. As they reported their harrowing ordeal to the authorities, the police were led to the mountain resort, only to discover an eerie absence. The Prowler, consumed by the ominous fog that enshrouded the realm, had vanished without a trace.
Now forever lost within the fog, the Prowler roams the twisted realm of Bloodhunt, his insatiable hunger for victims driving him to relentlessly pursue those who dare to enter his domain. The echoes of his past atrocities continue to reverberate through the mountains, serving as a haunting reminder of the terror he once inflicted upon unsuspecting souls. Olivia, Anthony, and Kyler, forever marked by their encounters with the Prowler, find themselves forever changed by their near-death experience, haunted by the nightmares that unfolded on that fateful day.
As the survivors venture into the fog-ridden realm, they must face the eternal darkness that now encompasses the Prowler. The hunt has begun anew, and their only hope for escape lies in outsmarting and evading the remorseless predator that lurks within.
The Hunted:
John Carlson Difficulty: Moderate
Item: Flashlight
Perks: Backstab, Quick and Easy and Tenacious Detective
Prestige 1: Backstab the Hunter once using the perk
Backstab Prestige 2: Successfully get out of Chase using the perk
Quick and Easy Prestige 3: Successfully evade chase using the perk
Tenacious Detective Full Prestige: Survive 10 rounds as
John Carlson
Flashlight The Flashlight allows you to see easily in dark areas where the generators aren't finished. (No the flashlight can't blind someone)
Perks:
Backstab:
A Cunning detective knows that striking when least expected can be the key to survival
After recovering 100/50/25% while downed you get a hard skillcheck when the hunter picks you up. Successfully hitting this skillcheck drops you from the hunter's hands
"The Hunter becomes the Hunted. Just when they think they've got me, I strike back with a vengeance." -John Carlson
Quick and Easy:
This perk activates after vaulting while injured. Your grunts of pain are silenced and your blood pools are softened. This perk stays activated for 3/6/12 seconds
"In this deadly dance, every second counts. I glide through obstacles unseen, my steps a whisper in the night." -John Carlson
Tenacious Detective:
The Detective's investigative instincts persist even in the fog, granting him unparalleled awareness of his surroundings.
This perk activates after emerging through the fog. All Hunter Objects are revealed to you for 2/4/8 seconds. This perk also activates every time a generator is completed. The Killer is revealed for 2/4/8 seconds whenever a generator is completed.
"I see through their tricks, their devices. Every step we take, I unravel their dark design." -John Carlson
Add-ons:
Old Battery:
Common Add-on for John Carlson This worn-out battery holds sentimental value for John, as it harkens back to his early days as a detective.
Increases battery life by 1 second
Battery:
Uncommon Add-on for John Carlson Increases battery life by 2 seconds
Reinforced Battery:
Rare Add-on for John Carlson It was a crucial tool that sustained him through long nights and perilous encounters, granting him the strength to persevere against all odds.
Increases battery life by 3 seconds
"I can withstand the storm." -John Carlson
Cracked Lenses:
Very Rare Add-on for John Carlson These cracked lenses were once an essential part of John's detective gear, aiding him in observing details and spotting hidden clues. However, during a fateful encounter with one of his most elusive suspects, the lenses shattered, a physical representation of the shattered trust and fractured reality that followed.
Increases distance of the flashlight by 4 meters
"Stop Him!"
Iridescent Grip:
Iridescent Add-on for John Carlson Crafted by the fog itself, it serves as a mocking symbol, highlighting the futility of trying to maintain control or unravel the mysteries that lie within. It is a stark reminder that within this twisted domain, the fog reigns supreme, and no investigation can prevail against its relentless grasp.
Allows you to blind the killer when aiming at their eyes. Blinding takes 5 seconds. Blinding lasts for 5 seconds. Decreases battery life by 1 seconds
"It Fucking Mocks me! The Fog Fucking Mocks Us! There is no escaping! There is no nothing!" -John Carlson
Scratched Battery:
Golden Add-on for John Carlson A battery that never seems to die out when you need it to be alive.
Grants infinite life. The Flashlight will die whenever the last generator is completed.
Lore: In the shadows of the 1970s, when crime and corruption permeated the streets, John Carlson emerged as a seasoned detective with a reputation for his tenacity and resourcefulness. Born and raised in a city plagued by lawlessness, John had a front-row seat to the injustices that unfolded daily. Determined to restore order and bring criminals to justice, he dedicated himself to his work, earning the respect of both his colleagues and the community he served.
John possessed an uncanny ability to uncover the truth, seeing beyond the façade and deciphering the intricate web of lies spun by criminals. His sharp mind and keen instincts made him a formidable adversary to those who sought to evade justice. However, as John delved deeper into the dark underbelly of the city, he unwittingly stumbled upon a secret society that thrived in the shadows—a clandestine organization known as Fog Whisperers.
Fueled by greed and power, Fog Whisperers operated with impunity, pulling the strings behind the scenes, orchestrating crime waves and manipulating key figures within the city. They saw John as a threat, a disruptor who posed a risk to their carefully constructed empire. In a calculated move to eliminate him, they devised a sinister plan.
One fateful night, as John tirelessly pursued a high-profile case, he received an anonymous tip leading him to an abandoned warehouse on the outskirts of the city. Unbeknownst to him, the tip was a carefully orchestrated trap. As he ventured deeper into the derelict building, he found himself ambushed by a group of masked assailants, agents of the Fog.
A vicious struggle ensued, but John was outnumbered and overwhelmed. Despite his valiant efforts, he was overpowered, beaten within an inch of his life. The assailants, believing they had dealt the detective a fatal blow, left him for dead, disappearing into the night.
However, fate had other plans for John. As his lifeblood seeped from his battered body, he was enveloped by an otherworldly mist, a manifestation of the very darkness he had fought against. In his darkest hour, the fog claimed him, granting him an unexpected second chance at life—but forever tethered to the fog and its twisted realm.
Now one with the fog, John emerged as a hunted survivor, trapped within the nightmarish trials orchestrated by the Fog. His skills as a detective proved invaluable in his quest for survival, enabling him to outsmart and evade the relentless hunters that pursued him. Yet, the line between self-preservation and selflessness became blurred for John. His desire to survive often clashed with his moral compass, as he would not hesitate to use his companions as distractions, ensuring his own escape.
While seen by some as a helpful survivor, John's reputation was marred by his self-serving tendencies. With every trial, he walked a precarious tightrope, balancing survival and the instinct to alert the hunter for his own benefit. His conflicted nature, a blend of resourcefulness and self-interest, painted him as a complex figure among the survivors, one whose actions could be both admired and criticized.
As John ventured deeper into the trials, he was haunted by the shadows of his past, the echoes of the crime-ridden city he had once fought to protect. In the fog's merciless embrace, he sought redemption, an opportunity to atone for the compromises he had made. The path ahead was treacherous, but John Carlson, the detective of old, remained determined to survive, to unravel the mysteries of the fog, and perhaps, find a way to free himself from its unforgiving grasp.
Amy Light Difficulty: Easy
Item: Medkit
Perks: Shattered Mirror, Fine Fettle and The Doctor in The Room
Prestige 1: Avoid the Hunter's hit by any means using
Shattered Mirror Prestige 2: Get Injured and heal yourself using the perk
Fine Fettle Prestige 3: Heal 2 other Hunted in 1 round using
The Doctor in the Room Full Prestige: Heal 20 other Hunted as
Amy Light
Medkit: Gain the ability to heal yourself, and you can now heal any other hunted 25% faster. The Medkit has a total of 5 heals before you run out of heals. This counts self heals.
Perks:
Shattered Mirror:
Reveals the aura of the killer whenever they use their power for 1/2/4 seconds
"I turn their tactics against them." -Amy Light
Fine Fettle:
Increases the speed you are healed by 10/20/40%
"Years of medical training have bestowed upon me the gift of swift recovery." -Amy Light
The Doctor in the Room:
Increases the speed at which you can heal by 10/20/40%
"Within my presence, the wounded find respite. With deftness and care, I restore vigor to their weary bodies. As my hands move, auras reveal the path to healing, uniting us in our shared journey towards survival." -Amy Light
Add-ons:
Plum Bandages:
Common Add-on for Amy Light Increases the speed at which you can heal by 10%.
Adrenaline Vial:
Uncommon Add-on for Amy Light After breaking from a heal the survivor getting healed gets a 5% boost for 10 seconds
Band-Aids:
Rare Add-on for Amy Light Increases boost from hitting skillchecks by 15%
Doctor Gloves:
Very Rare Add-on for Amy Light Increases boost from hitting skillchecks by 30%
Iridescent Vial:
Iridescent Add-on for Amy Light Gain the ability to instantly heal a survivor at any time. Cannot be used on yourself
Doctor's Notes
Golden Add-on for Amy Light No longer experience skillchecks while healing. The Medkit heals 50% faster than normal. 2 less heals.
Lore: Amy Light, a beacon of compassion and healing, was born into a world still reeling from the aftermath of World War II. In the wake of the devastating conflict, she emerged as a symbol of hope, dedicating her life to the noble pursuit of medicine. Amy possessed an unwavering commitment to her patients, driven by a deep sense of empathy that compelled her to alleviate suffering and restore lives shattered by the horrors of war. As a doctor, Amy witnessed firsthand the physical and emotional scars etched upon the survivors and soldiers who sought solace in her care. Her days were filled with tireless efforts to mend broken bodies and fragile spirits, tending to wounds that ran deeper than mere flesh. Despite the ravages of war, she remained steadfast in her belief that even amidst the darkest of times, a glimmer of light could be found. However, fate had a twisted plan in store for Amy. One fateful night, while attending to a patient haunted by the memories of battle, an unnatural occurrence unfolded within the walls of the hospital. The fabric of reality ripped apart, and the darkness of the Fog began to seep into her world. Chaos ensued as the hospital transformed into a nightmarish reflection of its former self, with the Fog's influence warping the very essence of its occupants. Amidst the chaos, Amy found herself trapped within the fog, torn away from the life she once knew. Stripped of her medical tools and stripped of her purpose, she was forced to navigate a realm where survival became paramount. Despite the fear and confusion that surrounded her, Amy's altruistic nature remained unyielding, and she became a guiding light for her fellow survivors. Within the trials, Amy became known for her selflessness and unwavering support for her companions. She would risk her own safety to tend to the wounded, offering solace and healing amidst the relentless pursuit of the Hunters. Her presence served as a source of comfort, as survivors found solace in her compassionate spirit, drawing strength from her unwavering commitment to their well-being. However, even the brightest lights can cast shadows, and Amy carried her own burden of survivor's guilt. Haunted by the faces of those she couldn't save, she yearned for redemption, seeking solace within the trials. Every survivor she aided, every life she mended, served as a testament to her unyielding resolve and her determination to rise above the darkness that threatened to consume them all. Though trapped within the fog, Amy remained a beacon of hope, reminding her fellow survivors that compassion and kindness could endure even in the most desolate of landscapes. In the face of unimaginable horrors, she stood as a testament to the resilience of the human spirit, a reminder that even within the darkest corners, the light of altruism could prevail.
Kris Hackley: Difficulty: Hard
Item: Hockey Stick
Perks: Ice Skates, True Fighter and Team Captain
Prestige 1: Successfully escape chase using the perk
Ice Skates Prestige 2: Successfully escape the Hunter's grasp using the perk
True Fighter Prestige 3: Complete 1 generator and heal 1 survivor using the perk
Team Captain Full Prestige: Stun the Hunter 30 times as
Kris Hackley
Hockey Stick: While within 2 meters of the Hunter you can hit the Hunter with you hockey stick for a 2 second stun
Perks:
Ice Skates:
After stunning the killer by any means gain the haste effect for 3 seconds. After this haste ends you gain the exhausted effect for 100/50/25 seconds.
Haste doubles you speed. Exhausted makes you 5% slower and you cannot experience haste while it is active. "With every daring move, I carve my path to freedom." -Kris Hackley
True Fighter:
Increases your wiggle speed by 5/10/20%. Increases your wiggle sway by 15/30/60%
"You may think you've caught me, but I refuse to be a captive in your twisted game " -Kris Hackley
Team Captain:
Kris's natural leadership qualities shine through, even in the face of overwhelming darkness.
Increases your action speed by 3/6/12% when not within 8 meters of any of the other hunted. Increases the action speed of any of the hunted within 8 meters of you by 3/6/12%.
"Together, we are stronger. With unity and coordination, we can overcome any obstacle that lies before us. Trust in each other, and we shall prevail." -Kris Hackley
Add-ons:
Goalie Gloves:
Common Add-on for Kris Hackley Increases swing speed by 0.5%
Hockey Putt:
Uncommon Add-on for Kris Hackley Increases swing speed by 1%
Back Breaker:
Rare Add-on for Kris Hackley Increases swing speed by 2%. Stunning the Hunter inflicts blindness for 20 seconds
Empty handed:
Very Rare Add-on for Kris Hackley Gain a haste effect for 2 seconds after stunning the Hunter. Cannot be used while exhausted.
Iridescent Hockey Wrap:
Iridescent Add-on for Kris Hackley Increases swing speed by 10%
Professional Hockey Stick:
Golden Add-on for Kris Hackley Allows you to hit the Hunter twice before the stick breaks
Lore: Kris Hackley had always been the embodiment of determination and leadership. As the captain of her local hockey team, she commanded respect and pushed her teammates to their limits. Yet, beneath her strong exterior, Kris harbored a simmering discontent towards those she perceived as unworthy or unfamiliar. It was this disdain that brought her to the fateful trip to the mountain, seeking an escape from the confines of her team and the pressure of her responsibilities. The day started with a hockey game, where Kris once again led her team to victory. But instead of relishing in the triumph, she found herself growing increasingly irritated with her teammates' shortcomings and mistakes. Seeking solace from the persistent frustration, Kris agreed to join her friends—Emma, Ethan, Anthony, Kyler, Kara, and her siblings Jamison and Kayley—for a weekend getaway in the serene mountain retreat. However, tensions began to rise as Anthony introduced a newcomer to the group—Olivia. Kris immediately resented the intrusion, perceiving Olivia as an unwelcome disruption to their tightly-knit circle. Her feelings of superiority and territoriality cast a shadow over the trip, as Kris became increasingly distant and hostile towards Olivia. As the group ventured further into the secluded mountain, their bonds began to strain under the weight of Kris's disdain. Unbeknownst to them, the dark presence of the fog had already begun to weave its way into their lives. It sensed Kris's isolation and resentment, drawing her closer to its clutches. Tragedy struck when Kris, consumed by her own emotions, failed to extend a helping hand to those in need. As they engaged in risky activities, disaster struck one by one. Kris watched in horror as Emma, Ethan, and Anthony succumbed to their fates—severing the already fragile bonds of friendship. Jamison and Kayley, her own siblings, suffered the consequences of her indifference. Overwhelmed with guilt and remorse, Kris found herself separated from the remaining survivors—Olivia and Kyler. Alone in the unforgiving mountain terrain, the fog began to envelop her, offering a haunting embrace that echoed her internal turmoil. In that moment, Kris's fate intertwined with the fog, becoming one with its ethereal realm. Now, as a Hunted survivor, Kris roams the trials, forever trapped within the fog's grasp. Her once fierce determination transformed into a relentless struggle for survival, and her perceived superiority challenged by the enigmatic horrors that lurk in the shadows. The lessons learned from her past failures now guide her, as she navigates the trials with a newfound sense of humility and empathy. Though the memory of her selfishness lingers, Kris's journey through the fog offers her a chance at redemption. She seeks to overcome her former limitations and forge new bonds, recognizing that unity and selflessness are the keys to survival in this twisted fog.
Kyler Hal: Difficulty: Moderate
Item: Glasses
Perks: Survivor!, Grand Refresh and Reap what you Sow
Prestige 1: Successfully survive one trial using the perk
Survivor! Prestige 2: Successfully take 2 hits for an injured survivor using the perk
Grand Refresh Prestige 3: Successfully stun the Hunter twice while using the perk
Reap what You Sow Full Prestige: Successfully escape 10 times as
Kyler Hal
Glasses: Glasses can be equipped or unequipped at any time. While equipped all of the fog is removed, however if you are hit while they are on you break the glasses.
Perks:
Survivor!:
This perk can be activated at any time while injured. You become broken for 80/40/20 seconds. During this time you suffer from blindness and oblivious. You also make no grunts of pain. Once this time is up you become healthy once more. This perk applies exhausted for 60/30/15 seconds.
Exhausted makes you 5% slower and you cannot experience haste while it is active, Blindness makes any aura not appear, Oblivious makes it so the heartbeat constantly seems further than it is, Broken makes it so the survivor cannot be healed. "Surviving isn't just about avoiding death. It's about embracing the risks and emerging stronger." -Kyler Hal
Grand Refresh:
Gain a stack for every protection hit you take for a survivor. Every stack decreases your grunts of pain volume by 10%. Gain a maximum of 6 stacks.
"In the face of danger, I'll stand as your shield."
Reap What You Sow:
Gain a stack for every time you stun the Hunter with a pallet or door. Each stack can be used whenever you hit a skillcheck on a generator. That generator will gain 5% of its current progress added onto the generator. That generator gets revealed to the Hunter. All stacks are lost upon being downed
"Every action has consequences. Let's make sure they favor us." -Kyler Hal
Add-ons:
Metal Lining:
Common Add-on for Kyler Hal Increases the speed you put on your glasses by 1 second
"Every second counts when darkness looms. I won't let it cloud my vision." -Kyler Hal
New Lenses:
Uncommon Add-on for Kyler Hal These lenses have advanced optics that brighten his surroundings, allowing him to see with greater clarity even in the darkest of environments
While the glasses are active everything becomes 25% lighter
"With a clearer view, I can navigate the shadows with confidence." -Kyler Hal
Bloody Glasses:
Rare Add-on for Kyler Hal Being hit while the glasses aren't active breaks them. Being hit while they are active does not break them
Blue Glasses:
Very Rare Add-on for Kyler Hal Reveals the killer in blue while looking in their direction
Iridescent Lenses:
Iridescent Add-on for Kyler Hal These unique lenses, infused with the essence of the fog, grant Kyler an extraordinary vision that transcends the boundaries of the physical world.
Removes the fog and darkness while active. Your vision becomes red while active.
"Through these lenses, I see a twisted reflection of my fate."
Golden Glasses:
Golden Add-on for Kyler Hal Increases the fog for the killer while in chase with you AND the glasses are active
Lore: Kyler Hal was a free-spirited adventurer, always seeking thrill and excitement in life. In the vibrant era of the 1970s, he yearned for experiences that would test the limits of his courage and fill his life with unforgettable memories. It was during this time that he found himself drawn to a mountain resort nestled in the picturesque Colorado landscape—an idyllic setting for the adventures he sought. Accompanied by his friends—Emma, Ethan, Olivia, Kris, Kayley, Jamison, Kara, and Anthony—they embarked on a journey filled with laughter and camaraderie. The mountain resort promised an escape from the constraints of the mundane world, offering a playground for their youthful spirits. Little did they know that their escapade would lead them to the unforgiving clutches of the fog. As they explored the resort's scenic trails and indulged in adrenaline-fueled activities, Kyler reveled in the freedom of the mountains. The majestic peaks seemed to call to him, urging him to push his boundaries even further. However, their joyous excursion took a dark turn when an ominous presence loomed over their group, watching their every move. Tragedy struck swiftly, as Emma, Ethan, Kris, Jamison, and Kara fell victim to the unknown malevolence that pervaded the mountain. Their lives were cut short, leaving Kyler, Olivia, and Anthony as the sole survivors of the harrowing ordeal. The weight of loss and survival weighed heavily upon Kyler's shoulders, his carefree spirit burdened by guilt and grief. It was on their journey back to civilization that the fog made its insidious move. Trapped in a dense mist that seemed to devour the world around them, Kyler found himself separated from his companions. Panic and confusion washed over him as he desperately searched for an escape, but the fog had claimed him, pulling him deeper into its eerie realm. Now condemned to wander the trials as one of the Hunted, Kyler fights to preserve the memories of his lost friends and find solace in their spirits. The fog taunts him, a constant reminder of the past he cannot change and the choices that led him to this haunting existence. His once carefree nature has morphed into a resilient determination, fueled by the desire to honor the memories of his fallen comrades and seek a way back to the world he once knew. In the trials of the Fog, Kyler's courage is put to the test, his survival dependent on his ability to adapt, cooperate, and outmaneuver the relentless Hunter. Through the fog's relentless challenges, Kyler seeks redemption, not just for himself but for the friends he lost on that fateful mountain journey. As he navigates the trials, he discovers that true strength lies not only in physical prowess but also in the bonds forged with his fellow survivors, united in their shared struggle against the encroaching darkness.
Anthony Kael: Difficulty: Easy
Item: Toolbox
Perks: First Serve, Hate The Sinner and Panic Headed
Prestige 1: Finish 1 generator using the Perk
First Serve Prestige 2: Finish 1 Generator using the Perk
Hate The Sinner Prestige 3: Finish 1 Generator while injured using the Perk
Panic Headed Full Prestige: Finish 30 Generators as
Anthony Kael
Toolbox: Can be used while working on a generator. While using it it you complete generators 25% faster, however getting off of generators is much slower.
Perks:
First Serve:
What some may see as old scrap you see as good machinery
This perk activates after touching a generator with no progress. Gain a 25% boost on that generator until one of the following happens: You leave the generator, you are hit or you fail a skillcheck. This perk has a 60/30/15 second cooldown
"When the sparks fly, and the machines come alive, it's my chance to make a difference." -Anthony Kael
Hate The Sinner:
This perk activates for 15/30/60 seconds after being injured. Gain a 15% boost on fixing generators during this time. This boost is increased to 30% if you are deep wounded
"There's a fire inside me, a relentless drive to fix what's broken and reclaim our chance at survival." -Anthony Kael
Panic Headed:
Unlike most, you don't scream from Injuries. You take the pain and laugh in the face of death
Gain a 3/6/12% boost to all actions while injured
"When the world spins in chaos, my mind clears. Panic fuels my every move, heightening my senses and sharpening my focus" -Anthony Kael
Add-ons:
Spanner Wrench:
Common Add-on for Anthony Kael Increases speed by 2%
Measuring tape:
Uncommon Add-on for Anthony Kael Increases speed at which you put the toolbox away by 15%
Metal Mallet:
Rare Add-on for Anthony Kael Increases boost from skillchecks by 5%
Screwdriver:
Very Rare Add-on for Anthony Kael Increases boost from skillchecks by 10%
Iridescent Screwdriver:
Iridescent Add-on for Anthony Kael Increases boost from skillchecks by 20%. Toolbox now deactivates whenever the first generator is completed
Golden Wrench:
Golden Add-on for Anthony Kael Gain the ability to sabotage Traps. Decreases boost from skillchecks by 2%
Lore: Born with an innate talent for tinkering and fixing things, Anthony spent his days as a dedicated technician, ensuring that machinery and devices functioned flawlessly. However, his life took an unexpected turn when he embarked on a fateful trip to a serene mountain resort with his friends, unaware of the horrors that awaited them. As Anthony and his group of friends arrived at the picturesque resort, tensions ran high. Despite the warnings, Anthony insisted on bringing Olivia, a newcomer who was not well-received by the others. Little did they know that their collective actions would lead them down a path of darkness and despair. Tragedy befell the group one by one, as the mountain became a hunting ground for an insidious force. Ethan, struck by an arrow, met a grisly fate with a snapped neck. Emma, entangled in the gnarled bark, was mercilessly slammed into the snow until life left her body. Kris, the team captain, met a fatal end when she plummeted from the treacherous mountainside, her neck snapping upon impact. Kayley, left to bleed out on a meathook, succumbed to her injuries. Jamison's ill-fated encounter with a bear trap sealed his fate, leaving him lifeless. Kara, too, fell victim to a cruel trap, bleeding out as her final moments slipped away. Amidst the bloodshed and loss, Anthony, Kyler, and Olivia found themselves as the sole survivors. They navigated the treacherous terrain, their bond forged in the crucible of survival. However, their resilience would be tested further as they encountered the enigmatic force that lurked within the fog. As Anthony faced the horrors unfolding around him, his resourcefulness and technical prowess became his greatest assets. Cirrus, drawn to his unwavering determination and problem-solving skills, claimed Anthony as its own, entwining his fate with the merciless trials that awaited him in the fog. Haunted by the memories of his fallen friends, Anthony now roams the fog, driven by a relentless need to uncover the mysteries of his tragic past and outwit the forces that seek to consume him. With his technical expertise and a determination that knows no bounds, he fights for survival, ready to uncover the truth behind the malevolent presence that binds them all.
Kara Scaler: Difficulty: Easy
Item: Boots
Perks: Back Track, The Queen and Sixth Sense
Prestige 1: Successfully escape from Chase using the perk
Back Track Prestige 2: Successfully escape with at least 1 other Hunted using the perk
The Queen Prestige 3: Successfully hide from the Hunter using the perk
Sixth Sense Full Prestige: Escape 10 chases as
Kara Scaler
Boots: You run 1% faster than all other survivors. Your footsteps are silent.
Perks:
Back Track:
After vaulting through a window your grunts of pain and pools of blood are removed for 2/4/8 seconds. Once this time ends your pools of blood backtrack the the vault location.
"In this tangled game of survival, every moment counts. I leave no traces behind, vanishing into the shadows. They'll never know where I truly tread." -Kara Scaler
The Queen:
Reveals your aura to all survivors. While injured all survivors gain a 5/10/20% boost to healing. All of the Hunted who escape gain a 100% boost in experience
"The Queen commands, and her will is absolute. Together, we rise above the pain and despair." -Kara Scaler
Sixth Sense:
Reveals the aura of the Hunter for 3/6/12 seconds when you hear their heartbeat. While within the heartbeat of the hunter gain a 3/6/12% boost to all actions
Add-ons:
Soft Tissue:
Increases movement speed by 0.5%
Steel Toe Boots:
Increases movement speed by 5%. Removes the silent footstep effect
Leather Boots:
Increases vaulting speed by 5%. Removes the silent footstep effect
Winter Boots:
Removes the silent footstep effect. Increases speed after being hit by 10%
Iridescent Tissue:
Increases movement speed by 3%. This stacks while Deep wounded.
Fur Boots:
Removes the silent footstep effect. Increases movement speed by 2%. Increases vaulting speed by 3%. Increases wiggle sway by 20%
Lore: A striking figure with an air of independence and a disquieting aura, Kara possessed a longing for control and an unspoken desire for affection that ultimately drove her down a treacherous road. Intrigued by the allure of the Hackley mountain resort, Kara insisted on gathering a group of friends for an adventure. Among them were the determined Kris, the gentle Kayley, the steadfast Kyler, the empathetic Anthony, and the spirited duo of Ethan and Emma. Despite her reservations, Anthony chose to invite his friend Olivia, much to Kara's discontent. Her desire to maintain a close-knit circle was fueled by an underlying fear of losing control. Within the group, Kara clashed with Kris, a natural leader whose presence threatened Kara's own desire for dominance. She held an unspoken disdain for Kayley, who had a deep connection with Jamison, Kara's secret love interest. The weight of unrequited affection burdened her heart, and only Anthony, her confidant, shared her pain and understood her longing. As they ventured into the heart of the mountain resort, the group encountered unspeakable horrors. Emma's tragic demise shattered Kara's world, traumatizing her to the core. The harrowing scene would forever haunt her memories, igniting a primal fear and unraveling the fragile threads of her composure. In the midst of chaos, Kara's selfishness and desperation propelled her into the forest, seeking refuge from the horrors that unfolded. But fate had other plans in store. Trapped by a vicious bear trap, Kara cried out for help, her screams echoing through the night. Hours passed, each moment a torment as she wrestled with pain, fear, and regret. As the agonizing hours slipped away, Kara's desperate pleas were answered by an unexpected force. The fog, sensing her turmoil and her broken spirit, reached out to claim her as its own. It enveloped her in its ethereal embrace, forever sealing her fate within its enigmatic realm. Lost to her friends and the world she once knew, Kara became a reflection of her own inner turmoil—a haunting reminder of the consequences of selfishness and the yearning for control. In the fog's clutches, she is condemned to wander, her soul forever tormented by the choices and regrets that shaped her tragic journey.
Maps: Harvest Haven:
Type: Abandoned Farmlands
Harvest Haven is an eerie and desolate farmland, haunted by the memories of a tragic event. Once a thriving agricultural community, it now stands abandoned and forgotten, overrun by overgrown crops and ominous scarecrows. Dilapidated barns, broken fences, and rusted farming equipment serve as reminders of a life that was abruptly shattered.
Main Building: Farmhouse. The Main building has 1 generator inside it, and when the generator is completed the lights inside are turned on. (Safety: Safe)
Size: Moderate
Resort Ruins:
Type: Mountain Resort
The Resort Ruins capture the remnants of what was once a luxurious mountain getaway. Now reduced to a desolate and overgrown wasteland, the ruins bear witness to the horrors that unfolded within their walls. Collapsed structures, cracked swimming pools, and twisted amusement park rides serve as eerie reminders of the resort's tragic past.
Main Building: Ski Lodge. The Main building has 1 generator inside the basement. Upon this generator being completed the lights inside and outside are turned on. (Safety: Balanced)
Side Building: Ski Lift. The Side building has 1 generator. Upon this generator being completed the lights inside are turned on. (Safety: Unsafe)
Size: Moderate
The Prowler's Shack:
Type: Mountain Resort
The Prowler's Shack is a secluded and ominous structure tucked away deep within the fog. It serves as the dwelling place of The Prowler, a twisted refuge where he orchestrates his malevolent pursuits. The shack is surrounded by dense forest, and the air is filled with an unsettling stillness, as if nature itself holds its breath in fear.
Main Building: Prowler's Shack. The main building has no generator inside it. (Safety: Balanced)
Size: Small
Derelict Manor:
Type: Mountain Resort
Derelict Manor is an abandoned and decaying building that once stood as a grand mansion. Time has taken its toll on the once opulent structure, leaving behind a maze of crumbling hallways, broken furniture, and faded portraits. The atmosphere is heavy with a sense of abandonment and despair, perfectly reflecting the darkness that haunts The Prowler's past.
Main Building: The Manor. The Main building has 3 generators inside it. Once all generators inside it are fixed all lights inside it turn on. (Safety: Very Safe)
Size: Large
Fog Offerings:
Forgotten Ritual:
Common Offering. Increases the chance of going to Abandoned Farmlands by 25%.
Faded Postcard:
Common Offering. Increases the chance of going to Mountain resort by 25%
Vengeful Spirit:
Common Offering. Increases the chance of becoming the Hunter by 25%
Desperate Prayer:
Common Offering. Increases the chance of becoming the Hunted by 25%
Bloodstained Ledger:
Common Offering. Increases the amount of experience you get by 25%
Cursed Cornfield:
Uncommon Offering. Increases the chance of going to Abandoned Farmlands by 50%
Ripped Blueprints:
Uncommon Offering. Increases the chance of going to Mountain resort by 50%
Dark Embrace:
Uncommon Offering. Increases the chance of becoming the Hunter by 50%
Beacon of Hope:
Uncommon Offering. Increases the chance of becoming the Hunted by 50%
Knowledge Tome:
Uncommon Offering. Increases the amount of experience you get by 50%
Harvest's Call:
Rare Offering. Increases the chance of going to Abandoned Farmlands by 75%
Ruined Brochure:
Rare Offering. Increases the chance of going to Mountain Resort by 75%
Blood Oath:
Rare Offering. Increases the chance of becoming the Hunter by 75%
Survivor's Pledge:
Rare Offering. Increases the chance of becoming the Hunted by 75%
Duo Dice:
Rare Offering. Increases the amount of experience you get by 75%
Hunter's Mark:
Very Rare Offering. Increases the chance of becoming the Hunter by 100%. If two are placed both Offerings are discarded
Survival Talisman:
Very Rare Offering. Increases the chance of becoming the Hunted by 100%. If five are placed all offerings are discarded
Essence Amplifier:
Very Rare Offering. Increases the amount of experience gained by 100%
submitted by
LoyddSteroid to
bloodhuntPOD [link] [comments]
2023.06.09 22:34 JoshAsdvgi The role of Spirit Flight in healing ceremonies
| The role of Spirit Flight in healing ceremonies Spirit flight, alternately called ninjichaak-bimisewin or manidoo-aash, is a proven, powerful method used by jaasakiidjig, spiritual experts who commune with the Spirit World, to assist the process of healing of the sick. It is through spirit flight that one comes into direct communication with the Aadizookaanag, the Spirit Grandfathers and shape shifters who dwell the Skies and the four corners of the earth. The bawaaganag interact with the dreamer, and it is from them that the dreamer receives instructions, revelation, and blessings that will assist him or her in the daily round; or, in case the dreamer is a healer, or a hunter, or a warrior, help them to exercise powers needed to cure physical and/or mental illnesses, to have success in the hunt, or to succesfully defend their People or achieve victory in warfare. Some jaasakidijig have been known to receive their power from the water, others from the wind or earth. A state of trance is reached where the spirit of the jaasakiid leaves the body, taking flight, and, as it circles in a blessing, no longer wiiyaw but ojichaag, it communes with the Sky Spirit Grandfathers – and, in some instances – as we will see in the below narrarive -, flies forth and explores distant places that lie behind the moon, the sun, yes, even beyond jiibay-miikana, the trail of souls (the Milky Way) where Sky Spirits are said to live in lodges made of stars and rainbows. When such a jaasakiid, who is often a member of the Midewiwin, invokes the Sky Spirit Grandfathers in order to heal a patient, the success of the healing ritual will largely depend upon the integrity and the thoughts of those who are present at the ritual. If the ceremony is ritually well-prepared and all the conditions are right - and all attendants have good intentions and positive and clean and unselfish thoughts -, the voices of the Spirit Grandfathers that are being summoned will be heard, their presence shown by the shaking of the lodge or the tent in which the healing ritual takes place. The chants that these Shaking Tent Seers sing as they summon their muses and guardian spirits are often known to be heard in a language unintelligible by the attendants - a long forgotten, ritual language that only the Spirit Grandfathers that dwell the Skies are able to understand. Above illustration: 'The Shaking Tent', acrylic on canvas by the late Daphne Odjig (1969) submitted by JoshAsdvgi to Native_Stories [link] [comments] |
2023.06.09 20:47 Enfireno Fireside Chat - An Owl House One-Shot
The year is 1626. The Wittebane brothers have reunited on the worst of terms, and Phillip has tracked Caleb to his home in the woods. Evelyn is gone from the house. It's just the two brothers, neither of whom will take no for an answer. Or: Caleb Wittebane soapboxes about depression and then promptly gets killed. My take on Caleb's death. - Also on AO3, if that's your thing!
- Starring Caleb, who needs a hug, Phil, who's a murderous asshole, and no one else. I wanted this to be fairly self-contained.
- Content warning for stabbing. (If that wasn't already obvious from my putting “Caleb” and “death” next to each other.)
The fire flickered, almost in alarm, when Phillip entered the house.
Caleb had left the door open. He was expecting his brother. Phillip had come for the portal, and for Evelyn, neither of which were here. He’d made sure of that. Everything else was replaceable.
Phillip stood over him. He was shorter than Caleb when they were both standing, but while Caleb was in the armchair, Phillip managed to look quite imposing.
“Where is she?”
Caleb sighed, tea mug still in hand.
“I've only ever loved two people in the world, Phillip. I didn't want to watch one of them kill the other. So I sent her away. Somewhere safe.”
He didn’t stand. He didn’t stir. He just sat in his armchair, by the fire, like he'd done so many times before.
“Besides, soon it'll be three. I wasn't totally sure she'd win that fight if it happened.”
Phillip didn't move either. He just stared.
“You made a
child,” he recalled, still in disbelief. “With that
thing.”
“We got married first, if that's what you're worried about,” Caleb chuckled.
Phillip's face remained a mask. Caleb returned solemnly to stoic.
“I’m sorry.”
That elicited a bit of surprise. Phillip’s grip on his knife went the tiniest bit slack.
“I left you there,” Caleb continued. “I shouldn’t have done that. I
knew I shouldn’t have. No matter how much I tell myself you were safe in town, or that I didn’t know what I was walking into, that I wanted to keep you safe, I should not have left you alone. And I am sorry.”
Phillip’s eyes darted, briefly, to the empty wicker chair that sat opposite Caleb’s, where he could have sat. Rested. Talked.
He stayed standing.
“I don’t
care that you left.”
At this, Caleb was surprised.
“...What?”
“I care
why you left. I care that these monsters have corrupted your soul. They are
warping your sense of reality.”
“Stop saying that.”
“You
abandoned everything we stood for,” Phillip snapped, unfazed. “It wasn’t just that you abandoned
me. This place… it’s made you
forget all the things you warned me about as a child. It saw your temptations and-”
“Those were
stories, Phillip,” Caleb urged. “I told you stories to help you sleep. Lloyd and Mather and all the others were the ones who believed them.
You never believed them!”
Phillip took a step back.
Caleb only pressed further. “You barely believed any of it. What
changed?”
“I saw Hell with my own eyes,” Phillip said immediately. “That’s what changed.”
Caleb didn’t look at him with anger, or even anything resembling anguish. He looked out the window, at the cool blue of nighttime, with an expression that looked almost like pity.
“This place isn’t Hell.” he finally said. “I’m not even sure anymore that Hell is a place.”
Phillip scoffed, but there was desperation in his eyes.
“It’s a
thing,” Caleb continued. “It’s a cruel, insidious
thing that latches on to the back of your head and fills it with lies. With hatred. It makes you hate everything it can. Even yourself. Especially yourself. It makes you hate
life. It eats at your soul until there’s nothing left, constantly nagging at you. Vile.
That is what warps your reality. Not this place. Not any place. It’s always people who tell you you’re nothing, and that thing in the back of your mind that tells you they’re right.
That is what Hell is. And that’s what Gravesfield was for me.”
“Always people…” Phillip repeated, his voice almost a whisper. He looked on the verge of tears.
“...Did you hate living with me that much?”
“
No,” Caleb swore. “It’s not you, I promise you that. It was
never you. You were the only reason I had to
stay there."
Phillip stared at him in disbelief.
“I wasn’t happy there, Phillip. I just… put on a brave face because I knew you
were, and that mattered more to me. I couldn’t bring myself to leave the Isles when I found it, to go back to that place. But it was
never because of you.”
He hesitated for a moment, weathering Phillip’s stare.
“And I’ve had to unlearn… a
lot of what we thought we knew as children, don’t get me wrong. But it’s worth it. This place isn’t perdition, it’s
paradise. I just had to give it a chance, and it gave me one. Evelyn gave me a chance. She’ll give you one, I promise.”
He gestured towards the knife, and to Phillip’s white-knucked grip on it.
“But you need to put the knife down first.”
Phillip didn’t move. He didn’t even blink.
There was actual, genuine
fear in his eyes.
“...You really have lost it, haven’t you?”
He took a step forward. Then another. Caleb suddenly became quite aware of the light glyph in his pocket.
It would buy him a couple of seconds, at most, but he could make that work.
“Phillip, please, think about this.”
His brother said nothing. He just lunged.
Caleb didn’t have to rely on his secret weapon, this time. Phillip’s knife had less-than-excellent reach. He was up and out of his seat with ease, and the knife missed him by a mile.
Phillip realized that just as quickly, and grabbed a poker off the mantle, brandishing it like a sword. Caleb would’ve found it funny, under happier circumstances.
“...
Really?”
Phillip wasn’t any better with the poker. Caleb dodged out of the way, and Phillip swung again, lodging it into one of the blazing logs. He lobbed it at Caleb’s head.
Caleb barely ducked out of the way, and darted through the kitchen, as the fire began to spread.
“Are you mad?!”
Phillip didn’t answer. He just chased him, jumping over the flames that now blocked the front door. Caleb darted up the stairs, finally throwing the glyph into Phillip’s face, blinding him. Phillip howled in shock.
“I’m going to save your soul,” he practically screamed, “even if I have to
kill you!”
Caleb, despite himself, almost laughed at that. “Do you even
hear yourself?”
Phillip ascended with ironically devilish speed, but Caleb knew the house better. (And Phillip had to abandon the poker when he got it stuck in the backboard of one of the stairs, which slowed him down some.) Caleb shut the bedroom door, locked it, and pushed Evelyn’s lucky armchair up against it, jamming it under the doorknob.
Now he had a minute or so to think of what to do next.
Most of the glyphs in the drawer were single ones, fire and ice and light. None of those would do him much good. There were a couple plant glyphs, and Caleb activated one and tossed at the door, buying himself a bit more time.
At precisely that moment, Phillip’s knife tore through the door, right above the knob, and his guttural, desperate wailing became much more audible.
Caleb frantically searched for a blank piece of paper, while Phillip continued hacking away at the door. Soon, his face was partially visible.
“CALEB!”
His eyes were glowing.
Caleb only needed one particular glyph. The trouble was, he’d never tried it before. He’d only drawn it once, theoretically. He barely remembered it.
Funny how well he did under pressure.
He threw another plant glyph at the door, patching up most of the holes Phillip had made.
Then he opened the window and vaulted out.
He activated the glyph halfway down, and his fall halted not a foot from the ground. He landed safely and broke into a run, making for the trees nearby.
He looked over his shoulder once. The entire ground floor of the house was in flames, and the upper floor was catching it quickly. A day’s work for Evelyn’s uncle, gone.
Caleb just kept running. There would be time for damage control later.
He’d been running for less than a minute before he heard a
thump behind him, a
crack, and a scream.
He stopped. He couldn’t see the house from here, but Phillip didn’t know all the glyph combinations that Caleb did. He probably broke something jumping out the window.
That’ll slow him down, thought an insidious, selfish part of his brain.
He looked back a second time, back through the trees. He couldn’t see Phillip. He couldn’t even see the house, which by now looked more like a bonfire, he was sure.
As he ran, he planned.
Option one was Evelyn. She was with her parents, deep within Bonesborough, surrounded by family friends, all of whom seemed to love Caleb almost as much as they loved her. Could he risk going to her?
No, he decided. The town would protect him from Phillip, but that meant nothing when he wasn’t what Phillip was after, not really.
Phillip was after everyone else.
Caleb wouldn’t endanger them. He wouldn’t endanger
her.
Option two was just outside Bonesborough. Ulysses Blight was friendly with Caleb. (Maybe a bit
too friendly, but he’d deal with that if he had to.) Problem was, the house Ulysses lived in was more like a fortress, and who’s to say Phillip wouldn’t size up that fortress, then cut his losses and go after the town instead?
Besides, Caleb was getting tired. He doubted he’d make it all the way up the Right Arm to where Bonesborough was.
If he dropped from exhaustion, Phillip would catch up to him.
“I’ll save your soul, even if I have to kill you.” If he dropped from exhaustion, Phillip would kill him.
And then he’d kill everyone else.
(He’d find the portal, surely, and go back to Gravesfield. God knew how big the town had gotten in Caleb’s absence, and he rather doubted they were any less superstitious and cunning and murderous than they had been when Caleb knew them. If Phillip brought back an army of witch hunters and taught them his tricks… that was it.)
That left option three. He had to
stop Phillip, somehow. He had to stop him alone. No one on the Isles knew Phillip better.
And right now, Phillip was chasing him, which was infinitely better than the reverse.
Caleb could circle back toward the house, keep the catastrophe contained. Maybe even make sure the fire didn’t burn down the forest. The house was in a big clearing, a good distance from any trees, but he couldn’t be too careful. There was grass, too.
He didn’t turn around completely - he doubtlessly would run right into Phillip that way. Instead he cut left, through the thick of the trees, ducking through branches and vaulting over roots. Countless flights with Evelyn had made him familiar with most of the forest.
But Phillip had always been the smarter brother, even when they were children. Caleb couldn't hear him anymore, but he didn’t doubt he was gaining.
He was wrong.
When he cleared the forest, he came upon the house again. Phillip was there, waiting for him to come back.
He’d always been smarter.
The cracking and screaming he’d heard had not been Phillip breaking a bone on impact. Whatever curse he was inflicted with had twisted him. His skin was gone, given way to dark green veins and glowing blue eyes all over. His face, still shrouded in ragged brown hair, had sprouted antlers, and overall he gave the terrifying impression of that witch-hunter’s mask Caleb had made for him when they were boys. Caleb marked the resemblance in horror.
He’d caused this.
Phillip writhed in this new form, but it didn’t last long. Soon, the contortions stopped, the eyes receded, and his skin returned in its usual shade. He gasped in pain, as the house burned behind him.
Phillip’s smooth, ornate knife was at his feet, and he made no effort to grab it, even as his fingers bent back into shape.
Instead, he pointed.
“I
won’t let you acquiesce devilry,” he spat, and his voice still had a monstrous echo. “I’m trying to save your soul.”
“I’m trying to save
yours. If you kill those people, if you kill
me… there’s no coming back from that.”
“We were supposed to do this
together,” he seethed. “This is what we do! We find evil. We root it out, we burn it, we cleanse it. You
have to remember!”
Caleb gripped his own knife in his left hand. “I remember.”
“Then you
understand!”
“I remember the people we
cleansed. I remember the people we burned and hanged.”
He dropped his knife, letting it settle next to his feet.
“I want no part in it anymore.”
Phillip looked at the knife in the dirt. Then back at Caleb.
"Witches aren't
people, Caleb. They don't deserve your mercy."
Caleb said nothing more. He just stared.
"I am trying to save humanity from evil. I'm trying to save
you! From all this! This realm of
demons. How can it be good? They're
monsters, Caleb."
Caleb stood still, and said nothing.
“...You’re not going to do anything?”
Phillip walked towards Caleb. More of a limp, really. Maybe he
had broken his leg.
“Say something.”
Caleb didn’t move. He didn’t speak. He just watched.
“
Say something!”
“...I don’t know what more you want to hear,” he finally said, quietly.
Phillip stood no more than a few feet from Caleb now. He looked surprised.
“
Fine.”
He knelt down briefly and scraped up the knife off the ground. He stared at Caleb, eyes bloodshot and bulging. He was trembling, and his breathing was ragged. Caleb couldn’t tell if he was sad, afraid, or angry.
It was probably all three.
Eventually, Phillip looked away.
“I don’t
have to kill you.”
He limped past Caleb, his breathing growing even again. “One day, you’ll understand.”
Caleb reached out and gripped his shoulder. “I won’t let you h-”
The knife was between his ribs before he could react.
He gasped. He tried to breathe. He couldn’t. He tried to look down at the knife. Somehow, he couldn’t. His face was fixed on his brother.
Phillip looked in shock. Almost regretful.
Within seconds, his expression hardened. He drove the knife deeper and twisted it.
Caleb would’ve cried out, but… he couldn’t. His throat closed up. He gasped. He felt tears on his face, but he couldn’t feel himself crying. He felt the knife in him, but it felt… removed, almost, as though it was someone else’s pain.
He could still see Phillip through his eyes, but he couldn’t close them. It was like he was looking through someone else.
Feeling through someone else.
Bleeding through someone else.
Caleb couldn’t move. He could feel the sensations seeping out of him through the wound. He couldn’t speak. His legs ceased their support, and he collapsed. The knife fell out of him - Phillip still had an iron grip on it - and that jolt of pain was the last thing Caleb felt. He didn’t even feel himself hit the ground.
Phillip still looked at him. And then at the knife. And then back to Caleb, as if still realizing fully what he’d just done. His face was contorted in disbelief, his breathing panicked again and through gritted teeth. His eyes were still reddened, tinged with rage but mostly bulging with shock. His hand shook.
Then, in a horrible moment, it steadied. His breathing slowed, his jaw unclenched, his posture corrected itself.
His eyes glassed over. Slowly. Like he, too, was dying in that moment.
Caleb’s vision lost focus. Phillip’s face lost all emotion. He turned, and walked away, to the west, toward Bonesborough.
It's only fair, Caleb supposed,
that I should be left alone like this. It was much the same kindness he had afforded Phillip, when they were children.
I left him alone. I caused this. I'm so sorry, Evelyn. (That was the last thought he had before everything went black.)
submitted by
Enfireno to
TheOwlHouse [link] [comments]
2023.06.09 04:56 Blooper_Bot The Braves defeated the Mets by a score of 13-10 - Thu, Jun 08 @ 07:20 PM EDT
Game Status: Game Over - Score: 13-10 Braves
Links & Info
| Mets Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG |
1 | Nimmo - CF | 5 | 2 | 1 | 4 | 1 | 1 | 1 | .283 | .373 | .422 |
2 | Alvarez - DH | 5 | 2 | 2 | 3 | 1 | 3 | 1 | .244 | .299 | .551 |
3 | McNeil - 2B | 6 | 1 | 2 | 0 | 0 | 3 | 2 | .279 | .355 | .345 |
4 | Lindor - SS | 4 | 1 | 2 | 0 | 1 | 0 | 0 | .220 | .296 | .420 |
5 | Baty - 3B | 4 | 1 | 2 | 1 | 1 | 1 | 2 | .239 | .316 | .370 |
6 | Marte, S - RF | 5 | 2 | 3 | 1 | 0 | 1 | 2 | .254 | .314 | .332 |
7 | Pham - LF | 4 | 0 | 1 | 1 | 1 | 2 | 4 | .238 | .328 | .485 |
8 | Narváez - C | 5 | 1 | 1 | 0 | 0 | 2 | 6 | .286 | .333 | .286 |
9 | Vientos - 1B | 5 | 0 | 0 | 0 | 0 | 3 | 7 | .162 | .179 | .243 |
| 1-Canha - 1B | 0 | 0 | 0 | 0 | 0 | 0 | 0 | .238 | .325 | .387 |
| Totals | 43 | 10 | 14 | 10 | 5 | 16 | 25 | | | |
Mets |
1-Ran for Vientos in the 10th. |
BATTING: 2B: Pham (5, Tonkin). HR: Nimmo (5, 2nd inning off Strider, 3 on, 2 out); Alvarez 2 (11, 4th inning off Strider, 1 on, 1 out, 6th inning off Tonkin, 0 on, 1 out). TB: Alvarez 8; Baty 2; Lindor 2; Marte, S 3; McNeil 2; Narváez; Nimmo 4; Pham 2. RBI: Alvarez 3 (23); Baty (17); Marte, S (18); Nimmo 4 (25); Pham (20). 2-out RBI: Nimmo 4. Runners left in scoring position, 2 out: Narváez 2; Vientos 3; McNeil. GIDP: Baty. Team RISP: 4-for-17. Team LOB: 9. |
FIELDING: E: Marte, S (1, fielding). DP: 2 (Lindor-Vientos; McNeil-Vientos). |
| Braves Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG |
1 | Acuña Jr. - RF | 5 | 1 | 2 | 1 | 1 | 0 | 3 | .332 | .406 | .556 |
2 | Olson - 1B | 6 | 0 | 1 | 0 | 0 | 1 | 6 | .231 | .356 | .500 |
| 1-Hilliard - PR | 0 | 1 | 0 | 0 | 0 | 0 | 0 | .246 | .307 | .449 |
3 | Riley, A - 3B | 6 | 3 | 4 | 2 | 0 | 0 | 3 | .281 | .346 | .471 |
4 | d'Arnaud - C | 4 | 4 | 3 | 2 | 2 | 0 | 1 | .303 | .346 | .434 |
5 | Rosario, E - LF | 6 | 0 | 2 | 1 | 0 | 1 | 5 | .253 | .278 | .458 |
6 | Albies - 2B | 5 | 2 | 1 | 3 | 1 | 0 | 4 | .256 | .306 | .487 |
7 | Ozuna - DH | 5 | 1 | 1 | 1 | 0 | 3 | 4 | .234 | .312 | .485 |
8 | Arcia, Or - SS | 5 | 1 | 3 | 2 | 0 | 0 | 0 | .326 | .382 | .486 |
9 | Harris II, M - CF | 4 | 0 | 2 | 0 | 1 | 1 | 1 | .191 | .272 | .305 |
| Totals | 46 | 13 | 19 | 12 | 5 | 6 | 27 | | | |
Braves |
1-Ran for Olson in the 10th. |
BATTING: 2B: Acuña Jr. (18, Verlander); Harris II, M (6, Nogosek). HR: Riley, A (11, 1st inning off Verlander, 1 on, 1 out); Ozuna (12, 5th inning off Nogosek, 0 on, 0 out); d'Arnaud (2, 8th inning off Smith, Dr, 1 on, 1 out); Arcia, Or (5, 9th inning off Robertson, 0 on, 1 out); Albies (14, 10th inning off Hunter, 2 on, 2 out). TB: Acuña Jr. 3; Albies 4; Arcia, Or 6; d'Arnaud 6; Harris II, M 3; Olson; Ozuna 4; Riley, A 7; Rosario, E 2. RBI: Acuña Jr. (34); Albies 3 (42); Arcia, Or 2 (17); d'Arnaud 2 (10); Ozuna (26); Riley, A 2 (32); Rosario, E (26). 2-out RBI: Acuña Jr.; Albies 3; Arcia, Or. Runners left in scoring position, 2 out: Ozuna; Olson 4; Riley, A. GIDP: Acuña Jr.; Albies. Team RISP: 4-for-17. Team LOB: 10. |
FIELDING: DP: (Olson-Arcia, Or-Olson). |
Mets Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
Verlander | 3.0 | 7 | 5 | 4 | 4 | 3 | 1 | 82-45 | 4.85 |
Nogosek | 1.1 | 4 | 1 | 1 | 0 | 0 | 1 | 30-18 | 5.61 |
Brigham (H, 5) | 1.0 | 1 | 1 | 1 | 0 | 0 | 0 | 17-8 | 3.86 |
Raley, B | 1.0 | 2 | 0 | 0 | 0 | 0 | 0 | 17-11 | 2.95 |
Smith, Dr (H, 8) | 1.0 | 2 | 2 | 2 | 0 | 0 | 1 | 11-8 | 4.37 |
Robertson (BS, 2) | 1.2 | 2 | 1 | 1 | 0 | 3 | 1 | 33-21 | 1.98 |
Hunter (L, 0-1) | 0.2 | 1 | 3 | 2 | 1 | 0 | 1 | 15-9 | 6.65 |
Totals | 9.2 | 19 | 13 | 11 | 5 | 6 | 5 | | |
Braves Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
Strider | 4.0 | 8 | 8 | 8 | 2 | 8 | 2 | 87-63 | 3.79 |
Tonkin | 2.0 | 5 | 2 | 2 | 0 | 1 | 1 | 33-23 | 3.81 |
Jiménez, J | 2.0 | 0 | 0 | 0 | 1 | 3 | 0 | 29-17 | 3.98 |
Chavez | 1.0 | 1 | 0 | 0 | 2 | 2 | 0 | 25-12 | 1.67 |
Iglesias, R (W, 2-2) | 1.0 | 0 | 0 | 0 | 0 | 2 | 0 | 9-7 | 2.63 |
Totals | 10.0 | 14 | 10 | 10 | 5 | 16 | 3 | | |
Game Info |
WP: Robertson. |
Pitches-strikes: Verlander 82-45; Nogosek 30-18; Brigham 17-8; Raley, B 17-11; Smith, Dr 11-8; Robertson 33-21; Hunter 15-9; Strider 87-63; Tonkin 33-23; Jiménez, J 29-17; Chavez 25-12; Iglesias, R 9-7. |
Groundouts-flyouts: Verlander 2-1; Nogosek 2-1; Brigham 1-1; Raley, B 0-3; Smith, Dr 2-0; Robertson 0-1; Hunter 0-0; Strider 2-2; Tonkin 2-1; Jiménez, J 1-1; Chavez 0-1; Iglesias, R 0-0. |
Batters faced: Verlander 20; Nogosek 7; Brigham 4; Raley, B 5; Smith, Dr 4; Robertson 7; Hunter 4; Strider 22; Tonkin 10; Jiménez, J 7; Chavez 6; Iglesias, R 3. |
Inherited runners-scored: Brigham 1-0; Raley, B 1-1; Smith, Dr 1-0. |
Umpires: HP: Clint Vondrak. 1B: James Hoye. 2B: D.J. Reyburn. 3B: John Libka. |
Weather: 80 degrees, Partly Cloudy. |
Wind: 11 mph, Out To LF. |
First pitch: 7:21 PM. |
T: 3:33. |
Att: 39,347. |
Venue: Truist Park. |
June 8, 2023 |
Inning | Scoring Play | Score |
Bottom 1 | Austin Riley homers (11) on a fly ball to right field. Ronald Acuna Jr. scores. | 2-0 ATL |
Bottom 1 | Eddie Rosario singles on a line drive to right fielder Starling Marte. Travis d'Arnaud scores. Eddie Rosario to 3rd. Fielding error by right fielder Starling Marte. | 3-0 ATL |
Top 2 | Starling Marte singles on a ground ball to center fielder Michael Harris II. Francisco Lindor scores. Brett Baty to 2nd. | 3-1 ATL |
Top 2 | Brandon Nimmo hits a grand slam (5) to right field. Brett Baty scores. Starling Marte scores. Omar Narvaez scores. | 5-3 NYM |
Top 3 | Brett Baty singles on a line drive to left fielder Eddie Rosario. Jeff McNeil scores. Francisco Lindor to 2nd. | 6-3 NYM |
Bottom 3 | Orlando Arcia singles on a line drive to center fielder Brandon Nimmo. Travis d'Arnaud scores. Ozzie Albies to 3rd. | 6-4 NYM |
Bottom 3 | Ronald Acuna Jr. walks. Ozzie Albies scores. Orlando Arcia to 3rd. Michael Harris II to 2nd. | 6-5 NYM |
Top 4 | Francisco Alvarez homers (10) on a fly ball to right center field. Brandon Nimmo scores. | 8-5 NYM |
Top 5 | Mets challenged (tag play), call on the field was overturned: Tommy Pham doubles (5) on a line drive to left fielder Eddie Rosario. Starling Marte scores. | 9-5 NYM |
Bottom 5 | Marcell Ozuna homers (12) on a fly ball to left center field. | 9-6 NYM |
Top 6 | Francisco Alvarez homers (11) on a fly ball to center field. | 10-6 NYM |
Bottom 6 | Eddie Rosario singles on a line drive to center fielder Brandon Nimmo. Austin Riley scores. | 10-7 NYM |
Bottom 8 | Travis d'Arnaud homers (2) on a fly ball to left field. Austin Riley scores. | 10-9 NYM |
Bottom 9 | Orlando Arcia homers (5) on a fly ball to left center field. | 10-10 |
Bottom 10 | Ozzie Albies homers (14) on a fly ball to right field. Sam Hilliard scores. Travis d'Arnaud scores. | 13-10 ATL |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | | R | H | E | LOB |
Mets | 0 | 5 | 1 | 2 | 1 | 1 | 0 | 0 | 0 | 0 | | 10 | 14 | 1 | 9 |
Braves | 3 | 0 | 2 | 0 | 1 | 1 | 0 | 2 | 1 | 3 | | 13 | 19 | 0 | 10 |
Decisions
Division Scoreboard
DET 2 @ PHI 3 - Final
AZ 0 @ WSH 0 - Postponed
Next Braves Game: Fri, Jun 09, 07:20 PM EDT vs. Nationals
Posted: 06/08/2023 10:56:15 PM EDT submitted by
Blooper_Bot to
Braves [link] [comments]
2023.06.09 04:56 NewYorkMetsBot2 POST GAME THREAD: The Mets fell to the Braves by a score of 13-10 - Thu, Jun 08 @ 07:20 PM EDT
Game Status: Game Over - Score: 13-10 Braves
Links & Info
| Mets Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG |
1 | Nimmo - CF | 5 | 2 | 1 | 4 | 1 | 1 | 1 | .283 | .373 | .422 |
2 | Alvarez - DH | 5 | 2 | 2 | 3 | 1 | 3 | 1 | .244 | .299 | .551 |
3 | McNeil - 2B | 6 | 1 | 2 | 0 | 0 | 3 | 2 | .279 | .355 | .345 |
4 | Lindor - SS | 4 | 1 | 2 | 0 | 1 | 0 | 0 | .220 | .296 | .420 |
5 | Baty - 3B | 4 | 1 | 2 | 1 | 1 | 1 | 2 | .239 | .316 | .370 |
6 | Marte, S - RF | 5 | 2 | 3 | 1 | 0 | 1 | 2 | .254 | .314 | .332 |
7 | Pham - LF | 4 | 0 | 1 | 1 | 1 | 2 | 4 | .238 | .328 | .485 |
8 | Narváez - C | 5 | 1 | 1 | 0 | 0 | 2 | 6 | .286 | .333 | .286 |
9 | Vientos - 1B | 5 | 0 | 0 | 0 | 0 | 3 | 7 | .162 | .179 | .243 |
| 1-Canha - 1B | 0 | 0 | 0 | 0 | 0 | 0 | 0 | .238 | .325 | .387 |
| Totals | 43 | 10 | 14 | 10 | 5 | 16 | 25 | | | |
Mets |
1-Ran for Vientos in the 10th. |
BATTING: 2B: Pham (5, Tonkin). HR: Nimmo (5, 2nd inning off Strider, 3 on, 2 out); Alvarez 2 (11, 4th inning off Strider, 1 on, 1 out, 6th inning off Tonkin, 0 on, 1 out). TB: Alvarez 8; Baty 2; Lindor 2; Marte, S 3; McNeil 2; Narváez; Nimmo 4; Pham 2. RBI: Alvarez 3 (23); Baty (17); Marte, S (18); Nimmo 4 (25); Pham (20). 2-out RBI: Nimmo 4. Runners left in scoring position, 2 out: Narváez 2; Vientos 3; McNeil. GIDP: Baty. Team RISP: 4-for-17. Team LOB: 9. |
FIELDING: E: Marte, S (1, fielding). DP: 2 (Lindor-Vientos; McNeil-Vientos). |
| Braves Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG |
1 | Acuña Jr. - RF | 5 | 1 | 2 | 1 | 1 | 0 | 3 | .332 | .406 | .556 |
2 | Olson - 1B | 6 | 0 | 1 | 0 | 0 | 1 | 6 | .231 | .356 | .500 |
| 1-Hilliard - PR | 0 | 1 | 0 | 0 | 0 | 0 | 0 | .246 | .307 | .449 |
3 | Riley, A - 3B | 6 | 3 | 4 | 2 | 0 | 0 | 3 | .281 | .346 | .471 |
4 | d'Arnaud - C | 4 | 4 | 3 | 2 | 2 | 0 | 1 | .303 | .346 | .434 |
5 | Rosario, E - LF | 6 | 0 | 2 | 1 | 0 | 1 | 5 | .253 | .278 | .458 |
6 | Albies - 2B | 5 | 2 | 1 | 3 | 1 | 0 | 4 | .256 | .306 | .487 |
7 | Ozuna - DH | 5 | 1 | 1 | 1 | 0 | 3 | 4 | .234 | .312 | .485 |
8 | Arcia, Or - SS | 5 | 1 | 3 | 2 | 0 | 0 | 0 | .326 | .382 | .486 |
9 | Harris II, M - CF | 4 | 0 | 2 | 0 | 1 | 1 | 1 | .191 | .272 | .305 |
| Totals | 46 | 13 | 19 | 12 | 5 | 6 | 27 | | | |
Braves |
1-Ran for Olson in the 10th. |
BATTING: 2B: Acuña Jr. (18, Verlander); Harris II, M (6, Nogosek). HR: Riley, A (11, 1st inning off Verlander, 1 on, 1 out); Ozuna (12, 5th inning off Nogosek, 0 on, 0 out); d'Arnaud (2, 8th inning off Smith, Dr, 1 on, 1 out); Arcia, Or (5, 9th inning off Robertson, 0 on, 1 out); Albies (14, 10th inning off Hunter, 2 on, 2 out). TB: Acuña Jr. 3; Albies 4; Arcia, Or 6; d'Arnaud 6; Harris II, M 3; Olson; Ozuna 4; Riley, A 7; Rosario, E 2. RBI: Acuña Jr. (34); Albies 3 (42); Arcia, Or 2 (17); d'Arnaud 2 (10); Ozuna (26); Riley, A 2 (32); Rosario, E (26). 2-out RBI: Acuña Jr.; Albies 3; Arcia, Or. Runners left in scoring position, 2 out: Ozuna; Olson 4; Riley, A. GIDP: Acuña Jr.; Albies. Team RISP: 4-for-17. Team LOB: 10. |
FIELDING: DP: (Olson-Arcia, Or-Olson). |
Mets Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
Verlander | 3.0 | 7 | 5 | 4 | 4 | 3 | 1 | 82-45 | 4.85 |
Nogosek | 1.1 | 4 | 1 | 1 | 0 | 0 | 1 | 30-18 | 5.61 |
Brigham (H, 5) | 1.0 | 1 | 1 | 1 | 0 | 0 | 0 | 17-8 | 3.86 |
Raley, B | 1.0 | 2 | 0 | 0 | 0 | 0 | 0 | 17-11 | 2.95 |
Smith, Dr (H, 8) | 1.0 | 2 | 2 | 2 | 0 | 0 | 1 | 11-8 | 4.37 |
Robertson (BS, 2) | 1.2 | 2 | 1 | 1 | 0 | 3 | 1 | 33-21 | 1.98 |
Hunter (L, 0-1) | 0.2 | 1 | 3 | 2 | 1 | 0 | 1 | 15-9 | 6.65 |
Totals | 9.2 | 19 | 13 | 11 | 5 | 6 | 5 | | |
Braves Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
Strider | 4.0 | 8 | 8 | 8 | 2 | 8 | 2 | 87-63 | 3.79 |
Tonkin | 2.0 | 5 | 2 | 2 | 0 | 1 | 1 | 33-23 | 3.81 |
Jiménez, J | 2.0 | 0 | 0 | 0 | 1 | 3 | 0 | 29-17 | 3.98 |
Chavez | 1.0 | 1 | 0 | 0 | 2 | 2 | 0 | 25-12 | 1.67 |
Iglesias, R (W, 2-2) | 1.0 | 0 | 0 | 0 | 0 | 2 | 0 | 9-7 | 2.63 |
Totals | 10.0 | 14 | 10 | 10 | 5 | 16 | 3 | | |
Game Info |
WP: Robertson. |
Pitches-strikes: Verlander 82-45; Nogosek 30-18; Brigham 17-8; Raley, B 17-11; Smith, Dr 11-8; Robertson 33-21; Hunter 15-9; Strider 87-63; Tonkin 33-23; Jiménez, J 29-17; Chavez 25-12; Iglesias, R 9-7. |
Groundouts-flyouts: Verlander 2-1; Nogosek 2-1; Brigham 1-1; Raley, B 0-3; Smith, Dr 2-0; Robertson 0-1; Hunter 0-0; Strider 2-2; Tonkin 2-1; Jiménez, J 1-1; Chavez 0-1; Iglesias, R 0-0. |
Batters faced: Verlander 20; Nogosek 7; Brigham 4; Raley, B 5; Smith, Dr 4; Robertson 7; Hunter 4; Strider 22; Tonkin 10; Jiménez, J 7; Chavez 6; Iglesias, R 3. |
Inherited runners-scored: Brigham 1-0; Raley, B 1-1; Smith, Dr 1-0. |
Umpires: HP: Clint Vondrak. 1B: James Hoye. 2B: D.J. Reyburn. 3B: John Libka. |
Weather: 80 degrees, Partly Cloudy. |
Wind: 11 mph, Out To LF. |
First pitch: 7:21 PM. |
T: 3:33. |
Att: 39,347. |
Venue: Truist Park. |
June 8, 2023 |
Inning | Scoring Play | Score |
Bottom 1 | Austin Riley homers (11) on a fly ball to right field. Ronald Acuna Jr. scores. | 2-0 ATL |
Bottom 1 | Eddie Rosario singles on a line drive to right fielder Starling Marte. Travis d'Arnaud scores. Eddie Rosario to 3rd. Fielding error by right fielder Starling Marte. | 3-0 ATL |
Top 2 | Starling Marte singles on a ground ball to center fielder Michael Harris II. Francisco Lindor scores. Brett Baty to 2nd. | 3-1 ATL |
Top 2 | Brandon Nimmo hits a grand slam (5) to right field. Brett Baty scores. Starling Marte scores. Omar Narvaez scores. | 5-3 NYM |
Top 3 | Brett Baty singles on a line drive to left fielder Eddie Rosario. Jeff McNeil scores. Francisco Lindor to 2nd. | 6-3 NYM |
Bottom 3 | Orlando Arcia singles on a line drive to center fielder Brandon Nimmo. Travis d'Arnaud scores. Ozzie Albies to 3rd. | 6-4 NYM |
Bottom 3 | Ronald Acuna Jr. walks. Ozzie Albies scores. Orlando Arcia to 3rd. Michael Harris II to 2nd. | 6-5 NYM |
Top 4 | Francisco Alvarez homers (10) on a fly ball to right center field. Brandon Nimmo scores. | 8-5 NYM |
Top 5 | Mets challenged (tag play), call on the field was overturned: Tommy Pham doubles (5) on a line drive to left fielder Eddie Rosario. Starling Marte scores. | 9-5 NYM |
Bottom 5 | Marcell Ozuna homers (12) on a fly ball to left center field. | 9-6 NYM |
Top 6 | Francisco Alvarez homers (11) on a fly ball to center field. | 10-6 NYM |
Bottom 6 | Eddie Rosario singles on a line drive to center fielder Brandon Nimmo. Austin Riley scores. | 10-7 NYM |
Bottom 8 | Travis d'Arnaud homers (2) on a fly ball to left field. Austin Riley scores. | 10-9 NYM |
Bottom 9 | Orlando Arcia homers (5) on a fly ball to left center field. | 10-10 |
Bottom 10 | Ozzie Albies homers (14) on a fly ball to right field. Sam Hilliard scores. Travis d'Arnaud scores. | 13-10 ATL |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | | R | H | E | LOB |
Mets | 0 | 5 | 1 | 2 | 1 | 1 | 0 | 0 | 0 | 0 | | 10 | 14 | 1 | 9 |
Braves | 3 | 0 | 2 | 0 | 1 | 1 | 0 | 2 | 1 | 3 | | 13 | 19 | 0 | 10 |
Decisions
Division Scoreboard
DET 2 @ PHI 3 - Final
AZ 0 @ WSH 0 - Postponed
Next Mets Game: Fri, Jun 09, 07:05 PM EDT @ Pirates
Posted: 06/08/2023 10:56:15 PM EDT submitted by
NewYorkMetsBot2 to
NewYorkMets [link] [comments]
2023.06.09 01:00 Blooper_Bot Game Thread: Mets @ Braves - Thu, Jun 08 @ 07:20 PM EDT
Game Status: Game Over - Score: 13-10 Braves
Links & Info
- Current conditions at Truist Park: 80°F - Partly Cloudy - Wind 11 mph, Out To LF
- TV: National: MLBN (out-of-market only), Mets: SNY, Braves: Bally Sports South
- Radio: Mets: Audacy (es), ESPN Deportes 1050 (es), WCBS 880, Braves: 680 AM/93.7 FM The Fan
- MLB Gameday
- Game Graphs
- Savant Gamefeed
| Mets Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG |
1 | Nimmo - CF | 5 | 2 | 1 | 4 | 1 | 1 | 1 | .283 | .373 | .422 |
2 | Alvarez - DH | 5 | 2 | 2 | 3 | 1 | 3 | 1 | .244 | .299 | .551 |
3 | McNeil - 2B | 6 | 1 | 2 | 0 | 0 | 3 | 2 | .279 | .355 | .345 |
4 | Lindor - SS | 4 | 1 | 2 | 0 | 1 | 0 | 0 | .220 | .296 | .420 |
5 | Baty - 3B | 4 | 1 | 2 | 1 | 1 | 1 | 2 | .239 | .316 | .370 |
6 | Marte, S - RF | 5 | 2 | 3 | 1 | 0 | 1 | 2 | .254 | .314 | .332 |
7 | Pham - LF | 4 | 0 | 1 | 1 | 1 | 2 | 4 | .238 | .328 | .485 |
8 | Narváez - C | 5 | 1 | 1 | 0 | 0 | 2 | 6 | .286 | .333 | .286 |
9 | Vientos - 1B | 5 | 0 | 0 | 0 | 0 | 3 | 7 | .162 | .179 | .243 |
| 1-Canha - 1B | 0 | 0 | 0 | 0 | 0 | 0 | 0 | .238 | .325 | .387 |
| Totals | 43 | 10 | 14 | 10 | 5 | 16 | 25 | | | |
Mets |
1-Ran for Vientos in the 10th. |
BATTING: 2B: Pham (5, Tonkin). HR: Nimmo (5, 2nd inning off Strider, 3 on, 2 out); Alvarez 2 (11, 4th inning off Strider, 1 on, 1 out, 6th inning off Tonkin, 0 on, 1 out). TB: Alvarez 8; Baty 2; Lindor 2; Marte, S 3; McNeil 2; Narváez; Nimmo 4; Pham 2. RBI: Alvarez 3 (23); Baty (17); Marte, S (18); Nimmo 4 (25); Pham (20). 2-out RBI: Nimmo 4. Runners left in scoring position, 2 out: Narváez 2; Vientos 3; McNeil. GIDP: Baty. Team RISP: 4-for-17. Team LOB: 9. |
FIELDING: E: Marte, S (1, fielding). DP: 2 (Lindor-Vientos; McNeil-Vientos). |
| Braves Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG |
1 | Acuña Jr. - RF | 5 | 1 | 2 | 1 | 1 | 0 | 3 | .332 | .406 | .556 |
2 | Olson - 1B | 6 | 0 | 1 | 0 | 0 | 1 | 6 | .231 | .356 | .500 |
| 1-Hilliard - PR | 0 | 1 | 0 | 0 | 0 | 0 | 0 | .246 | .307 | .449 |
3 | Riley, A - 3B | 6 | 3 | 4 | 2 | 0 | 0 | 3 | .281 | .346 | .471 |
4 | d'Arnaud - C | 4 | 4 | 3 | 2 | 2 | 0 | 1 | .303 | .346 | .434 |
5 | Rosario, E - LF | 6 | 0 | 2 | 1 | 0 | 1 | 5 | .253 | .278 | .458 |
6 | Albies - 2B | 5 | 2 | 1 | 3 | 1 | 0 | 4 | .256 | .306 | .487 |
7 | Ozuna - DH | 5 | 1 | 1 | 1 | 0 | 3 | 4 | .234 | .312 | .485 |
8 | Arcia, Or - SS | 5 | 1 | 3 | 2 | 0 | 0 | 0 | .326 | .382 | .486 |
9 | Harris II, M - CF | 4 | 0 | 2 | 0 | 1 | 1 | 1 | .191 | .272 | .305 |
| Totals | 46 | 13 | 19 | 12 | 5 | 6 | 27 | | | |
Braves |
1-Ran for Olson in the 10th. |
BATTING: 2B: Acuña Jr. (18, Verlander); Harris II, M (6, Nogosek). HR: Riley, A (11, 1st inning off Verlander, 1 on, 1 out); Ozuna (12, 5th inning off Nogosek, 0 on, 0 out); d'Arnaud (2, 8th inning off Smith, Dr, 1 on, 1 out); Arcia, Or (5, 9th inning off Robertson, 0 on, 1 out); Albies (14, 10th inning off Hunter, 2 on, 2 out). TB: Acuña Jr. 3; Albies 4; Arcia, Or 6; d'Arnaud 6; Harris II, M 3; Olson; Ozuna 4; Riley, A 7; Rosario, E 2. RBI: Acuña Jr. (34); Albies 3 (42); Arcia, Or 2 (17); d'Arnaud 2 (10); Ozuna (26); Riley, A 2 (32); Rosario, E (26). 2-out RBI: Acuña Jr.; Albies 3; Arcia, Or. Runners left in scoring position, 2 out: Ozuna; Olson 4; Riley, A. GIDP: Acuña Jr.; Albies. Team RISP: 4-for-17. Team LOB: 10. |
FIELDING: DP: (Olson-Arcia, Or-Olson). |
Mets Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
Verlander | 3.0 | 7 | 5 | 4 | 4 | 3 | 1 | 82-45 | 4.85 |
Nogosek | 1.1 | 4 | 1 | 1 | 0 | 0 | 1 | 30-18 | 5.61 |
Brigham (H, 5) | 1.0 | 1 | 1 | 1 | 0 | 0 | 0 | 17-8 | 3.86 |
Raley, B | 1.0 | 2 | 0 | 0 | 0 | 0 | 0 | 17-11 | 2.95 |
Smith, Dr (H, 8) | 1.0 | 2 | 2 | 2 | 0 | 0 | 1 | 11-8 | 4.37 |
Robertson (BS, 2) | 1.2 | 2 | 1 | 1 | 0 | 3 | 1 | 33-21 | 1.98 |
Hunter (L, 0-1) | 0.2 | 1 | 3 | 2 | 1 | 0 | 1 | 15-9 | 6.65 |
Totals | 9.2 | 19 | 13 | 11 | 5 | 6 | 5 | | |
Braves Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
Strider | 4.0 | 8 | 8 | 8 | 2 | 8 | 2 | 87-63 | 3.79 |
Tonkin | 2.0 | 5 | 2 | 2 | 0 | 1 | 1 | 33-23 | 3.81 |
Jiménez, J | 2.0 | 0 | 0 | 0 | 1 | 3 | 0 | 29-17 | 3.98 |
Chavez | 1.0 | 1 | 0 | 0 | 2 | 2 | 0 | 25-12 | 1.67 |
Iglesias, R (W, 2-2) | 1.0 | 0 | 0 | 0 | 0 | 2 | 0 | 9-7 | 2.63 |
Totals | 10.0 | 14 | 10 | 10 | 5 | 16 | 3 | | |
Game Info |
WP: Robertson. |
Pitches-strikes: Verlander 82-45; Nogosek 30-18; Brigham 17-8; Raley, B 17-11; Smith, Dr 11-8; Robertson 33-21; Hunter 15-9; Strider 87-63; Tonkin 33-23; Jiménez, J 29-17; Chavez 25-12; Iglesias, R 9-7. |
Groundouts-flyouts: Verlander 2-1; Nogosek 2-1; Brigham 1-1; Raley, B 0-3; Smith, Dr 2-0; Robertson 0-1; Hunter 0-0; Strider 2-2; Tonkin 2-1; Jiménez, J 1-1; Chavez 0-1; Iglesias, R 0-0. |
Batters faced: Verlander 20; Nogosek 7; Brigham 4; Raley, B 5; Smith, Dr 4; Robertson 7; Hunter 4; Strider 22; Tonkin 10; Jiménez, J 7; Chavez 6; Iglesias, R 3. |
Inherited runners-scored: Brigham 1-0; Raley, B 1-1; Smith, Dr 1-0. |
Umpires: HP: Clint Vondrak. 1B: James Hoye. 2B: D.J. Reyburn. 3B: John Libka. |
Weather: 80 degrees, Partly Cloudy. |
Wind: 11 mph, Out To LF. |
First pitch: 7:21 PM. |
T: 3:33. |
Att: 39,347. |
Venue: Truist Park. |
June 8, 2023 |
Inning | Scoring Play | Score |
Bottom 1 | Austin Riley homers (11) on a fly ball to right field. Ronald Acuna Jr. scores. | 2-0 ATL |
Bottom 1 | Eddie Rosario singles on a line drive to right fielder Starling Marte. Travis d'Arnaud scores. Eddie Rosario to 3rd. Fielding error by right fielder Starling Marte. | 3-0 ATL |
Top 2 | Starling Marte singles on a ground ball to center fielder Michael Harris II. Francisco Lindor scores. Brett Baty to 2nd. | 3-1 ATL |
Top 2 | Brandon Nimmo hits a grand slam (5) to right field. Brett Baty scores. Starling Marte scores. Omar Narvaez scores. | 5-3 NYM |
Top 3 | Brett Baty singles on a line drive to left fielder Eddie Rosario. Jeff McNeil scores. Francisco Lindor to 2nd. | 6-3 NYM |
Bottom 3 | Orlando Arcia singles on a line drive to center fielder Brandon Nimmo. Travis d'Arnaud scores. Ozzie Albies to 3rd. | 6-4 NYM |
Bottom 3 | Ronald Acuna Jr. walks. Ozzie Albies scores. Orlando Arcia to 3rd. Michael Harris II to 2nd. | 6-5 NYM |
Top 4 | Francisco Alvarez homers (10) on a fly ball to right center field. Brandon Nimmo scores. | 8-5 NYM |
Top 5 | Mets challenged (tag play), call on the field was overturned: Tommy Pham doubles (5) on a line drive to left fielder Eddie Rosario. Starling Marte scores. | 9-5 NYM |
Bottom 5 | Marcell Ozuna homers (12) on a fly ball to left center field. | 9-6 NYM |
Top 6 | Francisco Alvarez homers (11) on a fly ball to center field. | 10-6 NYM |
Bottom 6 | Eddie Rosario singles on a line drive to center fielder Brandon Nimmo. Austin Riley scores. | 10-7 NYM |
Bottom 8 | Travis d'Arnaud homers (2) on a fly ball to left field. Austin Riley scores. | 10-9 NYM |
Bottom 9 | Orlando Arcia homers (5) on a fly ball to left center field. | 10-10 |
Bottom 10 | Ozzie Albies homers (14) on a fly ball to right field. Sam Hilliard scores. Travis d'Arnaud scores. | 13-10 ATL |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | | R | H | E | LOB |
Mets | 0 | 5 | 1 | 2 | 1 | 1 | 0 | 0 | 0 | 0 | | 10 | 14 | 1 | 9 |
Braves | 3 | 0 | 2 | 0 | 1 | 1 | 0 | 2 | 1 | 3 | | 13 | 19 | 0 | 10 |
Decisions
Division Scoreboard
DET 2 @ PHI 3 - Final
AZ 0 @ WSH 0 - Postponed
Last Updated: 06/08/2023 10:55:32 PM EDT submitted by
Blooper_Bot to
Braves [link] [comments]
2023.06.09 00:20 NewYorkMetsBot2 GAME THREAD: Mets @ Braves - Thu, Jun 08 @ 07:20 PM EDT
Game Status: Game Over - Score: 13-10 Braves
Links & Info
- Current conditions at Truist Park: 80°F - Partly Cloudy - Wind 11 mph, Out To LF
- TV: National: MLBN (out-of-market only), Mets: SNY, Braves: Bally Sports South
- Radio: Mets: Audacy (es), ESPN Deportes 1050 (es), WCBS 880, Braves: 680 AM/93.7 FM The Fan
- MLB Gameday
- Game Graphs
- Savant Gamefeed
| Mets Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG |
1 | Nimmo - CF | 5 | 2 | 1 | 4 | 1 | 1 | 1 | .283 | .373 | .422 |
2 | Alvarez - DH | 5 | 2 | 2 | 3 | 1 | 3 | 1 | .244 | .299 | .551 |
3 | McNeil - 2B | 6 | 1 | 2 | 0 | 0 | 3 | 2 | .279 | .355 | .345 |
4 | Lindor - SS | 4 | 1 | 2 | 0 | 1 | 0 | 0 | .220 | .296 | .420 |
5 | Baty - 3B | 4 | 1 | 2 | 1 | 1 | 1 | 2 | .239 | .316 | .370 |
6 | Marte, S - RF | 5 | 2 | 3 | 1 | 0 | 1 | 2 | .254 | .314 | .332 |
7 | Pham - LF | 4 | 0 | 1 | 1 | 1 | 2 | 4 | .238 | .328 | .485 |
8 | Narváez - C | 5 | 1 | 1 | 0 | 0 | 2 | 6 | .286 | .333 | .286 |
9 | Vientos - 1B | 5 | 0 | 0 | 0 | 0 | 3 | 7 | .162 | .179 | .243 |
| 1-Canha - 1B | 0 | 0 | 0 | 0 | 0 | 0 | 0 | .238 | .325 | .387 |
| Totals | 43 | 10 | 14 | 10 | 5 | 16 | 25 | | | |
Mets |
1-Ran for Vientos in the 10th. |
BATTING: 2B: Pham (5, Tonkin). HR: Nimmo (5, 2nd inning off Strider, 3 on, 2 out); Alvarez 2 (11, 4th inning off Strider, 1 on, 1 out, 6th inning off Tonkin, 0 on, 1 out). TB: Alvarez 8; Baty 2; Lindor 2; Marte, S 3; McNeil 2; Narváez; Nimmo 4; Pham 2. RBI: Alvarez 3 (23); Baty (17); Marte, S (18); Nimmo 4 (25); Pham (20). 2-out RBI: Nimmo 4. Runners left in scoring position, 2 out: Narváez 2; Vientos 3; McNeil. GIDP: Baty. Team RISP: 4-for-17. Team LOB: 9. |
FIELDING: E: Marte, S (1, fielding). DP: 2 (Lindor-Vientos; McNeil-Vientos). |
| Braves Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG |
1 | Acuña Jr. - RF | 5 | 1 | 2 | 1 | 1 | 0 | 3 | .332 | .406 | .556 |
2 | Olson - 1B | 6 | 0 | 1 | 0 | 0 | 1 | 6 | .231 | .356 | .500 |
| 1-Hilliard - PR | 0 | 1 | 0 | 0 | 0 | 0 | 0 | .246 | .307 | .449 |
3 | Riley, A - 3B | 6 | 3 | 4 | 2 | 0 | 0 | 3 | .281 | .346 | .471 |
4 | d'Arnaud - C | 4 | 4 | 3 | 2 | 2 | 0 | 1 | .303 | .346 | .434 |
5 | Rosario, E - LF | 6 | 0 | 2 | 1 | 0 | 1 | 5 | .253 | .278 | .458 |
6 | Albies - 2B | 5 | 2 | 1 | 3 | 1 | 0 | 4 | .256 | .306 | .487 |
7 | Ozuna - DH | 5 | 1 | 1 | 1 | 0 | 3 | 4 | .234 | .312 | .485 |
8 | Arcia, Or - SS | 5 | 1 | 3 | 2 | 0 | 0 | 0 | .326 | .382 | .486 |
9 | Harris II, M - CF | 4 | 0 | 2 | 0 | 1 | 1 | 1 | .191 | .272 | .305 |
| Totals | 46 | 13 | 19 | 12 | 5 | 6 | 27 | | | |
Braves |
1-Ran for Olson in the 10th. |
BATTING: 2B: Acuña Jr. (18, Verlander); Harris II, M (6, Nogosek). HR: Riley, A (11, 1st inning off Verlander, 1 on, 1 out); Ozuna (12, 5th inning off Nogosek, 0 on, 0 out); d'Arnaud (2, 8th inning off Smith, Dr, 1 on, 1 out); Arcia, Or (5, 9th inning off Robertson, 0 on, 1 out); Albies (14, 10th inning off Hunter, 2 on, 2 out). TB: Acuña Jr. 3; Albies 4; Arcia, Or 6; d'Arnaud 6; Harris II, M 3; Olson; Ozuna 4; Riley, A 7; Rosario, E 2. RBI: Acuña Jr. (34); Albies 3 (42); Arcia, Or 2 (17); d'Arnaud 2 (10); Ozuna (26); Riley, A 2 (32); Rosario, E (26). 2-out RBI: Acuña Jr.; Albies 3; Arcia, Or. Runners left in scoring position, 2 out: Ozuna; Olson 4; Riley, A. GIDP: Acuña Jr.; Albies. Team RISP: 4-for-17. Team LOB: 10. |
FIELDING: DP: (Olson-Arcia, Or-Olson). |
Mets Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
Verlander | 3.0 | 7 | 5 | 4 | 4 | 3 | 1 | 82-45 | 4.85 |
Nogosek | 1.1 | 4 | 1 | 1 | 0 | 0 | 1 | 30-18 | 5.61 |
Brigham (H, 5) | 1.0 | 1 | 1 | 1 | 0 | 0 | 0 | 17-8 | 3.86 |
Raley, B | 1.0 | 2 | 0 | 0 | 0 | 0 | 0 | 17-11 | 2.95 |
Smith, Dr (H, 8) | 1.0 | 2 | 2 | 2 | 0 | 0 | 1 | 11-8 | 4.37 |
Robertson (BS, 2) | 1.2 | 2 | 1 | 1 | 0 | 3 | 1 | 33-21 | 1.98 |
Hunter (L, 0-1) | 0.2 | 1 | 3 | 2 | 1 | 0 | 1 | 15-9 | 6.65 |
Totals | 9.2 | 19 | 13 | 11 | 5 | 6 | 5 | | |
Braves Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
Strider | 4.0 | 8 | 8 | 8 | 2 | 8 | 2 | 87-63 | 3.79 |
Tonkin | 2.0 | 5 | 2 | 2 | 0 | 1 | 1 | 33-23 | 3.81 |
Jiménez, J | 2.0 | 0 | 0 | 0 | 1 | 3 | 0 | 29-17 | 3.98 |
Chavez | 1.0 | 1 | 0 | 0 | 2 | 2 | 0 | 25-12 | 1.67 |
Iglesias, R (W, 2-2) | 1.0 | 0 | 0 | 0 | 0 | 2 | 0 | 9-7 | 2.63 |
Totals | 10.0 | 14 | 10 | 10 | 5 | 16 | 3 | | |
Game Info |
WP: Robertson. |
Pitches-strikes: Verlander 82-45; Nogosek 30-18; Brigham 17-8; Raley, B 17-11; Smith, Dr 11-8; Robertson 33-21; Hunter 15-9; Strider 87-63; Tonkin 33-23; Jiménez, J 29-17; Chavez 25-12; Iglesias, R 9-7. |
Groundouts-flyouts: Verlander 2-1; Nogosek 2-1; Brigham 1-1; Raley, B 0-3; Smith, Dr 2-0; Robertson 0-1; Hunter 0-0; Strider 2-2; Tonkin 2-1; Jiménez, J 1-1; Chavez 0-1; Iglesias, R 0-0. |
Batters faced: Verlander 20; Nogosek 7; Brigham 4; Raley, B 5; Smith, Dr 4; Robertson 7; Hunter 4; Strider 22; Tonkin 10; Jiménez, J 7; Chavez 6; Iglesias, R 3. |
Inherited runners-scored: Brigham 1-0; Raley, B 1-1; Smith, Dr 1-0. |
Umpires: HP: Clint Vondrak. 1B: James Hoye. 2B: D.J. Reyburn. 3B: John Libka. |
Weather: 80 degrees, Partly Cloudy. |
Wind: 11 mph, Out To LF. |
First pitch: 7:21 PM. |
T: 3:33. |
Att: 39,347. |
Venue: Truist Park. |
June 8, 2023 |
Inning | Scoring Play | Score |
Bottom 1 | Austin Riley homers (11) on a fly ball to right field. Ronald Acuna Jr. scores. | 2-0 ATL |
Bottom 1 | Eddie Rosario singles on a line drive to right fielder Starling Marte. Travis d'Arnaud scores. Eddie Rosario to 3rd. Fielding error by right fielder Starling Marte. | 3-0 ATL |
Top 2 | Starling Marte singles on a ground ball to center fielder Michael Harris II. Francisco Lindor scores. Brett Baty to 2nd. | 3-1 ATL |
Top 2 | Brandon Nimmo hits a grand slam (5) to right field. Brett Baty scores. Starling Marte scores. Omar Narvaez scores. | 5-3 NYM |
Top 3 | Brett Baty singles on a line drive to left fielder Eddie Rosario. Jeff McNeil scores. Francisco Lindor to 2nd. | 6-3 NYM |
Bottom 3 | Orlando Arcia singles on a line drive to center fielder Brandon Nimmo. Travis d'Arnaud scores. Ozzie Albies to 3rd. | 6-4 NYM |
Bottom 3 | Ronald Acuna Jr. walks. Ozzie Albies scores. Orlando Arcia to 3rd. Michael Harris II to 2nd. | 6-5 NYM |
Top 4 | Francisco Alvarez homers (10) on a fly ball to right center field. Brandon Nimmo scores. | 8-5 NYM |
Top 5 | Mets challenged (tag play), call on the field was overturned: Tommy Pham doubles (5) on a line drive to left fielder Eddie Rosario. Starling Marte scores. | 9-5 NYM |
Bottom 5 | Marcell Ozuna homers (12) on a fly ball to left center field. | 9-6 NYM |
Top 6 | Francisco Alvarez homers (11) on a fly ball to center field. | 10-6 NYM |
Bottom 6 | Eddie Rosario singles on a line drive to center fielder Brandon Nimmo. Austin Riley scores. | 10-7 NYM |
Bottom 8 | Travis d'Arnaud homers (2) on a fly ball to left field. Austin Riley scores. | 10-9 NYM |
Bottom 9 | Orlando Arcia homers (5) on a fly ball to left center field. | 10-10 |
Bottom 10 | Ozzie Albies homers (14) on a fly ball to right field. Sam Hilliard scores. Travis d'Arnaud scores. | 13-10 ATL |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | | R | H | E | LOB |
Mets | 0 | 5 | 1 | 2 | 1 | 1 | 0 | 0 | 0 | 0 | | 10 | 14 | 1 | 9 |
Braves | 3 | 0 | 2 | 0 | 1 | 1 | 0 | 2 | 1 | 3 | | 13 | 19 | 0 | 10 |
Decisions
Division Scoreboard
DET 2 @ PHI 3 - Final
AZ 0 @ WSH 0 - Postponed
Last Updated: 06/08/2023 10:55:32 PM EDT submitted by
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2023.06.08 23:28 Xovzi The Problem with Saves
| You think by now capcon would add the option to delete a save slot, but no. So this is the closest I could get to easing my ocd. submitted by Xovzi to residentevil [link] [comments] |
2023.06.08 20:38 Equivalent-Coat8499 Game Bug on Ps4
Anyone who had the same problem, please reply
Today i was playing cotw when i pressed close app and the hunter was deleted. So i downloaded it back again and when i started playing i realised there was no trophy Lodge option and all my dlcs didn't work even tho it said that they were downloaded it anyone knows how to fix this please tell me how
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2023.06.08 17:22 JasonCrystal Another thispersondoesnotexist.com Horror Story (Don't mind the website owner name)
I remember that night like it was yesterday, even though it happened nearly a decade ago. The memory is etched in my mind, haunting me with its chilling details. It was a turning point in my life, a moment of sheer terror that would forever change my perception of reality.
At the age of 19, I had already completed high school and college. Eager to continue my education, I made the bold decision to apply to the prestigious Oxford University. While waiting for my car to be fixed at the auto-garage, I decided to call an Uber to take me home. Little did I know that this seemingly innocent decision would set in motion a series of events that would lead me down a dark and disturbing path.
As I settled into the back seat of the Uber, the driver struck up a conversation. He seemed friendly, his voice filled with an air of curiosity. We chatted about various topics, and then he mentioned a website called "
thispersondoesnotexist.com." He explained that it was a site generated by artificial intelligence that created images of people who didn't actually exist. Intrigued, I listened intently as he went on, but he ended his explanation with a warning: "Do not refresh the page."
Later that evening, back in the comfort of my home, curiosity got the better of me. I couldn't resist the urge to visit the website and see for myself what it was all about. With a mixture of excitement and trepidation, I clicked on the link. The first image appeared—a middle-aged man with glasses and piercing green eyes. It was uncanny how realistic the face looked, despite its nonexistent nature.
My heart raced as I contemplated the forbidden act of refreshing the page. What if there was something more? What if breaking the rule led to an even greater mystery? Succumbing to my overwhelming curiosity, I took a deep breath and hit the refresh button.
To my relief, nothing happened at first. Another face appeared on the screen, but it seemed no different from the previous one. I repeated the action, refreshing the page over and over, desperately searching for some hidden meaning or revelation. Hours passed, and I began to grow weary, on the verge of giving up.
And then, it appeared. I froze, my breath catching in my throat. The face that stared back at me from the screen was mine—my own face, but twisted and distorted in a nightmarish manner. Panic coursed through my veins as I slammed the laptop shut, unable to comprehend the horrifying sight that had materialized before me.
Six months later, on a cold and moonlit night, I found myself in another Uber. As I got into the car, I immediately recognized the driver—it was the same one from that fateful encounter. This time, however, he remained silent, not uttering a single word. An ominous silence filled the air, suffocating any attempt at conversation.
To my horror, the driver didn't follow the familiar route to the university. Instead, he drove deep into the heart of a dense forest, taking me to a secluded wooden cabin. It was 10 PM, and an eerie stillness enveloped the surroundings. Fear gripped my soul as the driver brandished a knife, forcing me out of the car and into the foreboding cabin.
Inside, there was only one piece of furniture—a table with a computer resting upon it. It was an ancient relic, a computer straight out of the 2000s or 90s. I couldn't comprehend how it could possibly be functioning. But what shocked me even more was what was displayed on the screen—
thispersondoesnotexist.com.
The image before me was beyond disturbing—it was a grotesque and nightmarish version of the Uber driver's face. A wave of terror washed over me as I turned to confront the driver, only to find him vanished into thin air. Panic consumed me as I stumbled out of the cabin, desperate to escape this nightmare.
In a state of shock and disbelief, I contacted the police, desperately recounting the events that had transpired. But my pleas fell on deaf ears. The police dismissed my story as the ravings of a disturbed mind. However, fate was on my side that night. I had managed to remember the driver's license plate, and through that small piece of information, the truth began to unravel.
The car, it turned out, belonged to John Darrenson—the owner of the website, who had died in a car accident five years prior. The cabin, once a hunter's lodge, had become his final resting place. I was left dumbfounded, grappling with the inexplicable horrors that had unfolded in my life.
That night, I vowed never to delve into the realms of the unknown again. The terror and danger that had befallen me were too great a burden to bear. The incident haunted my dreams for years to come, a constant reminder of the fine line between curiosity and the darkness that lurks beneath the surface of our existence.
submitted by
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2023.06.08 16:02 FelicitySmoak_ Song Of The Day Discussion : "They Don't Care About Us"
| "They Don't Care About Us" April 16, 1996 - 5th single from HIStory: Past, Present and Future, Book I Brazil Prison Written & produced by Michael Jackson "They Don't Care About Us" is a protest song and remains one of the most controversial pieces Jackson ever composed. In the US, media scrutiny surrounding allegations of antisemitic lyrics were the catalyst for Jackson issuing multiple clarifications, an apology, defense from director Spike Lee and re-releasing the song with a new vocal featuring altered lyrics. He countered allegations of antisemitism, arguing that reviews had misinterpreted the context of the song, either unintentionally or deliberately. https://i.redd.it/ijp8iir5nm4b1.gif The song begins with a group of children singing the chorus, "All I wanna say is that they don't really care about us". In between the chorus lines, one child chants, "Don't worry what people say, we know the truth", after which another child says, "Enough is enough of this garbage!" On June 15, 1995, a day before the release of HIStory, The New York Times reported that "They Don't Care About Us" contained racist and anti-Semitic content. The publication highlighted the lyrics, "Jew me, sue me, everybody do me/ Kick me, kike me, don't you black or white me."Jackson responded directly to the publication, stating: "The idea that these lyrics could be deemed objectionable is extremely hurtful to me, and misleading. The song in fact is about the pain of prejudice and hate and is a way to draw attention to social and political problems. I am the voice of the accused and the attacked. I am the voice of everyone. I am the skinhead, I am the Jew, I am the black man, I am the white man. I am not the one who was attacking. It is about the injustices to young people and how the system can wrongfully accuse them. I am angry and outraged that I could be so misinterpreted." https://i.redd.it/x8nqef2qnm4b1.gif When questioned further about the lyrics on the ABC News program Prime Time Live, Jackson stated: "It's not anti-Semitic because I'm not a racist person ... I could never be a racist. I love all races." He also said that some of his closest employees and friends were Jewish. That same day, Jackson received support from his manager and record label, who described the lyrics as "brilliant", that they were about opposition to prejudice and taken out of context.The following day, two leading members of the Jewish community stated that Jackson's attempt to make a song critical of discrimination had backfired. They expressed the opinion that the lyrics used were unsuitable for a teenage audience that might not understand the song's context, adding that the song was too ambiguous for some listeners to understand. They accepted that Jackson meant well and suggested that the entertainer write an explanation in the album booklet https://preview.redd.it/oetp490tnm4b1.jpg?width=500&format=pjpg&auto=webp&s=f65ec21458fa37e4b723a63d1018c9276052a05c On June 17, Michael issued another public apology for his choice of words. He promised that future copies of the album would include an apology. By this point, however, two million copies of the record had already been shipped. The singer concluded: "I just want you all to know how strongly I am committed to tolerance, peace and love, and I apologize to anyone who might have been hurt." The next day, in his review of HIStory, Jon Pareles of The New York Times alleged, "In ... 'They Don't Care About Us', he gives the lie to his entire catalog of brotherhood anthems with a burst of anti-Semitism" On June 21, Patrick Macdonald of The Seattle Times criticized Jackson, stating, "He may have lived a sheltered life, but there really is no excuse for using terms like 'Jew me' and 'kike' in a pop song, unless you make it clear you are denouncing such terms, and do so in an artful way" Two days later, Jackson decided, despite the cost incurred, he would return to the studio and alter the offending wording on future copies of the album; "Jew me" and "Kike me" would be substituted with "do me" and "strike me". The music video and some copies of the album still carry the original words, but with loud, abstract noises partially drowning them out. He reiterated his acceptance that the song was offensive to some. Spike Lee defended Jackson's use of the word, by mentioning the double standard from the media: "While The New York Times asserted the use of racial slurs in 'They Don't Care About Us', they were silent on other racial slurs in the album. The Notorious B.I.G. says 'ni**a' on "This Time Around," another song on the HIStory album, but it did not attract media attention, as well as, many years before, use in lyricof the words 'ni**er' by John Lennon" https://preview.redd.it/nd9nagivnm4b1.jpg?width=214&format=pjpg&auto=webp&s=57101678c82de8ddd03c836645a9161ea3b13956 This song gained renewed attention and relevance due to its use during Black Lives Matter protests in 2014 and 2015, and again in 2020. https://i.redd.it/npwchexwnm4b1.gif Commercially, it became a top ten hit in European countries and #1 in the Czech Republic, Germany, Hungary and Italy. In the UK, "They Don't Care About Us" peaked at #4 on the UK Singles Chart and stayed on the chart for three months. The song found particular success in the rest of Europe, peaking within the top ten in all countries, except in Spain, where it peaked at #11 and remained in the chart for just one week. European highlights came in Austria, Switzerland, France, Belgium and Sweden, where the song became a top five hit and stayed in each country's respective charts for a minimum of 21 weeks. It reached the top of the charts for three weeks in Germany and stayed a full 30 weeks in the survey, marking the longest consecutive chart run of a Michael Jackson song on the German chart The lyrical controversy surrounding "They Don't Care About Us" brought partial commercial disappointment in the US. It peaked at #30 on the US Billboard Hot 100 chart, falling short of the record breaking success of the two previous singles, "Scream/Childhood" and "You Are Not Alone", yet the song peaked at #10 on the US Billboard Hot R&B Singles chart. https://preview.redd.it/q4e1jsl0om4b1.jpg?width=300&format=pjpg&auto=webp&s=34ddb440a97f60287deeca52e48fdfcc3113c1cc Larry Flick from Billboard noted that the song's much-documented offending words were obscured by sound effects. He wrote, "With or without those words, this song comes across as less an intended indictment of the world's oppressive forces and more as lightly shrouded ramblings of personal paranoia. There is nothing wrong with an artist pouring personal experience into a song, of course, but the range of emotion displayed in Jackson's snarling vocal would be far more affecting within a more direct lyrical context." A reviewer from Music Week rated "They Don't Care About Us" four out of five, adding, "With echoes of Bad, Jackson's next single from HIStory sees him in tougher mode, with some real raucous guitar backing his soaring vocals." The magazine's Alan Jones described it as "a slim, sylph-like tirade, economical and angry." He concluded, "The quality of the song is there however, and Jacko's on a roll. Number one?" Jim Farber of New York Daily News said that Jackson "snarled" while singing, that the song "clicked" and has an "original clattering rhythm". https://preview.redd.it/dafxj5d2om4b1.jpg?width=267&format=pjpg&auto=webp&s=8482d8beb3c3f6bc135e201eac3dd283ef5d5d2f Jon Pareles from The New York Times stated that Jackson was calling himself "a victim of police brutality" and a "victim of hate". He continued, "A listener might wonder just who 'Us' is supposed to be ... To make the songs lodge in the ear, Jackson uses elementary singsong melodies – a 'nyah, nyah' two-note motif in 'They Don't Care About Us' ... and he comes up with all kinds of surprises in the arrangements". James Hunter of Rolling Stone magazine noted that, musically, Jackson was no longer trying to hide any eccentricities he had and added that, with "They Don't Care About Us", the pop musician sounded more embattled than ever. The review of HIStory in The Washington Times noted of "They Don't Care About Us": "[it] follows fast, inviting more pathos – and more controversy. With haunting clapping and a police scanner in the background". The Sacramento Bee described it as a "looped reggae-lite dance beat". "They Don't Care About Us" was accompanied by two music videos directed by Lee. The first was shot in two locations in Brazil: in Pelourinho, the historic city center of Salvador; and in Santa Marta, a favela of Rio de Janeiro.State authorities tried to ban production over fears the video would damage their image, the area and prospects of Rio de Janeiro staging the 2004 Olympics. Still, the residents of the area were happy to see Michael, hoping their problems would be made visible to a wider audience. The second video was shot in a prison and contained video footage of multiple references to human rights abuses Producing the first music video for "They Don't Care About Us" proved to be a difficult task. State authorities unsuccessfully tried to ban him from filming in Salvador (Pelourinho) and in Rio de Janeiro. Officials in the state of Rio feared images of poverty might affect tourism and accused Jackson of exploiting the poor. Ronaldo Cezar Coelho, the state secretary for Industry, Commerce and Tourism, demanded editing rights over the finished product, stating, "I don't see why we should have to facilitate films that will contribute nothing to all our efforts to rehabilitate Rio's image". Some were concerned that scenes of poverty and human rights abuses would affect their chances of hosting the Olympics in 2004. Others supported Jackson's wish to highlight the problems of the region, arguing that the government were embarrassed by their own failings. https://i.redd.it/8epcs755om4b1.gif https://i.redd.it/kfiguhk6om4b1.gif A judge banned all filming but this ruling was overturned by an injunction. Although officials were angry, the residents were not and Jackson was surrounded by crowds of enthusiastic onlookers during filming. One woman managed to push through security to hug Jackson who continued dancing while hugging her. https://i.redd.it/gkddpl99om4b1.gif https://preview.redd.it/4wnozmwjom4b1.jpg?width=2208&format=pjpg&auto=webp&s=afcfc137679ec3fecad44dba52b6ea97400acd4c Another woman appeared and hugged him from behind. He then fell to the ground as police pulled the two women off him and escorted them away. After the director helped Jackson get up off the street, he continued to sing and dance. This incident made it into the music video. https://i.redd.it/pzgq8lryom4b1.gif 1,500 policemen and 50 residents acting as security guards effectively sealed off the Santa Marta favela. Some residents and officials found it offensive that Jackson's production team had negotiated with drug dealers in order to gain permission to film in one of the city's shantytowns. https://i.redd.it/vcw5555pom4b1.gif https://i.redd.it/z8m38tbqom4b1.gif The music video was directed by Spike Lee. Asked why he chose Lee to direct the video, Jackson responded: "'They Don't Care About Us' has an edge, and Spike Lee had approached me. It's a public awareness song and that's what he is all about. It's a protest kind of song ... and I think he was perfect for it" Jackson also collaborated with 200 members of the cultural group Olodum, who "swayed to the heavy beat of Salvador's 'samba-reggae' music". The media interest surrounding the music video exposed Olodum to 140 countries around the world, bringing them worldwide fame and increased credibility in Brazil. At the beginning of the video, a Brazilian woman says, "Michael, eles não ligam pra gente" (Portuguese for "Michael, they don't care about us"), recorded by Angélica Vieira, producer of Manhattan Connection https://i.redd.it/57hk8vw2pm4b1.gif Speaking of the music video, in The New Brazilian Cinema, Lúcia Nagib observed: "When Michael Jackson decided to shoot his new music video in a favela of Rio de Janeiro ... he used the favela people as extras in a visual super-spectacle ... All the while there is a vaguely political appeal in there ... The interesting aspect of Michael Jackson's strategy is the efficiency with which it gives visibility to poverty and social problems in countries like Brazil without resorting to traditional political discourse. The problematic aspect is that it does not entail a real intervention in that poverty" In 2009, Billboard described the area as "now a model for social development" and claimed that Jackson's influence was partially responsible for this improvement https://i.redd.it/e24zlo16pm4b1.gif As of April 2023, the music video has received over 1 billion views. It became Jackson's second music video (after "Billie Jean") to achieve this feat, Making Jackson the first male solo artist from the 20th century to have two music videos achieve one billion views. For the first time in his career, Michael made a second music video for a single. This second version was filmed in a prison with cell mates; in the video Jackson is seen handcuffed. It also contains real footage of police attacking African Americans (including the beating of Rodney King), the military crackdown of the protests in the Tiananmen Square, the Ku Klux Klan, war crimes, genocide, execution, martial law, and other human rights abuses. This version is rarely to never played on television and has less than a tenth of the views of the Rio video on YouTube. https://i.redd.it/q70h3sa9pm4b1.gif The first music video of the song appears on the box set Visionary: The Video Singles, as well as on the video albums HIStory on Film, Volume II. The prison version is included on Vision https://i.redd.it/wds62wngpm4b1.gif In 2020, Spike Lee put together a third music video that incorporates pieces of both the Brazil and prison versions, as well as footage from various Black Lives Matter protests occurring around the world at that time. "They Don't Care About Us" was only performed as part of the opening medley for the HIStory World Tour, along with "Scream" and "In the Closet". The segment for "They Don't Care About Us" began with a short, military-style dance sequence and contained an excerpt of "HIStory". A short unedited video clip released after Jackson's death of the June 23, 2009 rehearsal for the This Is It concert series shows him performing the song as the main song in a medley with parts of "HIStory," as well as "Why You Wanna Trip On Me" and "She Drives Me Wild" from Dangerous. https://preview.redd.it/aaipon8lpm4b1.jpg?width=736&format=pjpg&auto=webp&s=b37576b29a2f6b1f25dd46b3f7fce96a8046a9a7 "They Don't Care About Us" was remixed with parts of songs such as "Privacy" (from the album Invincible) and "Tabloid Junkie" (from HIStory), and released on the Immortal album, in November 2011. The song was covered by the band Beast in Black as a bonus track on their 2021 album Dark Connection It has been sampled in 31 songs, including: "Shittin' on the World" (1996) by Dr. Dre feat. Mel-Man, Hands-On and D-Ruff "They Don't Care" (2010) by Meek Mill and DJ Drama "Bad Kids" (2011) by Lady Gaga "This Time"(2020) by A Boogie Wit Da Hoodie https://preview.redd.it/wtm5w0vmpm4b1.jpg?width=329&format=pjpg&auto=webp&s=f3b26039b8ae539118fc548526060cf6c688251e submitted by FelicitySmoak_ to MichaelJackson [link] [comments] |
2023.06.08 12:16 TheGeekyZoologist Jurassic World: The Hegemony of Biosyn (JWD rewrite) - Act IV (1/2)
Acts I to III are available in my previous posts. This act is the longest of all and thus, I've been forced to divide it into two posts. Make sure you're comfortable. Enjoy your read!
Act IV: The Clouds Burst (1/2)
Maisie's evasion
While Ramsay is secretly covering them in the control room, Wu and Theo enters Katia Lesser's lab and with Rod Drummond's unexpected help (he's tired of working for Biosyn and intend to get out of the valley), they neutralize the scientist and frees Maisie from her cell. They then cross the other secret labs within Biosyn's Citadel and we several interesting elements:
- Dissected animals are seen in one of the labs while others are suffering medical experiments.
- In one of the sections, there are ten rooms. Nine of them are empty and in the tenth one, there are nothing but locusts, which surprise Theo. However, Drummond points out they don't exactly look like ordinary locusts (they're only slightly bigger than modern locusts. They could even be portrayed by real locusts (a bit enlarged by visual tricks) if this was a film) and noticing Wu's guilty look, the two men and Maisie realize he had a role in their creation). But he doesn't have the time to give explanations about those locusts.
- Another room has a window which overlooks a large dark bunker-like hall. In its darkness, they glimpse the shape of a large theropod with raised dorsal spines and crocodile-like scutes but when he sees the creature a bit more clearly, Drummond says something like "Those idiots made their cheap Godzilla knockoff!", recognizing the creature from the short film he mentioned to Wu in the Drinking Confession scene. He calls the mysterious theropod an "Ugly bastard" and a perversion of real dinosaurs.
After the labs, they head for the metro station just as planned but due to his lame leg (in TRQ, it was pierced by one of the Indoraptor's claws), Wu can't go with them and decides to stay in order to win some time for them. He and Maisie have a last look/exchange, with the teenager finally showing Wu some genuine respect and gratitude. Wu gives Theo a flash drive, urging him to send its content to Guillaume Vuillier of the WDMC as it contains the evidences of a scourge Biosyn intend to release soon. They separate, with Wu going in the opposite direction.
While the guards are chasing Wu, Maisie, Theo and Rod enter the metro and picks one of the stations on the eastern side of Auronzo (actually one of the observation towers). The metro leave the Citadel, following the valley loop. However, the metro system was badly designed and it can only follow the loop in a clockwise direction, forcing them to make a considerable detour and waste precious minutes.
Wu is soon caught and Dodgson's arrival in the control room prevents Ramsay from further helping the fugitives. Seeing one of the metro heading east, Dodgson has it stopped halfway of its journey and orders the guards to go inside the tunnels and bring back Maisie. Aware that Wu betrayed him, Dodgson takes a tablet and activates a certain Prometheus protocol.
Underground, Maisie, Theo and Drummond are forced to leave the metro and they try to find an exit before the guards can catch them. They find a door on the side and breaking it, they enter another smaller tunnel. However, the ground is slippery and they fall, descending further down into the darkness.
When the guards sent in the tunnels tell Dodgson that they lost Maisie, the CEO has a fit of anger.
The old amber mines
After their fall, Maisie, Theo and Drummond discover that they're in the old amber mines, which Biosyn exploited until their depletion, and search for an exit. Drummond also mentions that the valley's underground is like a cheese and that he wouldn't be surprised if some tunnels lead outside of the valley, which would explain all the incidents which occurred in the past year. During their crossing of the mines, they find several human skeletons or remains. It's implied that it's all the undesirable people who trespassed into the valley (governments' and rival companies' spies, anti-Biosyn activists...).
Should the giant temnospondyl be scrapped from the frozen lake sequence, it's probably going to be included here, as there are underground rivers and reservoirs by the mines.
Aviano Air Base
At Aviano Air Base, at the very gates of the Alps, Jessica Bigelow boards a US air force helicopter which takes her to Auronzo.
Prometheus Protocol
Wu is brought to Dodgson, which shows him a screen. Wu is aghast as it's a Twitter feed with the following hashtag #MadScientistWu, which is trending. Dodgson then explains that he had a file containing evidences of Wu's ethical misbehaviour (his work on the Indominus and Indoraptor, and especially the use of human DNA in their making ..) be made and ready to be sent to the media at once should he betray him. His reputation being destroyed for good, Wu breaks down and Dodgson orders the guards to bring him to Dr Lesser's lab and put him in Maisie's cell. Several characters (Ramsay, Pellegrino, Chapman, Everett...) watch Wu being led away by the guards.
With Mia Everett being nearby, Dodgson declares that Biosyn shouldn't have accepted a single InGen employees within its ranks has they have been nothing but traitors and burdens, before announcing to Mia he finally decided to pull the plug on her research program, as her rival and his team have much more promising results and shall be soon covered in glory.
Raiding and Betrayal
While the afternoon reaches its end, Owen, Dougal and Kayla end up near one of the Sanctuary's seven observation towers. There's no one inside and Kayla suggest entering it to raid some of the supplies it contains. She also tells her two companions that there is a metro station beneath each of the towers, stations connected to the Citadel by the tunnels. Thinking they could infiltrate the Citadel by those tunnels, Dougal agrees with her plan and the trio enters the tower and steal the needed supplies but a drone has spotted them. Just as they are about to follow the tunnels, they notice flashlights, those of incoming Biosyn guards. They climb back to the top of the tower but a security vehicle parks in front of the building and other guards step out of it. Surrounded, the trio prepare for a siege inside the tower but just as the guards are about to enter, Kayla points her weapon on Dougal's head and tells Owen to drop his or his colleague dies.
From the nearby forest, Claire witnesses the capture of her two colleagues and watches the Biosyn Security vehicle taking Kayla and the prisoners to the Citadel while the sound of helicopters approaching can be heard.
The board arrives
The helicopter(s) transporting Biosyn's board of directors lands on the Citadel's helipad and its passengers (which include Nathan Quinn and Zoe Murdoch) are welcomed by Dodgson and Ramsay.
Obstinacy
At the same time, Jessica Bigelow is brought to the Citadel and asks to see Dodgson but Murdoch stands in her way, claiming he's very busy. The CIA agent insists and Dodgson finally listens to what she has to say. But he wants to carry on with his event whatever happens, but reassure her as for Biosyn's most important research: They're already on a hard-drive in his office.
The cells
We cut to Owen and Dougal as they are locked up in a cell in the Security HQ. Kayla is standing outside, next to Pellegrino who's interrogating the two men about their mission and Claire's whereabouts. The smuggler reveals to the two WDMC agents that powerful friends suggested to her to let herself be arrested by the Italians as they expected they'll use her as a Trojan horse. She adds that there's nothing personal, she's just thinking about herself. While Pellegrino carries on with her questions, Kayla leaves the Security HQ and meets Bigelow by its exit (telling the audience that Kayla's powerful friends are the CIA). She asks her about their next moves and the CIA agent answers that the two of them will leave the valley with Dodgson and his escort. Back in the cell, Owen and Dougal hope Claire will succeed.
Unleashed dragon
As she's nearing the Citadel, Claire is spotted by a patrol of mercenaries or a drone. They chase after her and in her flight, she ends up in an enclosed part of the Sanctuary with several paddocks and cages. Several of them contain animals and it's implied that it's where Biosyn keeps those it just acquired or bred before releasing them in the valley. One of the cages contains a tyrannosaur and just as the mercenaries are about to catch her, Claire releases the predator and the mercenaries panic, triggering the rex's attack. It kills them before turning towards Claire, who's crouched and not making a single move. The rex sniffs her lengthily and Claire notices it's the animal she saw the day before, which left the droppings she used to mask her scent... The rex leaves Claire alone and disappears in the woods, heading north while Claire heads in the opposite direction. On the way, she sees a mysterious large theropod (she and the audience have visual obstacles which prevents them from clearly seeing it but we know it's the one from the bunker under the Citadel) being transported towards the western part of the valley.
In the besiegers' camp
While the sun is setting, a meeting is held in one of the besiegers camp's tents. Among the attendees are Vuillier, Nyamu, Viscontini, the leader of the Carabinieri Colonel Orlando Pasolini, and those of the Italian and Austrian Special Forces (and Pazzi through videoconference as he's still in Rome). They're talking about Biosyn's defenses and forces, the species which might be encountered in the Sanctuary, eventual negotiation strategies, the WDMC agents' mission, the grey guards who are in the valley and currently heading to the Citadel... Argument breaks out as some (like Pazzi) advocates for an immediate offensive, to surprise Dodgson and prevent him from fleeing or preparing some nasty surprise, while others want to wait until dawn, to let time for the grey guards and the eventual surviving WDMC agents to accomplish their mission in addition of avoiding sending men in a valley full of deadly animals in the dark of the night. Pazzi is for an immediate offensive and gives his blessing to colonel Pasolini.
Worried about the fate of his agents, Vuillier contacts the grey guards, which are already heading to the Citadel, following a path in the uplands.
The US spies
From a nearby wood, some people are seen spying the camp and northern entrance of Biosyn's lands. We cut to a meeting room inside the CIA's headquarters at Langley where Gibbon and his colleagues just received news that an offensive is about to start at Auronzo. Some ask the head of the DSD news about his agent inside Biosyn's Citadel.
Open the gates
Bigelow, with Ramsay's help, is trying to persuade Dodgson to cancel the event, take the hard-drive with the key research, and secretly evacuate Auronzo before ordering the control room to open the gates and let the Italian authorities in. While those would be searching through the Citadel, they would leave the area by the mountains before heading to a secret safehouse. Dodgson complains that the only help the US government sends is her but she mockingly retorts that the US won't risk a war with Italy and Austria just because of him and that had he been more careful, all that mess wouldn't have happened.
Watching footage of the besiegers' camp, Dodgson finally orders the opening of the northern gate. He and Ramsay then go to the auditorium, where Biosyn's board and other important figures are waiting for the CEO.
The convoy
Believing Dodgson finally surrendered, Colonel Pasolini and most of his Carabinieri enter Biosyn's lands while the Italian and Austrian Special Forces remain in the camp. After passing by the mercenaries (who were ordered by Dodgson to stand down) and the airstrip, the convoy enters a narrow pass through the mountains, the same one through which the hunters were brought to the Sanctuary.
Chips
In the Citadel's auditorium, Dodgson begins his presentation with a speech about how dinosaurs and other de-extinct animals were used since InGen first cloned them. At the same time, all the non-essential employees are gathered in the cafeteria and locked there by the mercenaries on his orders while others are deployed in some of the Citadel's most strategic locations (the control room, the labs' entrance...)
Meanwhile, the Carabinieri convoy has entered the Sanctuary and following the main road to the Citadel, they pass by the lake seen in A bed in the trees scene and several animals, including predators, which do nothing but watch the convoy. Drones are seen flying above the Italian vehicles. However, just as the Citadel is visible in the distance, the convoy stops when the first vehicle notices that a fallen tree is lying across the road. While it's quite large, said tree is still light enough to be moved by a group of people and with a lot of effort. Colonel Pasolini orders for a certain number of his men to get out and move the tree out of their way but while they start accomplishing their task, the Carabinieri feels the ground trembling beneath their feet and they and those still in the vehicles see ripples in the water puddles along the road. A racket starts to be heard in the woods on both sides of the road and in the distance, trees can be heard being jostled or even falling. Aware that large dinosaurs must be nearby, Pasolini orders his men to get back inside the vehicles and to the last in the convoy to return to the last crossroads and search another way to the Citadel. But just as said vehicle turns around, a tree falls across the road, larger than the one ahead of the convoy. The latter is now stuck between the two fallen trees and when they see human silhouettes running away from the one behind the convoy, the Carabinieri realize that they've fallen into an ambush (hearing the Carabinieri's communications on the radio, Vuillier and Viscontini wonder what treachery Dodgson has planned). Meanwhile, the drones have returned over the convoy and the racket in the woods gets closer and closer and the people in the convoy glimpse three large necks rising from the forest: argentinosaurs, charging argentinosaurs. Frightened at such a sight, the Carabineri are struck with fear and just as the sauropods are about to burst out of the forest at any second, a dreadful booming sound (similar to that of the orcs horns in Battle of the Five Armies; or the reapers' sound from the Mass Effect series) comes from speakers on some nearby elevation and in response, the sauropods let out a deafening bellow heard across much of the Sanctuary. Before they can take action, the Carabinieri are attacked by the argentinosaurs and their suite of small predators.
In the control room, Pellegrino witnesses the attack through some drone visuals and is wondering how it happened. She orders the technicians to send a signal in the sauropods' brain chips (during the Inspection scene at the beginning of the story, Pellegrino explain to the group that the Sanctuary animals are chipped) in order to make them stop but when they try to send the signal, the get an error notification, and one of the technicians say that either the chips fried and are driving the animals mad, or they were hacked. Pellegrino then asks to deactivate the aerial defense system to let the besiegers fly their helicopters into the valley but she's told that some program recently inserted prevent them from doing that for the entire duration of the prenstation. Powerless, the head of security watches the argentinosaurs crushing vehicles and men under their feet, and their suites of small predators harassing them. She's even more surprised when a few Ankylosaurus (first glimpsed in the news montage when the report talks about "tailored dinosaurs". Compared to those from the fossil record and those made by InGen, those Ankylosaurus are bigger and more high-legged, giving them enhanced mobility. Design-wise, it's basically the one from the actual JW films, albeit perhaps more intimidating) join the fray. Having suspicions, she head for the auditorium.
After learning that Pasolini and his Carabinieri fell into an ambush, an offensive is launched against the walls of Biosyn lands. Vuillier and Viscontini watch the Italian and Austrian Special Forces engaging the mercenaries defending the walls by the airstrip. They hope they'll soon make a breach so they can reach the convoy before it's too late (they know they can't send helicopters due the pterosaurs acting as the Citadel's aerial defense).
In the valley, one of the Carabinieri notice that the animal isn't acting on its own will (it's seen blocking its movements for a short moment, like someone resisting to a possession) and even seems in pain.
We cut to the auditorium and his observation is confirmed, with Dodgson explaining to the board of directors that thanks to chips (originally designed by Mantah Corp but Dodgson being Dodgson, he doesn't mention that and instead give the credit to the team rival of Mia's), they can control the animals like puppets. He precise that while the chips work well on some animals, trials have failed with others (like the raptors). On the auditorium's giant screen, various diagrams and footage of trials are seen.
We then follow another POV, that of technicians inside a command centre-like room. The technicians are sitting in front of monitors and each of them is seen typing on keyboards, giving instructions to the argentinosaurs' and ankylosaurs' chips (on the monitors, the audience can notice that they give names to each of the animals. For example, the three Argentinosaurus are named Brontes, Steropes, and Arges; after three of the cyclops from Greek Mythology). Through their drones or even micro cameras attached to the dinosaurs, they see the Carabinieri fleeing northwards while some of the Italians retaliate to the attack by shooting on the dinosaurs. But their weapons are ineffective against the argentinosaurs' hide and the ankylosaurs' armours. On the order of a mercenary officer, the technicians send a second wave of animals.
The speakers make once again their awful booming sound, exacerbating the animals' aggressiveness, and the second wave emerges from the forest. Before the scene cuts, we see it's made of, among other things, a Gigantoraptor (named Jabberwocky on its controlling technician's monitor), a couple of Quetzalcoatlus, probably some medium-large theropods like Allosaurus or Carnotaurus, a Biosyn Triceratops, and maybe even some Hyaenodon/sabre-toothed felid (depends on which will appear in the fighting pit in Malta) and Gigantopithecus recently imported to Auronzo. Many of those new attackers wear armor pieces comparable to those of police and military dogs or horses.
In the auditorium, the giant screen ends up showing the battle occurring in the valley. Dodgson's audience gasps when they see the drones' footage. One of the board members ask: "It's from a video game? Right?"
NOTE: I fear that there might be too many animals and different species involved in the battle. The mandatory ones are the following: Argentinosaurus (maybe have more than three individuals? The Brontes-Steropes-Arges trio could be seen charging abreast, evoking from afar a single three-headed gigantic beast) and their suite, Triceratops (which will illustrate itself soon and show how it's different from InGen's trikes), Gigantoraptor (in order to have a faster and more agile creature in the lot), and another player foreshadowed in earlier scenes (you'll know which when we'll return to the battle).
Sneaking into the Citadel
While battle just broke out further west, a Biosyn guard posted by a large gate carved at the base of the mountain near the Citadel spots a hooded silhouette under the trees: Claire. She retreats into the darkness and as a huge reward has been promised to anyone who would capture Vuillier's she-wolf, he runs after her. However, just like the colleagues she killed the day before, she lures him into an ambush and neutralizes him. She then steals his uniform and badge, and use the latter to open the gate, entering in an underground corridor, large enough to allow the transportation of large animals like the mysterious big theropod she glimpsed earlier. She follows it towards the Citadel.
Unbeknownst to her, the grey guards have also started their infiltration in the Citadel, by walking down the slopes behind the central tower. After neutralizing the few Biosyn guards positioned there, they enter the garden around the tower. In the latter's shadow, they split up in four groups, each heading into different parts of the Citadel:
- Cesare, Olivares and another are tasked with entering the labs.
- Perez, Al-Damiri and a third team member must take over the control room at the top of the tower.
- Chapuy and two others are tasked with searching the archives under the tower and preventing anyone from destroying the documents.
- Massoud, Kapakas and Papadopoulos must find the cells and free the WDMC agents if they're there.
The Battle of Auronzo
Following the road, the retreating Carabinieri reach the Valley's main river and the bridge the convoy crossed on the way just a few minutes ago. However, a controlled animal charging from the other side of the river prevents the first Carabinieri from taking it and they are forced to cross the cold waters of the river itself (it's thigh-deep at best) while the controlled animals are right on their heels. Several Carabinieri get killed during the crossing while some of their colleagues are cut off from them and must escape into the woods on the southern side of the river. Luckily, the controlling technicians didn't notice them. Once Pasolini and his remaining men are all on the other side of the river with the few vehicles they could have gotten out of the ambush site, the controlling technicians have their animals stopped just at the edge. A last animal codenamed Quasimodo arrive on the battlefield, a large Biosyn-made predator which visually, looks like a perversion of the real animal which makes up its base genome: It's the monstrous theropod from the bunker, an Acrocanthosaurus whose DNA was spliced with that of other animals, including crocodile (due to the croc fetish of some Biosyn executives) in order to be bigger and more "Monstrous and cooler-looking" than InGen's Acrocanthosaurus (yes, it's just JWD's Giganotosaurus with a different name). The apex predator makes his way through the other animals, which are seen looking at him with fright (in case of the smaller species) or irritation (in case of the Argentinosaurus and the other megaherbivores) but still controlled, they can't run away or fight it. As they're not controlled by the chips, the members of the Argentinosaurus' suite are showing aggression and one of them dares to attack him, but Quasimodo just grabs it in the air and eats it, discouraging the others from attacking as long as the sauropods won't. Quasimodo then stops in front of the bridge and looks at the Carabinieri on the other side. Confronted to this surreal sight, Pasolini don't know if they shall continue their retreat northwards or wait and hope for reinforcements' arrival.
While the animals are eerily standing still by the river, Dodgson exposes an idea to the board: They will bred new animals which aren't in their official catalogue, secretly release them in various parts of the globe, create "controlled" incidents and then get contracted by governments to capture the animals (capture which will be very easy with the chips, barely an inconvenience...) and send them to Auronzo. Biosyn will be both the disease and the cure, getting profits from this endless cycle of incidents and capture and obtaining absolute control on genetic power while their remaining competitors will die one by one. Basically, they'll soon become the equivalent in the Bio-engineering world of the British East India Company, something InGen aspired to be before crumbling. The CEO adds that his friends within the US government are already very interested by this technology.
Hidden in a technical room right behind the auditorium's stage, Pellegrino heard Dodgson bragging about controlling the animals. Realizing that he's so mad that he is slaughtering her fellow countrymen just to sell a technology, she takes a potentially fatal decision.
Back at the camp near the airstrip, Viscontini tells Vuillier that someone within the Italian government must have warned Dodgson, explaining how he got the time to do his nasty preparations. As the Special Forces just defeated the mercenaries guarding the northern entrance of Biosyn's lands and took the airstrip, Vuillier and Nyamu join them, asking for a weapon and climbing into one of their vehicles, refusing to stay safely in the camp while their friends and colleagues are in danger of death within the valley.
The speakers let out a third blast and hearing it, the few Carabinieri south of the river turn towards its origin. They see the speaker and an movable antenna on a nearby ridge and are aware that it must have something to do with the animals' unnatural behaviour. They rush towards it, hoping to save their comrades.
Irritated by the third blast, the controlled animals stamp and growl/bellow for a moment, before their controlling technicians orders them to move forward, as they were ordered to crush the Carabinieri before the arrival of their allies. While the other animals cross the river, Quasimodo the monstrous Acrocanthosaurus takes the bridge, accelerating his pace little by little before roaring and dashing on the Carabinieri. Aware that they'll be all slaughtered within a few minutes if they just stand there, Pasolini ordered to his men a few moments before to scatter in every direction and flee as long as possible in order to win time while the remaining vehicles will be either used to carry a maximum amount of men to the nearest shelter (could be the Hunting Lodge) before coming back and picking up those they can. Pasolini volunteers to stay on foot.
While flying between the speakers and the river, one of the drones spot the Carabinieri left south of the river. Noticing those troublemakers, the controlling technicians recall two of the animals from the battlefield (probably one of the Argentinosaurus and the Gigantoraptor).
On the other side of the river, the rest of the controlled animals have started attacking Pasolini and his men. The argentinosaurs charge through the forest and crush the Carabinieri like ants while their predatory auxiliaries harass them; the trike basically acts like a giant version of the boar from Australian horror film Razorback, charging, goring with its horns, and cutting off limbs with its sharp beak; Quasimodo devour several of the Italians... Colonel Pasolini ends up killed by one of the creatures and his death ruins the morale of his men who are about to rout.
Meanwhile, reactions among Dodgson's audience are varied:While some are captivated, others are not sure what to think about using the Carabinieri as guinea pigs, and one or two are disgusted. Nathan Quinn has a neutral attitude (he's interested by the technology but even if he strongly disapproves the actual demonstration and the bloodbath, he doesn't show it) while Ramsay avoid looking at the screen.
Hearing one of the Argentinosaurus bulldozing its way through the forest behind them just as they are about to reach the speakers and the antenna, the other Carabinieri start to run but during their race, they are surprised by the Gigantoraptor when it kills one of the Carabinieri, acting a bit like an oversized terror bird. They are forced to climb into a tree near a cliff's edge in order to escape it, with even another of the Carabinieri sacrificing himself to let the others climb high reach its targets, the Gigantoraptor tries to climb on the tree but to no avail, as it's too big. However, the tree bends and ends up uprooted under its assaults. Our characters are now hanging on an horizontal tree which will probably soon fall if the theropod keeps kicking it under its controller's command. They can't escape by one end as the Gigantoraptor is waiting for them and to make matters worse, the Argentinosaurus appears below the cliff and it can raise its head almost high enough to grab our characters. They can't escape.
Sneaky as a viper
After passing by the entrance of the large bunker where the monstrous Acrocanthosaurus was contained, Claire decides to pass by the vents after hearing some guards.
The Goblins of Nublar
During their journey through the amber mines, Maisie, Theo and Drummond stumble upon a lone Pectinodon. Remembering what he said earlier about the network of tunnels and its potential exits leading out of the valley, Drummond realize that the Pectinodons, and not the raptors, were involved in several of the external incidents (including the one from the Prologue). As he had to capture some of those creatures in a post-apocalyptic Nublar for Mills and Wu while he was part of Wheatley's mercenary company, Theo warns his companions about the danger of those animals. Maisie remembers having seen babies of those animals in the manor's basement along all the others Mills sold in his secret auction. The lone Pectinodon let out a series of calls and soon, an entire pack threatens our protagonists.
Ensue a scene where they have to repel them (Drummond tries to use the portable horn he has in his bag in order to scare the pectinodons but they're not impressed) and flee. However, Theo is bitten during that scene and his two companions notice this during a brief moment of respite. Maisie hopes they could perhaps find some cure but Theo answers that while one exists, they won't reach it in time. He adds that the venom will drive him mad (as seen in JPTG and mentioned in TRQ) and turn him into a danger for them. While his mind is still clear, he give Wu's flash drive to Maisie, has farewell words with her, asks Drummond to take care of her, and then runs back to where they came from, intending to win some time for them. While Maisie and Rod flee, Theo stands in the tunnel, preventing the pectinodons from going any further. He battles them to the death, taking several to the grave with him. An alternative could be him attracting a maximum of pectinodons in a room where he either provokes a crumbling, either a flooding, something that kills Theo and his attackers.
Finding a ladder, Maisie and Drummond follows it and climb out of the mines, narrowly escaping the pectinodons. They are back to the surface, somewhere in the northern part of the valley, not far from the dam. The palaeontologist then takes the traumatized teenager to the nearest tower, where they rest and resupply for a time.
Turning the Tide
Just as hope seems lost for the Carabinieri in the western part of the valley, a group of Shantungosaurus steps out from the forest and when the speakers on the trailer let out another blast to infuriate the controlled Gigantoraptor and Argentinosaurus nearby, the hadrosaurs, pissed by the sound made, attack the speakers and in the process, destroy also the antenna which sends the signals to the controlled animals' chips.
Freed of the mercenaries' control, the animals stop for a moment and most being scared by the gunshots or having no interest in killing the humans in front of them, just leave. However some like the Triceratops or Quasimodo carry on with their attacks due to their natural instincts but when the Special Forces finally arrive from the north, they hesitate and after being intimidated by the newcomers, they retreat and disappear in the forest' darkness. The surviving Carabinieri start to rally to their allies.
Witnessing the shift in the situation, Dodgson is frustrated and leaves the auditorium, tasking Ramsay with trying to reassure the board. He calls Bigelow, telling her to meet him at his office. On the way, the CEO is cornered by Pellegrino and some of her men, mostly Italians, who point their pistols on him. The head of security tells Dodgson he's under arrest and orders him to cease this madness and surrender to the authorities. However, the putschists are surrounded in their turn by Dodgson's bodyguards and some mercenaries, and all except Pellegrino are gunned down. While she is neutralized and taken to the cells, Dodgson hurries to the Citadel's central tower. By the entrance of his office, Bigelow and Kayla are waiting for him. They enter his office and Dodgson starts cleaning his computer and putting his most precious belongings in a bag, including the hard-drive with Biosyn's most important research. The CEO also orders some men to destroy the archives.
At the top of the tower, Isabella Perez, Sherif Al-Damiri and their companion reach the control room and while they're securing it, Vincent Chapuy and his two comrades have to fight the men sent by Dodgson to the archives. Perez orders the technicians to deactivate the aerial defense system and the pterosaurs are seen moving away, letting the Special Forces (accompanied by Viscontini) fly to the battlefield. A couple of their helicopters go directly to the Citadel, engaging the mercenaries defending it.
While the dead or wounded Carabinieri are taken off the valley before the scavengers show up, the others regroup and with the Special Forces' ground forces, march to the Citadel where they intend to soon end the battle. Vuillier contacts Cesare, asking him about his progress. Cesare and his two companions haven't yet entered the labs, as Dodgson deployed seasoned mercenaries and not simple guards at their entrance, offering a hard resistance.
While the Citadel's defenders are engaged with the Special Forces dropped by the helicopters, Armand Massoud, Angelos Papadopoulos and Lydia Kapakas enter the Security HQ and free Owen and Dougal after a small fight with the gaolers. Pellegrino is also freed. The Raptor Whisperer asks one of the gaolers where Victoria is. She's in the kennels, in the lower levels. While Owen rushes to the kennels, the three grey guards, Dougal and Pellegrino head for the atrium.
Running out of time (his computer is having some issues), Dodgson sends his last forces to the Citadel's atrium, where a shootout occurs. With the cafeteria no longer guarded, the non-essential employees try to break out. Meanwhile several Biosyn guards drop their weapons and surrender when they see Pellegrino collaborating with the besiegers.
Dodgson's joker card
The defenders lose ground and as they are about to be caught between the Carabinieri, the Italian and Austrian Special Forces, the Massoud-Kapakas-Papadopoulos trio and Pellegrino's followers, one of the Biosyn guard calls for a ceasefire. The fight stops and Dodgson appears on top of the stairs which lead to the main courtyard. Bigelow, Kayla and his bodyguards are with him (while Ramsay is seen arriving from the Auditorium) and Dodgson has his bag with him. Seeing the CIA agent, the trio of grey guards hurls threats and insults at her, declaring she'll pay for Digby who died in Malta because of her treachery.
Dodgson look at his enemies: Vuillier, Nyamu and Viscontini down in the atrium, standing in front of the Carabinieri; the grey guards, Dougal and Pellegrino on one of the floors. He talks to them, congratulating them for taking the valley from him, before adding that they won one battle but not the war. Just as he is about to get arrested, he unveils his joker card: Should he be imprisoned or killed, his agents abroad have the order of releasing the content of nine containers he sent across the globe: Swarms of genetically-modified locusts designed to eat every crop but Biosyn's (a montage show trucks carrying the same containers as those seen in the airstrip. They park in the countryside of the following regions: US Midwest, India, Burkina Faso, Tanzania, Egypt, China, Argentina, Australia, and Germany). Should the locusts be freed, they would trigger a global famine, with people being forced to turn to Biosyn if they want to eat. Even if Dodgson doesn't leave Auronzo alive, Biosyn will have a future as it will be the only entity which could ensure mankind's survival in this apocalyptic scenario.
New attackers
Meanwhile, three helicopters arrive from the opposite side of the valley. At first, it's believed that they are others Special Forces helicopters but as no one on the besiegers' camp ordered them to head for the Citadel, some try to contact the oncoming aircrafts, to no avail. Fearing some ill shift in situation, Vuillier suggest his allies to take cover. One of the besiegers' helicopter tries to intercept the trio of helicopters but they shoot it down and it crashes in the eastern part of the valley, near one of the observation towers. Everyone in the atrium is surprised, including Dodgson, and rushes to shelter while two of the helicopters fire missiles in several of the Citadel's key locations, including the atrium, the helipad (destroying the board's helicopters) and the cafeteria, and spray the control room (Perez is hit while one of the technician accidently release the animals contained in the kennel when he falls dead head first on his console. The freed animals not only include Victoria but also dilophosaurs among other things). After that, they distract those of the besieging forces and attack the Citadel's defenders. Many casualties are inflicted among the besiegers and Biosyn employees.
Dodgson regains consciousness just after the attack, which killed his bodyguards and projected Bigelow and Kayla away. Next to him, Ramsay is still unconscious. He sees the third helicopter of the attackers landing in the courtyard and debarking a squad of armed men who directly rushes to the laboratories. As soon as they're gone, Dodgson grabs his bag, wakes Ramsay up, and takes advantage of the situation to escape, towards the nearest elevator. He chose one of the lower levels, that of the garages. The elevator blocks itself halfway and the two Biosyn executives must force their way out while chaos has taken over the rest of the building.
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2023.06.08 10:09 WaveOfWire One Hell Of A Vacation - Chapter 89
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Nalah affixed the massive shield to her back, the rectangular form large enough for her to fit behind while only needing to crouch slightly. It was mostly ironwood, but the sides and front were metal-plated, so it still weighed a considerable amount. Despite that, the thing’s bulk hardly seemed to be noticed by the blonde-furred female, likely due to the constant construction work she involved herself in. It paired oddly with the long pike she insisted on using, but he couldn’t deny that poking at things while hiding behind a mobile wall sounded like a good idea.
Jax was wearing his new armour, the bulky chest-piece a mirror of his blond-furred pack mate’s. Though he forwent the protection a buckler or likewise would offer, he doubled up on gear. Gauntlets, vambraces, pauldrons, and anything else he could wear to compliment the massive axe he had taken a liking to.
Where Nalah was fitted to look like an apocalypse survivor—her protections limited to her torso, forearms, and shield—the black-furred male resembled a giant, if underfunded, paladin. All he needed now was some religious imagery and a penchant for exalting the qualities of their god. Joseph almost nudged the guy to suggest it for kicks.
On second thought, he decided that Jax absolutely
did not need a reason to start yelling about the Human-turned-religious-figure, because there was no way in hell he wouldn’t. There was no telling what he would choose to say, and the Grand Hunter was perfectly happy never knowing.
Having been with the male as long as he had, it would probably involve ‘taming’ females or something else that would leave him groaning for weeks, if not just contemplating another high-dive from the cliff.
Joseph fixed his own equipment, the ‘Wraith armour’ worn over his own thin iron breastplate. He wasn’t thrilled to wear the extra weight, but it beat being mauled by the thing they were heading out to kill. The trips so far had been tolerable, fog and overcast skies keeping the temperature in check, but he didn’t want to go out in this on a hotter day as Summer really kicked back in. He was sweaty enough without baking inside all this crap.
He adjusted the wolf-skull mask, the rest of the hunting party having gotten over the worst of the unease it gave them. Though they’d needed to rotate people out for the sake of fairness, this would be their eighth consecutive scouting. Using the information that Raine and Faye provided, they narrowed down a likely stomping grounds for the creature and were systematically clearing sectors. It might have been discouraging to keep looking after so long, but the occasional marking on trees and the odd moss-wolf corpse tipped them off that they were getting close. There was still another week’s worth of searching left if today wasn’t the day, but somehow he doubted they wouldn’t need that long.
All in all, they numbered six; larger parties were attempted, but their efforts at stealth quickly became pointless between so many trudging through the forest and stopping for breaks. There was a bit of a scare where one of Mi’low’s pack went missing, but the guy had just stopped to relieve himself. Since the discovery was made by someone else knocking him over in the process by mistake, they decided that keeping the number smaller made communication easier. And lowered the amount of grumbling about needing a bath.
Jax, Nalah, two security members, one of the hunters, and him. Sure, grabbing Tel or the Wraiths would have been a bit more useful for cohesion, but they were all busy with things, and he didn’t want to grind everything in the settlement to a halt for nothing if the search turned up empty again. They were more suited to taking out their fellow Lilhun than some monster in the woods, as much as he disliked the thought.
Scarlet was spending a lot of time with Violet and the new Atmo, Faye was spending much of her recovery with the moss-wolves and moss-pup, and Tel was in the process of helping Harrow shore up the few security members that were slated to become snipers. Kaslin was still learning chemistry with Toril, and Raine was helping whoever needed a hand, so that marked off all of his usual accompaniment. He could have taken more of his direct pack, but they all had important things to take care of as well.
Sahari was managing the pack and putting people where people needed to be put, Pan was working with Idee and Heralt to make a line of armour for the whole pack, and Mi’low was...well,
Mi’low. He was pretty sure she was unofficially the master of the hunter’s lodge and spent most of her time keeping track of what came in and out of it, while also making sure that everyone got their fair share. It needed to be done with the settlement growing as much as it had, and it kept Mi’low busy enough to stymie the flow of complaints, so he wasn’t about to complain.
They double checked that they had everything that was needed; food, water, arrows, bolts, and some bags to store anything that the snares had caught on the way back. Four ranged and two melee weapons meant that they would be mostly using Jax and Nalah to soak hits if it came down to it, the others peppering it with projectiles. Given that Harrow was insistent on the bear-thing being resistant to anything they could use at a distance, they also carried spare weapons for the ranged users, just in case. Nodding, Joseph gestured to the group finishing up their preparations for the day’s trip.
“A moment, sir?” Scarlet called to him as she approached the gate, the Wraith flanked by Rose and Cobalt. The two Atmo were decked-out in their own armour, which appeared to be almost entirely metal, save for the palm lining the inside for comfort. Each of their six legs were adorned with broad shields, their bases capped off with a flat storage carriage. They looked like someone had a little too much fun testing how much the insects could effortlessly carry and had ended up with sapient hexapedal tanks.
“Only if you explain why those two would look more at home if they had cannons installed on their backs,” he quipped, an expression somewhere between surprised, amused, and plain dumbfounded plastered on his face. The blackish red-furred female smirked for a split-second before resuming her usual servile presentation.
“The young mistress had extended her request for these two to accompany you.”
Joseph tilted his head incredulously. “Violet told you to send them?”
Scarlet nodded, gesturing to the outfitted Atmo. “They have been under her tutelage for some time now, and wish to be of assistance.”
The Grand Hunter snapped his mouth closed when he was about to ask
why his daughter would teach them anything that might be useful for fighting a deadly beast. Of course she did; It was one of the first things he did for her. It would have been weirder for her
not to pass on what she knew after all the hours she spent either seeing him coach the others, or being coached herself. With the time she had under her belt, she was the local Atmo Close Quarters Combat specialist, and no one else understood how the modified boxing she learned worked with their bodies like she did.
He wore a hesitant expression, shifting his weight to his other leg. “Well, they’ve certainly geared up.”
“It is a product our smith is rather proud of,” the Wraith affirmed confidently.
He exhaled slowly. “Seems a bit much.”
She seemed to be expecting the remark, barely pausing to register what he said before responding. “Your kit wishes you safe, yet understands you would not allow her to accompany you. These two wish to be of assistance.”
To punctuate her point, the two nodded in agreement, walking forward and slinging some of the backpacks onto their carriages. It seemed ‘no’ wasn’t something they were going to accept after Violet had said her piece. He sighed, conceding that they wouldn’t slow the party down with everyone carrying so much weight in equipment, regardless of the bags. They took breaks frequently enough to accommodate the Atmo, so that wouldn’t hinder anything either.
“Fine,” he relented with a wave of his hand. “We’ll take them. Not like they’d hurt anyway. But–” He put a warning into his tone. “–they’re not playing the hero and getting themselves killed. This isn’t going to work if they think any of us dying is still a net positive, got it?”
The two Atmo mimed their understanding, Scarlet replying with a victorious smile. Joseph couldn’t help but bemusedly roll his eyes. The female had taken rather well to baby-sitting, and that seems to have extended to humouring the young Queen’s schemes now. It wasn’t an unwelcome addition to their little sojourn. At least they could haul back any larger game without it tacking hours onto the return trip.
He thanked Scarlet for her trouble before dismissing her, confirming with the group that everything was accounted for, and set off before it grew too late. He wasn’t looking to get caught out in the woods during the night. The Lilhuns might be fine, but he was pretty well blind unless the moon felt generous.
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Jax watched the two Atmo quietly follow on the sides of the group, their heavily armoured forms posing no issues with their naturally soundless movements in the forest. In the den, they would make moderate clacks and clicks as their chitinous legs contacted the ground, but the soft dirt and foliage stifled all but the smallest report of their travel. With Scarlet supervising alongside Violet, he wouldn’t have been surprised to learn that the former Blade had influenced their movement with the goal in mind, though he had never paid much attention to how they walked before to compare.
He had to admit, having them carry the additional equipment was exceedingly useful. He had proposed having the group use the newly acquired platforms on their more arachnid-like abdomen to rest in shifts, but Joseph was quick to insist that the insects were of lesser stamina than even Lilhuns. The phrasing seemed like a comparative insult, but Jax had more than enough experience with the Human to know that he had simply spoken his mind. To him, everyone had sub-par stamina. Training had gone some way to remedy the discrepancy, but the Grand Hunter could still continue for longer than even the most well-conditioned of them.
The black-furred male rolled his shoulders, feeling the heft of his axe shift with the movement. It was an impressive size, the weight well-balanced and its edge sharp. He had once laid it to the ground out of curiosity and confirmed that it was about as tall as Pan from head to haft, though only if she stood to her full height. Regardless of its size, it was still lighter than the armour he chose to don.
Having only really worn leathers or a few sets of ironwood protections, the encumbering prominence of the iron equipment took getting used to. It wasn’t entirely restrictive, but did put a damper on any chances he had of sprinting from danger. That was fine, he supposed, since he was wearing it against a beast he had no experience with. It could very well outrun him regardless, and he would rather have the defences in either case.
Nalah seemed to be doing fine, the large barrier she kept on her back swaying slightly as she walked. She was unhindered by it, her movements barely affected by the bulk, which was reassuring. Joseph, however, seemed to be panting more than usual, the rolling cloud coverage easing as the sun progressively warmed the environment. The fog from earlier meant that it was rather humid, and that seemed to bode no well wishes for the male encased in dark leathers and thick plates. He had even flipped down his hood, the sweat beading on his skin adding a sheen to his visage.
“I liked this better when the sun didn’t exist,” the Human lamented quietly, just loud enough for Jax to hear. The black-furred male chuckled.
“It would be rather dark.”
Joseph glared at him for a moment before rolling his eyes. “I just don’t rank ‘heavily armoured hike through the woods’ high up on my list of things I want to do regularly.”
“I believe that list would be occupied by your mates, no?” he ribbed playfully, a smirk arising when the Grand Hunter shunted his eyes closed in a grimace.
“I hate you.”
“I can see your smile underneath your displeasure, Joseph,” Jax quipped, nudging the male with his elbow, then giving an apologetic smile when his friend almost fell. Joseph sighed, waving Cobalt over and fetching a water-skin from the luggage that the insect was ferrying without breaking stride—though he needed to be careful not to get stepped on.
The Atmo always amused Jax. Be it their passive demeanour hidden by their towering stature, or his interactions with the den-kit, they never failed to be curious people. Having the two that accompanied Volta with them was an unexpected development, but he couldn’t claim to disapprove. If they had been imparted the methods of combat that Violet had cultivated, then there was little worry of them being harmed by naught but perhaps their current target. At least not until there was a better reference of its strength than the single encounter the first-years had so long ago.
At the time, it had smashed pillars and pierced flesh effortlessly, claws proving to be little more than tempting ministrations of tender touch to the thick hide. Jax only had some of the pack’s recount to base the experience off of, but was content to take their word for it. He was, ashamedly, preoccupied taking care of baser needs when the event transpired, so he was woefully unprepared for the eventual encounter. Still, he was afforded the best the settlement had to offer so that he might serve his duty of protecting the Grand Hunter. Harrow would never forgive him if only he returned.
His thoughts were disturbed by Joseph calling for a rest, Jax’s legs thankful for the break from supporting the unusual weight for so long. The Human dispensed rations and water for the pack, the Atmo waiting until everyone else was supplied before accepting their portion. They rested on their base directly, instead of curling their legs beneath them like Jax had become accustomed. Perhaps the armour impeded such, or they wished to remain mobile in the event such was required. Regardless, they blocked what little breeze there was, forcing the Grand Hunter to walk beyond them to enjoy it in the shade. It was short-lived however, as Rose quickly repositioned to stay between the pack and whatever lay beyond their protections.
It was a futile effort, it seemed, because it repeated again twice before Joseph groaned loudly and threw himself atop the carriage to lay back, his legs dangling at the knee. He seemed perfectly content with the unorthodox arrangement, snorting his amusement along with a muttered comment about a ‘taxi.’
The entertaining sight was marred by a distant yelp, snapping the group to attention. Jax and Joseph traded looks, subtle nods and gestures given to move out while remaining quiet. Ignoring his earlier complaints, the Grand Hunter flicked his hood up and donned the mask, drawing his crossbow and readying a bolt. The hunter of the pack mimicked the preparation, the two security members loosely nocking their arrows while Rose, Cobalt, Jax, and Nalah took point.
They proceeded quietly for far longer than the proximity of the noise would have suggested, but marks and gashes upon the trees implied a moving conflict. Thoughts of it being a lost cause quickly became moot as a closer growl and bark shattered the careful silence they had been maintaining.
Motioning for the pack to stop, Joseph waved Jax forward, Nalah approaching the other side. Using the large shield as additional cover, they peered around a particularly thick tree. Locked in combat were two moss-wolves, both attacking a truly massive grey creature.
Twice the Human’s height, half that in width. Four pillars as legs—the muscular trunks sinewy and defined—supported the disturbing hunched figure, the wide base tapering slightly into a thick and extended torso. A singular eye-stalk replaced the head, the ocular organ atop it pitch black and free of any indication of its focus. Four arms with deadly claws parried and sliced the two yellow beasts as they attempted to drive off the predator, a sickeningly large maw gaping to catch any attempts at a lunge. The mouth of the creature almost occupied the entirety of the available surface area upon its front, the jagged bone tools of manduction undulating with the promise of sustenance.
Joseph pulled them back, cursing under his breath as he tried to fight off the tension. From Nalah’s worried expression, it seemed his caution was rather potent, the other members of the group smelling his reaction as well.
“So, what’s the plan, Jax?” the Human whispered, his grip on the crossbow alternating with his fingers stretching across the trigger lest his fidgeting cause a misfire.
“I thought that, with your record, you would wish to tame it for the settlement,” Jax replied while thinking through a plan of action. He was glad that his friend trusted him, but he wished he had known the true scale of the beast prior. Joseph grit his teeth, turning to glance past the tree again with sarcasm pouring out of his response.
“Can’t quite see Winnie-the-woodchipper there playing great with kids.”
“You say that after adopting an Atmo as kit, Grand Hunter,” he returned, nodding to himself when a plan formed. The Human smiled, the banter easing the tension somewhat. “Rose, Cobalt, you two are the most well defended of us. Circle around and drive the beast this way. You should be capable of such without noise, yes?”
The two insects nodded, emptying their luggage behind a tree so as not to lose any of it before disappearing into the trees. The slight glimmer of their iron armour was the only indication of their position through the dense forest. Jax hoped that the beast was not particularly curious about the dimly pulsing glare, nor finished with its current altercation in time to impede the pair.
Satisfied with their progress, he motioned for the two security members to scale a tree and gain a superior vantage point. Their weapons would be able to maintain a more rapid pace of sustained fire at longer ranges. Joseph and the hunter were instructed to hide behind trees nearby, though the Human would need to remain grounded as his lack of claws made scaling the large flora difficult with his equipment.
Finally, Nalah and he positioned themselves much closer, in order to flank the creature as it fled the Atmo and occupy it long enough for the others to bleed it out, if not outright dispose of it.
With the forms of the Atmo peeking through the brush opposite them, Jax raised his axe to signal the start.
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Joseph felt the hammering in his chest, his heart preparing him to fight for his life against the walking abomination that easily outclassed the only other predator that he had experience with. Sure, the moss-wolves were easy to take down once you had equipment and a plan, but that thing
screamed danger.
He watched Jax and Nalah set up behind thick trees, their goal being for Jax to hopefully disable a leg or two with the war-axe while Nalah occupied it with the shield. As the two strongest members of his little family, he trusted both to do their job.
As a clusterfuck of animal and torture device, he had no faith in the creature playing along.
Swallowing his hesitation, he adjusted his grip on the crossbow again, mentally tallying his shots and cursing himself for not researching explosives. Sure, Toril didn’t want to be involved in that kind of weapon, but at the moment, the tailless white-furred male could suck it up and make one anyway. Joseph would give his left nut to see how quickly the chemist would make weapons of mass destruction just to annihilate whatever that thing called home.
Jax raised his axe, glinting the sunlight of it towards the Atmo. Receiving the start signal, the two clicked and loosed a deafening screech, the Human’s ears ringing even from this distance.
The beast seemed unperturbed by the noise, though the lack of visible ears may have had something to do with the lacklustre effect. Regardless, it
did notice the two armour-clad insects charging at it, and smartly decided to extradite itself from the area. The moss-wolves, however, didn’t quite get the memo, mistaking the advancing assistance as yet another foe to defend themselves from.
He had to say, Violet taught the two well. They flashed their blades out in the same flicker jab that he had shown his daughter, and with an unceremonious squelch, the two bisected canines landed in four pieces, a vibrant green ichor now staining the weapon-like appendages of the Atmo. Undeterred by their first act of violence—as far as he was aware, anyway—they continued herding the beast.
It wasn’t as fast as they might have feared, its quadrupedal gait hindered by its proportions, but it was still quick enough to be damn intimidating. Its arms acted as a counter balance, constantly adjusting this way and that just to keep it stable. That thing was clearly never meant for sprinting, all its mobility being given to the overactive maw that pulsated with the exertion.
He readied his crossbow, the shaking in his hands not ruining his aim against such a large target. He eyeballed the distance between the creature and the ambush point, forcibly moving his finger off the trigger so that he didn’t fire early.
Closer. Come on. Almost.
Now.
Jax wound up like a particularly enthusiastic lumberjack, putting his full body into the rotation. The massive axe swung like a horizontal pendulum striking home with all the finality of a clock tolling midnight. It bit into the front leg of the beast, only sinking a few inches before momentum nearly wretched the weapon from the black-furred male. Luckily, the force and timing was enough to trip it, the creature crashing to the forest floor with a deafening roar of pain.
They could hurt it. That made him feel better.
His relief evaporated as the beast swiftly recovered, hauling itself from the ground faster than he thought possible, but his archers took it for an unspoken signal. Arrows and bolts peppered its thick hide, to no effect—it shrugged off the projectiles like they were nothing more than pine needles, none sinking far enough to gain notable purchase.
Jax hefted his axe for another strike, careful not to over-commit this time. Nalah prodded the beast wherever she could with her pike, the melee weapon sliced and skewered just past the surface of the hide, though not enough to do more than marr. It was, however, enough to gain the attention of the target, the creature swinging two of its four arms to rake across the shield that the blond-furred female held. The iron plating across the front let out an unearthly shriek as claws ripped and crumpled the metal.
Well, fuck.
Nalah was quick to react, treating the shield less as an immovable barrier and more like a slight distance buffer, dodging in and out of range to steal jabs with the polearm. The security members nocked another volley, picking different targets than before. An arrow bounced harmlessly off the black orb of an eye, another finding purchase in what passed for gums in its mouth.
The hint was received; aim for the mouth. Thankfully, that was a large target. Less thankfully, it realized that flashing its teeth was detrimental to its health, slamming the maw closed.
Jax managed another swing, this time into one of the rear legs. It wasn’t as effective as the first strike, but it did warrant a sweeping double back-fist from the creature, scoring Jax’s armour with shallow claw marks as he jumped backwards. Joseph let out a breath as he fired his second shot, only just narrowly missing the sliver of a gap between razor teeth that the enraged attack afforded. It couldn’t keep its mouth shut forever, each frenzied swipe pulling its form enough for glimpses of softer flesh within to appear. The hunter dropped from their tree, darting across to reposition for a wider angle to capitalize on. The creature noticed, lunging forward to eviscerate the easier target.
Joseph blinked as two armoured figures jumped in front of the Lilhun, raising their blades in a tight guard to block the four arms grabbing for a quick meal. The beast recoiled with a thunderous screech, two of its appendages sporting deep gashes that fountained blood, while the others managed to impact above the edged outside of the blades. Rose and Cobalt pressed forward, buying time and space for the hunter to collect themselves and scale up another perch. Taking advantage of its pain, two new arrows ripped through the air, smacking into exposed inner flesh. Two new protrusions joined the first in the mouth, one landing next to the existing projectile, while the other cleared the gateway of serration, driving deeply inside of it.
More flicker jabs and extended straights pushed and cut the beast as it tried to gain distance from the two that wounded it, every retaliatory strike earning it another gash in its grey hide.. Unencumbered by the constant barrage, Nalah thrust into its legs more vigorously, her body leaning into each attack to gain every inch of penetration she could into the muscle and thick hide.
Jax used the chance to score another chopping blow, doubling down on a previous wound to a back leg—striking bone this time, based on the unholy wail the beast uttered. Joseph raised his crossbow to land another shot into its mouth, but the beast flailed wildly to fend off the ambush.
Rose managed to block, Jax lunged backwards, Nalah deflected most of it with what remained of her shield, but Cobalt was caught by a strike, taking the hit to its torso. The Atmo flew backwards, rolling when it landed, the carriage and assorted armoured plates trailing behind it. Rose shifted instantly, covering the direction that their companion had been sent while Jax and Nalah focused on pulling the beast away from the downed combatant.
Joseph’s eyes flicked to the Atmo, waging an internal battle on whether helping the insect would be better or worse for the situation as a whole. He didn’t want to lighten up their assault if it would just mean more injuries, but Cobalt could be in dire need for a patch job. It was hard to tell from where he was.
Cursing, he bolted from his spot, firing off one last round into the gaping maw before clipping the crossbow onto his armour and sliding on his knees in front of Cobalt, healroot hastily retrieved from his pocket.
He paused, sighing in relief when none of the armour bore more than deep gashes, the carapace underneath unblemished by the attack. Cobalt clicked lightly, dazed, but otherwise seeming unhurt. Unlearned in the physiology relevant, he ushered the Atmo to remain out of the fight for fear of concussion or something similar. They could look at the insect back at the base to be sure later.
“Joseph!”
His head spun around at both Jax and Nalah screaming his name, a massive clawed hand sweeping at him—the monster's approach unnoticed while he focused on Cobalt. Lacking a better option, he lunged forward towards the underside of the beast to dodge the swipe, crashing to his shoulder on the dirt below.
The creature raised a leg above Joseph, pounding the earth scant inches from his head as he rolled sideways. Ignoring the kicked up dirt, he brought his fist to the underside of the beast, flicking the release on his bracer.
Blood spouted from the newly formed wound, the blade breaking at the mechanism as the massive animal lurched in pain, Joseph rolling out of the way of another attempted trampling. He scrambled to his feet, feeling the wind of another strike narrowly missing him.
Yeah, that would probably kill him.
Luckily, the injuries renewed the desire to flee in the monstrosity, the group of attackers proving too dangerous to continue challenging. It stumbled away from them, sparing Cobalt from its panicked trudging. Jax and Nalah started to run towards him, worry evident in their eyes, but he barked for them to finish it, redirecting the two to keep the pressure going. He didn’t want to mention the pain in the arm from where the bracer hitched. It didn’t feel broken, and thus was irrelevant.
Pressure applied, the grey beast picked a random direction free of opponents to escape, ignorant of the waiting security. When it was too close for them to shoot into its mouth at a decent angle, they slung the bows over their shoulders and drew the swords they had been afforded, patiently waiting with the blades turned down.
It passed below them, the two Lilhuns dropping from the branches to put their full weight into the plunging blades. Both landed on the large target, one sword sinking deep into a shoulder, while the other managed to pierce one of its hip joints. The beast spun haphazardly to dislodge the ‘new’ threats, both security members kicking off and finding new trees to set up in.
Whatever damage was actually done, it had lost the use of an arm, and its gait shifted awkwardly as the blade lodged in its hip worked more harm with each shambling step.. Emboldened, Jax picked up the pace, struggling to position himself with the amount of metal he wore. Ducking another swipe of its claws, he saw his chance and swung, pivoting with his axe as a counter weight. For the third time, his axe blade found the wound in its leg, adding a sickening crunch as the bone snapped from the impact.
The creature swung wildly, forced to favour its two remaining good legs, and the only other leg that could still support at least
some of its weight. It was unstable now, the hunched figure swaying while unmoving. Unable to run, it decided to go down with as many of them as it could.
Rose caught up with the attack, drawing attention from the comparatively squishy Nalah as the blond-furred female deflected a wayward swing with her shield. The once iron-plated ironwood now sporting little more than jagged scraps of metal atop its silver wooden structure, a series of deep gouges marring the surface. Two lunging thrusts with the pike bit flesh, drawing new blood from the beast.
Joseph loaded his crossbow, getting off two bolts, but not managing to keep it steady enough to hit anything of use, his arm faltering under the weight of the weapon. Cursing, he decided to flank the beast and try his luck with the other bracer. If nothing else, the force in which the blade deployed was enough to pierce the thick hide, and the others were doing a good job of distracting it.
The red armoured Atmo let loose a series of directed swings, the fifth severing an arm in motion, the flying appendage forcing Nalah to raise her shield to block the unorthodox projectile. The female was sent sprawling from the weight of the impact, but the beast was too busy voicing its agony to take advantage of it. Jax worked another two chops into the broad legs, but neither managed to incapacitate it any more, and the prolonged exertion was slowing his reflexes.
As if cued into his waning energy, the beast flung Jax with another strike, the hunter of the group sinking a bolt deep into the cavernous flesh of its mouth to prevent an attempt at following up.
Joseph roared, desperate to finish it off before the creature could do the same to his downed pack. He sprinted at the monster's back and slid underneath it with as much speed as he could muster. Throwing his fist into the passing undercarriage, he let the deployed blade leave a long gash in its wake.
The grey monster lost its ability to stand, torn tendons, blood loss, and inflicted injuries taking their toll. The Grand Hunter kicked off his knees to fling himself out of the way of the collapsing figure, grimacing as the remaining bracer proved unable to support the abuse he had put it through. He looked back at the beast, the flailing body failing to right itself as teeth did little more than gouge dirt, its back exposed. Rose approached, raising their blades together and plunging it through the body over and over until it stopped moving.
Exhausted, the Atmo dropped where it was, breathing heavily. Joseph’s instinct to yell their victory was delayed as he hurried over to Jax and Nalah to confirm he didn't need to bring back bad news. Nalah seemed fine, if a bit sore from hitting the dirt and rolling, while Jax just asked to lay down when he heard that everything was over. Cobalt came over to the group, the armour that had come off collected atop the carriage it had managed to loosely affix to its base.
It was light, a chuckle originating from the Human as he slumped to the ground against a tree, but soon the entire group was roaring with laughter as victory settled in their minds. The two security members helped the hunter begin disassembling the beast, their contribution to the fight leaving them with more energy than the rest. They hadn’t been slacking off, that much was certain. The number of arrows jammed into the maw of the thing would have guaranteed a few extra seconds of survival and chances to escape if one of them had been forcibly tossed into there, and it had caused enough pause for the rest of them to get in a few hits up close.
Joseph rested across from Jax and Nalah, letting his heart rate slow from the rapid pace it had been pinned to since the start of the conflict. His arm continued its protests, but from the amount of movement he still had, he guessed that he had just strained the elbow. A few days taking it easy should straighten that right up.
Once the active members were about half way through processing the creature for hide and meat, Cobalt approached him, a mimed request for assistance putting their armour back on being redirected to Nalah since he doubted he could lift the damn pieces without hurting himself at the moment. She obliged, getting the blue Atmo back in full attire, though it took a while.
Rose stood first, stopping over to allow the hunter to place collected bits and pieces onto the carriage before securing it with whatever they could make work. A security member gathered the moss-wolf corpses for a similar treatment. Waste not, want not, he supposed.
Rose ended up carrying most of their spoils. When he was about to ask why, he, Jax, and Nalah were dragged to Cobalt and hefted onto the carriage. A series of confused questions revealed that the rest wanted to head back before it started getting dark, and it was pretty obvious who was the most exhausted of them. Lacking the will or energy to argue it, he flopped back on the Atmo as the trees passed them by, Nalah resting her legs across him as her head sat on Jax’s lap. The black-furred male didn’t so much as smirk, so it was clear he had pushed himself too far to quip about the arrangement as he laid down.
“The next time you wish to exhaust me this much, Joseph,” the Head of Security started after a long while of silence, tiredness in his voice, “I would prefer it to involve my mate and a bed.”
The Human snorted, closing his eyes and enjoying the lack of walking as the surprisingly stable Atmo carried the three of them. “Fuck off, Jax.”
“Of course, Grand Hunter.”
Next
A/N: Patreon is fixed!... aka new one cuz problems with the last. Check it out to support the story, get AI character art every now and then, or even preview sections of chapters as i write them! (aka, before kieve gets to fix them :D) submitted by
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2023.06.08 05:32 peachykeen1284 The Griffin Tower and where not to go -6 Kisetsu 1 AA
Just west of Celeste's Hunting Lodge
Sloth as Dagdomear Okapi Zalitai; Taleek as Cyrek The Juggler; Seraphina as "Replaceable" Verônica Rocha Beleza; Hazel as Iris Finn Okpara
Blessings: Iris- Blessing of the Mouse - silky ears Cyrek- mark of the darkest deep- milky white eyes "Replaceable" Verônica - bloodmark (Reginae) - double headed eagle on thigh Dag- mark of the ancient air - “kiss” mark on left temple
Day 1 We arrived at Celeste's Hunting Lodge and Swore the oath for awakening guild. Celeste introduced us to the map stone. After a Quick drink Celeste's we headed out to west to explore. After traveling roughly 3 miles we came across a Staircase covered in moss with an ominous presence. We continued on to travel another 3 miles and proceeded to Stumble upon a a ruined tower with a Spider and a Bird creature (griffin) fighting. The spider steals an egg from the birbs nest so we decided to help the Griffin by fighting the Spider. After we defeat the large spider and I Gallantly offered the egg back to Griffin, it takes it back and returns to its nest. I inspect the spider corpse and collect Silk from spider. Cyrek's harvests the spider for meat that We offer the griffon and use that as a distraction in order to collect a Dagger that Dag could see hiding under some skeletons. the Dagger is decorated with a wolf head on the hilt (with an open mouth with no teeth) that's shaped like a wolf's tooth and is Made of high quality silver. Dag says there is a spooky person shape coming from inside the griffin, like someone was swallowed whole. So we decided to move on. We traveled 3 more miles and Camped down for the night.
Day 2 We travel 3 miles, and Find ourselves in an overwhelming Mist, and find a rickety bridge crossing over a small stream that leads to a Graveyard. We cautiously head in and read a couple gravestones, they are primarily Faun Family. A large bug-like creature appears and attacks "Replaceable", we run and I throw a dagger and hit it in the face. As we run, it teleported behind us and paralyzed me, Dag dragged me to safety and "Replaceable" defended us as Cyrek untied our steeds. After we cleared the area and felt safe again, We climbed trees and to attempt to perceive our surroundings- we saw that there are Mountains to the Southwest with a large building on them roughly 30-40 miles away as well as the bones of a massive creature. The Big tree we were looking for is roughly 30-50 miles from the coast and Ten miles southwest is a strange tree that is blue and showing off light, according to Dag. We decide to Head back toward the coast. We travel 2 miles we find a colony of bees. After traveling 3 miles, we gather water from near the Griffon tower, while the griffon is not home. While we're there we see a Strange looking Beetle climbing strange trees with odd fruit. We watch as tree kills beetle. We name the Vine on which the fruit is attached the “Snatchers Vine” and the “Snatchers berry” as it snatched the life from that beetle. We travel a bit further and set up camp for the Night. A Storm rolls in during Cyrek's watch and a small lead tablet with a small rusted iron nail shows up. Cyrek unravels the tablet, and gets really awkward about whatever it said. As the Hurricane rolls in, we back track to the griffon tower to take shelter with the Griffin and a herd of deer.
Day 3-5 I attempt to befriend the deer, and some bees and monkeys joined us in taking shelter for the next two days.
Day 6 We fill our waterskins and collect some snatcher berries that have fallen, these berries are exceedingly delicious. We see the Monkeys head north east of griffin tower. One of the deer stays with me. I name him Sven- he is a young adult male. We travel 3 miles and come across some tracks from hunters going east- southeast and see a a giant ape (gorilla) Coming from the south. After traveling the last 3 miles, we find more snatchers vine near Celeste's hunting lodge. Upon our return to Celeste's Hunting lodge, we reported our findings to Celeste and I got to Keep the Wolf tooth Dagger!
Respectfully, Iris Finn Okpara
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2023.06.08 03:05 TheDuzzyFuckling A Breakdown of the Splash Hits at Pac Bell/SBC/AT&T/Oracle Park
| On Friday, June 2nd, 2023, Giants' first baseman Lamonte Wade, Jr. smoked the opening pitch of the game into McCovey Cove to take a 1-0 lead over the visiting Orioles. The historic home run was the 100th round tripper hit into the water by a Giants player since the best stadium in baseball (sorry Pittsburgh) opened in the year 2000. While I found helpful data sources on MLB.com and Baseball Almanac, I wanted to dig a little deeper into Splash Hit data by both the Giants and opposing teams, specifically because I knew Barry Bonds had the most waterballs, but I had NO idea who was #2. Let me throw some fun facts at you first - these will be great trivia questions for the other, more offline baseball fans in your life. Splash Hit Fun Facts - While Giants players have now combined for 100 Splash Hits, all other opposing teams have combined for 55
- Joc Pederson and Ryan Klesko are the only two players to have Splash Hits as members of the Giants and another team - the Dodgers and Cubs for Joc, and the Padres for Klesko
- Including Joc, four players have hit more than one Splash Hit as members of more than one other organization - the others are Adam Laroche with the Diamondbacks and Pirates, Bryce Harper with the Nats and Phillies, and Carlos Delgado with the Mets and Marlins
- The Diamondbacks are the opposing team that has hit the most Splash Hits with 8
- No player on the Guardians, Tigers, Royals, Twins, Orioles, Yankees, Rays, Blue Jays, A's, or Mariners has hit one yet, mostly due to limited appearances in San Francisco (not the A's though, they just suck)
- Tim Lincecum is the Giants pitcher who has given up the most opposing Splash Hits with 5, and ten other pitchers are tied for second with two
- Barry Bonds hit the first Giants Splash Hit on 5/1/2000, while Todd Hundley of the Angels was the first opponent to hit one two months later on 6/30/2000
- No right-handed hitter has ever clubbed a Splash Hit, although Buster Posey came close a few times
- EXTREMELY GOOD TRIVIA QUESTION ALERT: Who was the second Giant after Bonds to hit one into the cove? Utilityman Felipe Crespo, who bounced around the league for five years, amassing ten career home runs... 20% wet dongs isn't bad.
Splash Hits by Giants Player Here is the graph showing the top thirteen Splash Hit bombers for the Giants. No surprise that Barry Bonds is alone at the top (and will probably stay there until we get Ohtani next season). Take a shot if you thought you'd see Aubrey Huff in this post. I was pretty surprised that Brandon Belt was #2, considering that he never achieved the power numbers it seemed like he could. Regardless, hitting almost one Splash Hit per year as a Giant was enough to get him there. It's great to see current players Yaz, Lamonte, and Joc moving up each season, and I think Joc will take #2 from Belt if he stays a few more years. Data Giants Splash Hits Splash Hit | Batter | Date | Pitcher | 1 | Barry Bonds | 5/1/2000 | Rich Rodriguez | 2 | Barry Bonds | 5/10/2000 | Andy Benes | 3 | Barry Bonds | 5/10/2000 | Heathcliff Slocumb | 4 | Barry Bonds | 5/24/2000 | Mike Thurman | 5 | Barry Bonds | 7/19/2000 | Brian Meadows | 6 | Barry Bonds | 9/20/2000 | Steve Parris | 7 | Barry Bonds | 4/17/2001 | Terry Adams | 8 | Barry Bonds | 4/18/2001 | Chan Ho Park | 9 | Barry Bonds | 5/24/2001 | John Thomson | 10 | Felipe Crespo | 5/28/2001 | Bret Prinz | 11 | Barry Bonds | 5/30/2001 | Robert Ellis | 12 | Barry Bonds | 6/12/2001 | Pat Rapp | 13 | Felipe Crespo | 7/28/2001 | Curtis Leskanic | 14 | Barry Bonds | 8/4/2001 | Nelson Figueroa | 15 | Barry Bonds | 8/14/2001 | Ricky Bones | 16 | Barry Bonds | 8/31/2001 | John Thomson | 17 | Barry Bonds | 9/29/2001 | Chuck McElroy | 18 | Barry Bonds | 5/13/2002 | Kevin Millwood | 19 | Barry Bonds | 5/18/2002 | Brad Penny | 20 | Barry Bonds | 5/18/2002 | Vic Darensbourg | 21 | Barry Bonds | 9/8/2002 | Brian Anderson | 22 | Barry Bonds | 9/28/2002 | Jeriome Robertson | 23 | Barry Bonds | 10/12/2002 | Chuck Finley | 24 | Barry Bonds | 4/14/2003 | Wade Miller | 25 | Barry Bonds | 4/30/2003 | Matt Clement | 26 | J.T. Snow | 6/5/2003 | Kyle Lohse | 27 | Barry Bonds | 6/27/2003 | Ted Lilly | 28 | Jose Cruz, Jr. | 7/8/2003 | Dan Haren | 29 | Barry Bonds | 8/8/2003 | Jose Mesa | 30 | Barry Bonds | 8/19/2003 | Ray King | 31 | Barry Bonds | 9/13/2003 | Doug Davis | 32 | Barry Bonds | 4/12/2004 | Matt Kinney | 33 | Barry Bonds | 4/13/2004 | Ben Ford | 34 | Michael Tucker | 5/30/2004 | Joe Kennedy | 35 | A.J. Pierzynski | 7/6/2004 | Denny Stark | 36 | Barry Bonds | 7/30/2004 | Chris Carpenter | 37 | Barry Bonds | 8/3/2004 | Cory Lidle | 38 | Michael Tucker | 4/9/2005 | Scott Dohmann | 39 | Randy Winn | 9/14/2005 | Woody Williams | 40 | Barry Bonds | 9/18/2005 | Hong-Chih Kuo | 41 | Barry Bonds | 8/21/2006 | Livan Hernandez | 42 | Barry Bonds | 4/18/2007 | Ryan Franklin | 43 | Ryan Klesko | 5/21/2007 | Trever Miller | 44 | Ryan Klesko | 6/29/2007 | Livan Hernandez | 45 | Barry Bonds | 8/8/2007 | Tim Redding | 46 | Fred Lewis | 4/26/2008 | Matt Belisle | 47 | John Bowker | 7/2/2008 | Ryan Dempster | 48 | Andres Torres | 6/15/2009 | John Lackey | 49 | Pablo Sandoval | 7/30/2009 | Rodrigo Lopez | 50 | Pablo Sandoval | 8/29/2009 | Jason Marquis | 51 | Aubrey Huff | 5/1/2010 | Rafael Betancourt | 52 | Aubrey Huff | 6/16/2010 | Jeremy Guthrie | 53 | Andres Torres | 7/28/2010 | Jorge Sosa | 54 | Pablo Sandoval | 8/12/2010 | Randy Wells | 55 | Pablo Sandoval | 9/30/2010 | Barry Enright | 56 | Pablo Sandoval | 7/4/2011 | Ernesto Frieri | 57 | Nate Schierholtz | 7/8/2011 | R.A. Dickey | 58 | Pablo Sandoval | 8/31/2011 | Rodrigo Lopez | 59 | Carlos Beltran | 9/14/2011 | Mat Latos | 60 | Brandon Belt | 9/27/2011 | Alex White | 61 | Brandon Belt | 6/14/2012 | Wandy Rodriguez | 62 | Brandon Belt | 9/4/2012 | Ian Kennedy | 63 | Pablo Sandoval | 5/12/2013 | Kris Medlen | 64 | Brandon Crawford | 4/13/2014 | Rex Brothers | 65 | Tyler Colvin | 5/12/2014 | Gavin Floyd | 66 | Brandon Crawford | 5/14/2014 | David Carpenter | 67 | Travis Ishikawa | 9/12/2014 | Kevin Correia | 68 | Brandon Belt | 9/25/2014 | Andrew Cashner | 69 | Brandon Belt | 6/8/2016 | David Price | 70 | Denard Span | 6/13/2016 | Chase Anderson | 71 | Denard Span | 8/20/2016 | Bartolo Colon | 72 | Brandon Belt | 5/13/2017 | Lisalverto Bonilla | 73 | Brandon Belt | 6/10/2017 | Jose Berrios | 74 | Denard Span | 7/7/2017 | Dan Straily | 75 | Denard Span | 7/19/2017 | Carlos Carrasco | 76 | Denard Span | 9/11/2017 | Kenta Maeda | 77 | Pablo Sandoval | 4/4/2018 | Felix Hernandez | 78 | Brandon Belt | 5/15/2018 | Tyler Mahle | 79 | Stephen Vogt | 8/9/2019 | Drew Smyly | 80 | Scooter Gennett | 8/11/2019 | Jake Arrieta | 81 | Brandon Belt | 8/29/2019 | Chris Paddack | 82 | Mike Yastrzemski | 7/29/2020 | Matt Strahm | 83 | Mike Yastrzemski | 9/25/2020 | Chris Paddack | 84 | Mike Yastrzemski | 4/24/2021 | Yimi Garcia | 85 | Brandon Crawford | 4/27/2021 | Daniel Bard | 86 | Steven Duggar | 6/15/2021 | Alex Young | 87 | Mike Yastrzemski | 6/15/2021 | Humberto Castellanos | 88 | Brandon Belt | 6/19/2021 | Aaron Nola | 89 | LaMonte Wade, Jr. | 7/31/2021 | Zack Greinke | 90 | Alex Dickerson | 8/11/2021 | Tyler Clippard | 91 | LaMonte Wade, Jr. | 9/17/2021 | Ian Anderson | 92 | Jason Vosler | 4/30/2022 | Erasmo Ramírez | 93 | Mike Yastrzemski | 5/8/2022 | Génesis Cabrera | 94 | Joc Pederson | 5/24/2022 | Drew Smith | 95 | LaMonte Wade, Jr. | 7/17/2022 | Jason Alexander | 96 | Joc Pederson | 8/30/2022 | Nick Martinez | 97 | Joc Pederson | 9/2/2022 | Kyle Gibson | 98 | LaMonte Wade, Jr. | 4/8/2023 | Brady Singe | 99 | Brandon Crawford | 4/22/2023 | David Peterson | 100 | LaMonte Wade, Jr. | 6/2/2023 | Dean Kremer | Table formatting brought to you by ExcelToReddit Count of Giants Splash Hits by Player Batter | Count | Barry Bonds | 35 | Brandon Belt | 10 | Pablo Sandoval | 8 | Denard Span | 5 | Mike Yastrzemski | 5 | LaMonte Wade, Jr. | 5 | Brandon Crawford | 4 | Joc Pederson | 3 | Felipe Crespo | 2 | Michael Tucker | 2 | Ryan Klesko | 2 | Andres Torres | 2 | Aubrey Huff | 2 | J.T. Snow | 1 | Jose Cruz, Jr. | 1 | A.J. Pierzynski | 1 | Randy Winn | 1 | Fred Lewis | 1 | John Bowker | 1 | Nate Schierholtz | 1 | Carlos Beltran | 1 | Tyler Colvin | 1 | Travis Ishikawa | 1 | Stephen Vogt | 1 | Scooter Gennett | 1 | Steven Duggar | 1 | Alex Dickerson | 1 | Jason Vosler | 1 | Table formatting brought to you by ExcelToReddit Count of Splash Hits Surrendered by Giants Pitchers Pitcher | Count | Tim Lincecum | 5 | Anthony DeSclafani | 2 | Madison Bumgarner | 2 | Johnny Cueto | 2 | Hunter Strickland | 2 | Ryan Vogelsong | 2 | Tim Hudson | 2 | Matt Cain | 2 | Kevin Correia | 2 | Matt Morris | 2 | Brett Tomko | 2 | Jacob Junis | 1 | Kevin Gausman | 1 | Trevor Gott | 1 | Jeff Samardzija | 1 | Tony Watson | 1 | Shaun Anderson | 1 | Connor Menez | 1 | Chris Stratton | 1 | Will Smith | 1 | Ray Black | 1 | Matt Moore | 1 | George Kontos | 1 | Yusmiero Petit | 1 | Jake Peavy | 1 | Javier Lopez | 1 | Barry Zito | 1 | Ramon Ramirez | 1 | Sergio Romo | 1 | Jonathan Sanchez | 1 | Osiris Matos | 1 | Vinnie Chulk | 1 | Jamey Wright | 1 | Brad Hennessey | 1 | Jason Schmidt | 1 | Tyler Walker | 1 | Ryan Jensen | 1 | Kirk Rueter | 1 | Tim Worrell | 1 | Shawn Estes | 1 | Robb Nen | 1 | Table formatting brought to you by ExcelToReddit Opposing Players Splash Hits Splash Hit | Batter | Team | Date | Pitcher | 1 | Todd Hundley | LAA | 6/30/2000 | Robb Nen | 2 | Luis Gonzalez | AZ | 9/23/2000 | Shawn Estes | 3 | Mark Grace | AZ | 5/28/2001 | Tim Worrell | 4 | Luis Gonzalez | AZ | 5/30/2002 | Kirk Rueter | 5 | Ryan Klesko | SD | 4/9/2003 | Ryan Jensen | 6 | Hee Seop Choi | FLA | 4/30/2004 | Kevin Correia | 7 | Corey Patterson | CHC | 8/7/2004 | Tyler Walker | 8 | Cliff Floyd | NYM | 8/21/2004 | Brett Tomko | 9 | Russell Branyan | MIL | 4/23/2005 | Brett Tomko | 10 | Larry Walker | STL | 7/8/2005 | Jason Schmidt | 11 | Carlos Delgado | FLA | 7/23/2005 | Brad Hennessey | 12 | Cliff Floyd | NYM | 4/25/2006 | Jamey Wright | 13 | Carlos Delgado | NYM | 4/26/2006 | Matt Morris | 14 | Carlos Delgado | NYM | 5/9/2007 | Matt Morris | 15 | Adam LaRoche | PIT | 8/11/2007 | Tim Lincecum | 16 | Lance Berkman | HOU | 5/15/2008 | Vinnie Chulk | 17 | Prince Fielder | MIL | 7/19/2008 | Osiris Matos | 18 | Brian Giles | SD | 8/24/2008 | Kevin Correia | 19 | Miguel Montero | ARI | 9/29/2009 | Jonathan Sanchez | 20 | David Ortiz | BOS | 6/27/2010 | Tim Lincecum | 21 | Adam LaRoche | ARI | 8/27/2010 | Tim Lincecum | 22 | Adam LaRoche | ARI | 8/28/2010 | Sergio Romo | 23 | Rick Ankiel | ATL | 10/8/2010 | Ramon Ramirez | 24 | Dioner Navarro | LAD | 7/20/2011 | Tim Lincecum | 25 | Mitch Moreland | TEX | 6/9/2012 | Ryan Vogelsong | 26 | Brian McCann | ATL | 5/10/2013 | Matt Cain | 27 | Carlos Gonzalez | COL | 5/25/2013 | Barry Zito | 28 | Garrett Jones | PIT | 8/22/2013 | Matt Cain | 29 | Carlos Gonzales | COL | 4/11/2014 | Madison Bumgarner | 30 | Yasmani Grandal | SD | 4/30/2014 | Tim Hudson | 31 | Freddie Freeman | ATL | 5/12/2014 | Javier Lopez | 32 | Curtis Granderson | NYM | 6/8/2014 | Tim Lincecum | 33 | Adam Dunn | CWS | 8/13/2014 | Jake Peavy | 34 | Corey Dickerson | COL | 8/27/2014 | Tim Hudson | 35 | Ender Inciarte | ARI | 9/9/2014 | Yusmiero Petit | 36 | Bryce Harper | WAS | 10/7/2014 | Hunter Strickland | 37 | Cody Asche | PHI | 7/11/2015 | Ryan Vogelsong | 38 | Ben Zobrist | CHC | 5/20/2016 | George Kontos | 39 | Joc Pederson | LAD | 6/12/2016 | Hunter Strickland | 40 | Curtis Granderson | NYM | 8/19/2016 | Johnny Cueto | 41 | Chase Utley | LAD | 9/12/2017 | Johnny Cueto | 42 | Cody Bellinger | LAD | 9/13/2017 | Matt Moore | 43 | Matt Carpenter | STL | 7/820/18 | Ray Black | 44 | Rougned Odor | TEX | 8/24/2018 | Will Smith | 45 | Max Muncy | LAD | 9/30/2018 | Chris Stratton | 46 | Max Muncy | LAD | 6/9/2019 | Madison Bumgarner | 47 | Michael Conforto | NYM | 7/21/2019 | Connor Menez | 48 | Robel Garcia | CHC | 7/22/2019 | Shaun Anderson | 49 | Bryce Harper | PHI | 8/9/2019 | Tony Watson | 50 | Shin-Soo Choo | TEX | 8/2/2020 | Jeff Samardzija | 51 | Daulton Varsho | ARI | 9/5/2020 | Trevor Gott | 52 | Mike Moustakas | CIN | 4/13/2021 | Kevin Gausman | 53 | Joc Pederson | CHC | 6/3/2021 | Anthony DeSclafani | 54 | Bryson Stott | PHI | 9/3/2022 | Jacob Junis | 55 | Jack Suwinski | PIT | 5/29/2023 | Anthony DeSclafani | Table formatting brought to you by ExcelToReddit Count of Splash Hits by Opposing Team Team | Count | Arizona Diamondbacks | 8 | New York Mets | 7 | Los Angeles Dodgers | 6 | Chicago Cubs | 4 | Pittsburgh Pirates | 3 | Philadelphia Phillies | 3 | Texas Rangers | 3 | Colorado Rockies | 3 | Atlanta Braves | 3 | San Diego Padres | 3 | St. Louis Cardinals | 2 | Milwaukee Brewers | 2 | Miami Marlins | 2 | Cincinnati Reds | 1 | Washington Nationals | 1 | Chicago White Sox | 1 | Boston Red Sox | 1 | Houston Astros | 1 | Los Angeles Angels | 1 | Cleveland Guardians | 0 | Detroit Tigers | 0 | Kansas City Royals | 0 | Minnesota Twins | 0 | Baltimore Orioles | 0 | New York Yankees | 0 | Tampa Bay Rays | 0 | Toronto Blue Jays | 0 | Oakland Athletics | 0 | Seattle Mariners | 0 | Table formatting brought to you by ExcelToReddit submitted by TheDuzzyFuckling to mlb [link] [comments] |
2023.06.07 19:05 papo96 Deeper announce US tour
2023.06.07 18:44 Blimpblip Something I Don't Understand
Maybe I am being really stupid but there is a resource in the top right, maybe it's leather scraps? I'm not sure, I've not been able to work out what it is or does. I went in the hunters lodge and there was a rat there, he said 20x I gave him 20x and nothing happened? Am I suppose to just give him all the bits I get or is this a bad idea and useful for something else?
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2023.06.07 14:52 kittehgoesmeow What A Day: Oh My Nord by Julia Claire & Crooked Media (06/06/23)
"The Lord has determined I am a woman. My pronouns are U.S.A." - Harris Faulkner taking the Fox News “my pronouns are” bad joke format to new heights. Fodder Over The Dam
Leaked classified reports have unearthed some blockbuster information regarding last fall’s Nord Stream pipeline attack. - Late last September, sudden, unexplained gas leaks were reported in the pipelines between Russia and Germany known as Nord Stream 1 and 2, later found to have resulted from bomb attacks. At the time, it was widely assumed that Russia was behind the sabotage, as the only global actor that could actually benefit from more uncertainty in the European gas market. But a new report from the Washington Post details that the Biden administration knew months in advance that Ukraine planned to attack the undersea network.
- Information about the plan had been collected by a European intelligence service, then shared with the CIA in June of last year, with some of the most specific evidence to date linking the Ukrainian government to the bomb attack in the Baltic Sea. This revelation is the latest to come out of the massive Discord leak by (rogue racist guy who isn’t old enough to rent a car but for some reason had unbelievably high security clearance) Jack Teixeira, a junior Air National Guardsman.
- The details resulting from the investigation include highly specific numbers and methods of attack, meaning that for the better part of a year, Western allies had evidence leading them to suspect that the actor behind the attack was Ukraine. Ukrainian officials did not respond to requests for comment and previously denied the country was involved in the attack. The White House and the CIA also declined to comment.
This is…not great! The United States’s unequivocal support for Ukraine stems from Ukraine’s innocence. Largely, of course, it is. But these latest revelations (and the fact that the U.S. seemingly knew all along) is a good reminder that we must maintain a critical eye with our allies, not just our adversaries.
Look No Further Than Crooked Media
What happens when a mysterious stranger comes to town, with a wild idea that weed can solve all of the city's problems? That's the question of
Dreamtown: The Story of Adelanto - Crooked’s newest podcast and an official selection at this year's Tribeca festival.
Dreamtown is the zany but true story of one down on its luck city in the Southern California desert, and the scrappy - sometimes morally dubious - cast of characters determined to reinvent it.
Listen to the first 2 episodes of
Dreamtown now, and hear new episodes every Wednesday on
Amazon Music, or wherever you get your podcasts.
Under The Radar
The Supreme Court’s erosion of the separation of church and state reached a logical and much-feared result on Monday when a state school board in Oklahoma voted to approve what would be the first publicly-funded, explicitly religious school in the nation. Attorney General Gentner Drummond (R-OK) warned the board that the division clearly violates the state constitution, but it voted to approve a K-12 online public charter school run by the Catholic Archdiocese of Oklahoma nonetheless. Shortly after the vote, Drummond made a statement calling the approval “contrary to Oklahoma law and not in the best interest of taxpayers.” Executive director of the Catholic Conference of Oklahoma Brett Farley said, “We are elated that the board agreed with our argument and application for the nation’s first religious charter school.” Activist groups like Americans United for Separation of Church and State were decidedly less excited. Gov. Kevin Stitt (R-OK)—who earlier this year signed a bill into law giving parents in the state a tax incentive to send their children to private schools including religious schools—praised the board’s vote, as it furthers his goals of imposing Christianity on all Oklahomans and defunding the state’s public schools.
What Else?
Ring the Bad Guy alarm! Disgraced former president Donald Trump’s former chief of staff Mark Meadows testified before a federal grand jury as part of DOJ’s ongoing investigation of Trump’s theft of classified government documents as well as his efforts to overturn the 2020 election.
Surprise, surprise: after pretending for the past six goddamn months that the government needs to “rein in government spending to reduce the deficit,” what’s Republicans’ first order of business now that they’ve released the debt-limit hostage? You guessed it! Tax cuts for the wealthy and corporations, one of the largest contributors to the national debt. The Securities and Exchange Commission sued the country’s largest cryptocurrency platform Coinbase on Tuesday for failing to register as an exchange and therefore operating illegally. Legal counsel for wretched billionaire and Clarence Thomas’s benefactor Harlan Crow have agreed to speak with the Senate Judiciary Committee about Crow’s relationship with Thomas, after initially rebuffing requests from the panel. Don’t worry, though,
he’s still blowing off the Senate Finance Committee.
Protests against pension reform in France are still going strong(!) and even made their way to the headquarters of the Paris 2024 Olympics on Tuesday. In a so-dumb-it’s-funny turn of events, 11 members of the ultra-conservative House Freedom Caucus joined all Democrats to kill a pair of GOP bills to “protect gas stoves” (lol) in a move to punish House Speaker Kevin McCarthy for cutting a debt ceiling deal with President Biden instead of forcing the country into recession. Twitter’s new CEO Linda Yaccarino logged her first (and second) day at the beleaguered and devalued social-media company. Welcome to hell, Linda!
A Pennsylvania appellate court ruled that the government cannot ban people convicted of non-violent crimes from owning guns. The PGA Tour and LIV Golf (the league that sprung up out of nowhere bankrolled by Saudi Arabia’s sovereign wealth fund) unexpectedly announced a merger after months of fighting for top billing in men’s professional golf. Saudi Arabia has been staggeringly successful in buying its way into the global sports arena in recent years.
Former New Jersey Governor and Trump-sycophant-turned-critic Chris Christie will, hilariously, announce his bid for the White House tonight in New Hampshire. Sen. Marco Rubio (R-FL) is somewhere visibly shaking.
Be Smarter
Twitter owner and plague on all of our houses Elon Musk has, for many months, been peddling baseless claims that the United States government forced the company to censor a 2020 New York Post article about Hunter Biden. He hand-picked a group of red-pilled journalists and gave them access to company archives, which they compiled into a series of tendentious reports that became the so-called “Twitter Files.” But now,
Twitter’s own lawyers are disputing those claims in court, emphatically rejecting the notion that the Twitter Files demonstrate what Musk and many conservatives rabidly assert they contain. One of the central allegations from the Twitter Files is that regular communications between the FBI and Twitter ahead of the 2020 election amounted to government coercion to censor content, or an even more spurious claim that Twitter had become a conduit of the U.S. government. One of the problems with that theory is that in the fall of 2020, Donald Trump was president, not Joe Biden. The Trump administration made its own requests for removal of content on Twitter, and payments to Twitter from the government have been identified as routine reimbursements for responding to subpoenas and investigations, not for content moderation. Twitter’s lawyers went even further, saying that the communications show no proof of coercion “because they do not contain a specific government demand to remove the content — let alone one backed by the threat of government sanction.”
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A federal judge in Florida partially blocked the state from enforcing its ban on gender-affirming health care for transgender minors. Almost 98 percent of Screen Actors Guild members voted to authorize joining the Writers Guild of America on strike if studios continue railroading contract negotiations. Lawmakers in Michigan are considering a set of bills to ban the practice of conversion therapy for minors. Gov. Katie Hobbs (D-AZ) has vetoed 106 GOP bills in her first year as governor, including one bill criminalizing homelessness and another that would have banned ranked-choice voting. Enjoy
James Hesky on Twitter: "As part of the merger, the PGA will control holes 1-8 and 12-18. The Saudis do 9-11."
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