Anime fighters simulator wiki

AI-generated and manipulated content

2018.01.27 14:01 Yuli-Ban AI-generated and manipulated content

**Synthetic media describes the use of artificial intelligence to generate and manipulate data, most often to automate the creation of entertainment.** This field encompasses deepfakes, image synthesis, audio synthesis, text synthesis, style transfer, speech synthesis, and much more.
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2010.04.25 06:33 jack2454 Yu-Gi-Oh!

The subreddit for players of the Yu-Gi-Oh! card game, video games, or fans of the Yu-Gi-Oh! anime series or manga. Discuss tactics, episodes, decks, or whatever you'd like.
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2021.06.18 04:44 novotilol AnimeFighters

A subreddit on Anime Fighters! - Rules - No NSFW No Off Topic Posts No Drama or starting it etc. No Posting Off Site Links other than Roblox Failure to follow these rules will recieve warning. game link - https://www.roblox.com/games/6299805723/NEW-Anime-Fighters-Simulator Please Read Rules Before Posting! Things you could post.. Poll based off game Getting something rare general questions memes based off games - We are not devs we can not help with anything in game ban appeals etc.
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2023.06.10 22:33 zqron Upcoming indies with low system requirements

Hey all. These are some of the low system indie games that I have been waiting for a while and I wanted to share them with you. What do you guys think? I would also appreciate any suggestions.
Nocturnal – I love 2d platformers and visually Nocturnal seems just so good. Effects and animations is what makes me curious about these games, also gameplay looks promising. It's actually out and also has a discount on Steam.
Dordogne – I'm not a big fan of walking simulators but something about Dordogne make me intrigued. It somehow reminded me Edith Finch which I also love. It also seems Dordogne’s story is about family and unceovering secrets of a childhood and I’m just a sucker for these concepts.
Anomaly Agent - It's the game that I'm most looking forward. It's a platformer with fast pace combat and it reminded me Katana zero, which is a title that I played twice and really enjoyed. It's visuals and desing also looks very dope, with cowboy bebop and cyberpunk vibes it's just very appealing. Don't know when this game is coming out, but I'm just waiting for it.
Serum - I always loved survival games and Serum seems very interesting. I recently played Chernobylite and it was great. I hope Serum gives me similar and joyful experience.
Spirittea - I like Ghibli and especially Spirited Away and Spirittea gives similar vibes. It also looks realy cute and reminded me both undertale and stardew valley. Can't wait to play this game.
Way to Woods - It's about two deer that trying to get their home. I always loved games where we are not alone and have companions like last of us, and this game has somehow similar vibes. Maybe I'm exaggerating but it seems promising.
submitted by zqron to lowendgaming [link] [comments]


2023.06.10 22:30 Mizzno [H] Games [W] Lost Ruins, Lone Fungus, Offers

For sale, for Steam gift cards (or gifted Steam Wallet balance):



For trade:
*tentatively up for trade, assuming I buy the bundle












































































WANT:


IGS Rep Page: https://www.reddit.com/IGSRep/comments/ti26nz/mizznos_igs_rep_page/
submitted by Mizzno to indiegameswap [link] [comments]


2023.06.10 21:54 BionicleDino Animal Collective Discography Round 1 of 10

Let's get to it.
The next discography survivor will be on Lana Del Rey!

VOTE HERE

ALBUMS IN

  • Spirit They're Gone, Spirit They've Vanished
  • Danse Manatee
  • Campfire Songs
  • Ark
  • Sung Tongs
  • Feels
  • Strawberry Jam
  • Merriweather Post Pavilion
  • Centipede Hz
  • Painting With
  • Time Skiffs

LINKS

ANIMAL COLLECTIVE ON RYM
ANIMAL COLLECTIVE DISCOGRAPHY ON WIKIPEDIA
ANIMAL COLLECTIVE ON SPOTIFY

join our discord!

submitted by BionicleDino to music_survivor [link] [comments]


2023.06.10 21:51 Hedgewitch250 Ask me anything on this altered group of people!

In my sci-fi/cosmic horror story, an anomaly gives many people abilities. My working name for them is the altered but I’m open to changing it if anyone has suggestions. While some were given preferable powers and changes many of these came with downsides. Any questions or suggestions on this group are appreciated.
When the anomaly took place a myriad of elements from other worlds were pushed into ours. The energy of Many eldritch beings was flooded into the world triggering an unforeseen effect and creating alterations in a chance few. Altered powers range from being able to control energy to communicating with animals. Abilities can be more abstract like the power to induce madness or communicating with space. One trait the altered all share is the power to combine their abilities into a singular skill. Deemed “resonance” this can allow any number of altered to blend powers as long as they have synergy. An example is one who controls fire and another ice working together to form electricity. As long as the powers gave some synergy any number of people can achieve resonance.
Many powers come with downsides as a side effect of how they work. Someone who can fly for example creates a personal gravity field that negates the surrounding force. While you can fly you can’t touch the ground without using something to weigh yourself like special shoes. Some energy powers require you to exude that same energy cause you can’t just pull that out of nowhere thanks to physics. Someone who controls fire may be perpetually on fire and need heat-resistant clothing. While some may have the same power the way it manifests would dictate whether or not you could have a side-effect.
Another issue is the matter of physiology changes. Some altered have different looks which can range from green skin to animal-like attributes. This physiology switch can range from needing to breathe carbon monoxide or having a different diet. Someone given the quality of a koala now can only eat plants as meat could be lethal. Another problem that comes from this is body dysmorphia. Having your appearance changed can result in many not liking the result. One of my characters is currently struggling to reconcile his self-worth with his pangolin-like appearance.
As the world struggles to deal with the changes caused by the Anomaly like monsters and strange phenomena the altered have been forced to deal with added weight. From getting treatment to managing their powers or therapy to process the change things have been shaky so far. Aside from a detention facility and them being requested to wear blatant proof of alteration, A huge issue is the matter of altered trafficking which involves kidnapping altered to act as things like indentured servants, unethical lab rats, or even just cage fighters for the criminal underworld.
submitted by Hedgewitch250 to worldbuilding [link] [comments]


2023.06.10 21:44 Jayy8Bit Blender 3.4 Extremely Slow, New Install, New PC

As the title says, Blender is extremely slow. Even if I just have a default cube, every time I make a change, the program freezes for a few seconds to a few minutes. I've tried a fresh install, even tried installing on another HD. Same issue. Disabled add-ons as well and still have the same issue. I saw somewhere about an OpenGL file in the install directory that causes issues, but I do not see that file. Any advice?
==================================== = Blender 3.4.1 System Information = ==================================== Blender: ==================================== version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash: 55485cb379f7, type: release build date: 2022-12-20, 01:51:19 platform: 'Windows-10-10.0.22621-SP0' binary path: 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\blender.exe' build cflags: /W3 /w34062 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj /Zc:inline -openmp build cxxflags: /W3 /w34062 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3 /EHsc /nologo /J /Gd /MP /EHsc /bigobj /Zc:inline /permissive- /Zc:twoPhase- -openmp /Zc:__cplusplus build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221 build system: CMake Python: ==================================== version: 3.10.8 (main, Oct 18 2022, 21:01:35) [MSC v.1928 64 bit (AMD64)] file system encoding: utf-8:surrogatepass paths: 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\scripts\\startup' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\scripts\\modules' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\python310.zip' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\python\\DLLs' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\python\\lib' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\python\\bin' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\python' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\python\\lib\\site-packages' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\scripts\\freestyle\\modules' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\scripts\\addons\\modules' 'C:\\Users\\jayy8\\AppData\\Roaming\\Blender Foundation\\Blender\\3.4\\scripts\\addons\\modules' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\scripts\\addons' 'C:\\Users\\jayy8\\AppData\\Roaming\\Blender Foundation\\Blender\\3.4\\scripts\\addons' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\scripts\\addons_contrib' Python (External Binary): ==================================== binary path: 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\python\\bin\\python.exe' version: Python 3.10.8 Directories: ==================================== scripts: 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\scripts' 'C:\\Users\\jayy8\\AppData\\Roaming\\Blender Foundation\\Blender\\3.4\\scripts' user scripts: 'C:\\Users\\jayy8\\AppData\\Roaming\\Blender Foundation\\Blender\\3.4\\scripts' pref scripts: None datafiles: 'C:\\Users\\jayy8\\AppData\\Roaming\\Blender Foundation\\Blender\\3.4\\datafiles' config: 'C:\\Users\\jayy8\\AppData\\Roaming\\Blender Foundation\\Blender\\3.4\\config' scripts : 'C:\\Users\\jayy8\\AppData\\Roaming\\Blender Foundation\\Blender\\3.4\\scripts' autosave: 'C:\\Users\\jayy8\\AppData\\Roaming\\Blender Foundation\\Blender\\3.4\\autosave' tempdir: 'C:\\Users\\jayy8\\AppData\\Local\\Temp\\blender_a79860\\' FFmpeg: ==================================== avcodec: '59, 37, 100' avdevice: '59, 7, 100' avformat: '59, 27, 100' avutil: '57, 28, 100' swscale: ' 6, 7, 100' SDL: ==================================== Version: 2.0.20 Loading method: linked (WITH_SDL_DYNLOAD=OFF) Other Libraries: ==================================== OpenColorIO: 2, 1, 1 OpenImageIO: 2, 3, 20 OpenShadingLanguage: 1, 12, 6 OpenSubdiv: 3, 4, 4 OpenVDB: 9, 0, 0 Alembic: 1, 8, 3 USD: 0, 22, 3 GPU: ==================================== renderer: 'NVIDIA GeForce RTX 4080/PCIe/SSE2' vendor: 'NVIDIA Corporation' version: '4.5.0 NVIDIA 535.98' device type: 'NVIDIA' backend type: 'OPENGL' extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_import_sync_object GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_win32_keyed_mutex GL_EXT_window_rectangles GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_gpu_multicast2 GL_NVX_linked_gpu_multicast GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NVX_progress_fence GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program_option GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_multicast GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_internalformat_sample_query GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_memory_object_sparse GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_timeline_semaphore GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_std430_layout GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_OVR_multiview GL_OVR_multiview2 GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Implementation Dependent GPU Limits: ==================================== Maximum Batch Vertices: 1048576 Maximum Batch Indices: 1048576 GLSL: Maximum Varying Floats: 124 Maximum Vertex Attributes: 16 Maximum Vertex Uniform Components: 4096 Maximum Fragment Uniform Components: 4096 Maximum Vertex Image Units: 32 Maximum Fragment Image Units: 32 Maximum Pipeline Image Units: 192 Features: Compute Shader Support: 1 Shader Storage Buffer Objects Support: 1 Image Load/Store Support: 1 Cycles: ==================================== CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2 CUDA device capabilities: NVIDIA GeForce RTX 4080 CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z 64 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X 2147483647 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y 65535 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z 65535 CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK 49152 CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK 49152 CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY 65536 CU_DEVICE_ATTRIBUTE_WARP_SIZE 32 CU_DEVICE_ATTRIBUTE_MAX_PITCH 2147483647 CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK 65536 CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK 65536 CU_DEVICE_ATTRIBUTE_CLOCK_RATE 2505000 CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT 512 CU_DEVICE_ATTRIBUTE_GPU_OVERLAP 1 CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT 76 CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT 1 CU_DEVICE_ATTRIBUTE_INTEGRATED 0 CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY 1 CU_DEVICE_ATTRIBUTE_COMPUTE_MODE 0 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES 2048 CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT 512 CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS 1 CU_DEVICE_ATTRIBUTE_ECC_ENABLED 0 CU_DEVICE_ATTRIBUTE_TCC_DRIVER 0 CU_DEVICE_ATTRIBUTE_MEMORY_CLOCK_RATE 11201000 CU_DEVICE_ATTRIBUTE_GLOBAL_MEMORY_BUS_WIDTH 256 CU_DEVICE_ATTRIBUTE_L2_CACHE_SIZE 67108864 CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_MULTIPROCESSOR 1536 CU_DEVICE_ATTRIBUTE_ASYNC_ENGINE_COUNT 1 CU_DEVICE_ATTRIBUTE_UNIFIED_ADDRESSING 1 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_CAN_TEX2D_GATHER 1 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH_ALTERNATE 8192 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT_ALTERNATE 8192 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH_ALTERNATE 32768 CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT 32 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_LAYERS 2046 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_HEIGHT 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_DEPTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_LAYERS 2046 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LINEAR_WIDTH 268435456 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_HEIGHT 65000 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_PITCH 2097120 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR 8 CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR 9 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_MIPMAPPED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_STREAM_PRIORITIES_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_GLOBAL_L1_CACHE_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_LOCAL_L1_CACHE_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_MULTIPROCESSOR 102400 CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_MULTIPROCESSOR 65536 CU_DEVICE_ATTRIBUTE_MANAGED_MEMORY 1 CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD 0 CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD_GROUP_ID 0 oneAPI device capabilities: Enabled add-ons: ==================================== io_anim_bvh (version: (1, 0, 1), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\io_anim_bvh\__init__.py) io_curve_svg (version: UNKNOWN, path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\io_curve_svg\__init__.py) io_mesh_ply (version: (2, 2, 0), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\io_mesh_ply\__init__.py) io_mesh_stl (version: (1, 1, 3), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\io_mesh_stl\__init__.py) io_mesh_uv_layout (version: (1, 1, 5), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\io_mesh_uv_layout\__init__.py) io_scene_fbx (version: (4, 37, 1), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\io_scene_fbx\__init__.py) io_scene_gltf2 (version: (3, 4, 50), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\io_scene_gltf2\__init__.py) io_scene_obj (version: (3, 9, 0), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\io_scene_obj\__init__.py) io_scene_x3d (version: (2, 3, 1), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\io_scene_x3d\__init__.py) cycles (version: UNKNOWN, path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\cycles\__init__.py) pose_library (version: (2, 0), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\pose_library\__init__.py) object_boolean_tools (version: (0, 4, 1), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\object_boolean_tools.py) add_curve_extra_objects (version: (0, 1, 5), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\add_curve_extra_objects\__init__.py) add_mesh_extra_objects (version: (0, 3, 7), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\add_mesh_extra_objects\__init__.py) Sketch_N_Simulate_SE_1_1_0j_R (version: (1, 10, 0), path: C:\Users\jayy8\AppData\Roaming\Blender Foundation\Blender\3.4\scripts\addons\Sketch_N_Simulate_SE_1_1_0j_R.py) Sketch_N_Carve_CORE_4_1_0a_R (version: (4, 10, 0), path: C:\Users\jayy8\AppData\Roaming\Blender Foundation\Blender\3.4\scripts\addons\Sketch_N_Carve_CORE_4_1_0a_R.py) Wear_N_Tear_Pro_1_0_2i_R (version: (1, 0, 2), path: C:\Users\jayy8\AppData\Roaming\Blender Foundation\Blender\3.4\scripts\addons\Wear_N_Tear_Pro_1_0_2i_R.py) 
submitted by Jayy8Bit to blender [link] [comments]


2023.06.10 21:35 DaOlWuWopte Favorite three saga stretch in dragonball?

If we delineate “saga” as being more specific than just the main villains (Freiza, Cell, Buu, etc). I’d go: 23rd Tenkaichi Budokai -> Saiyan -> Namek. When we start getting Freiza transformations I kind of lose interest, I liked the cat-and-mouse chase right before, where they are still searching for Dragonballs and characters like Piccolo and Krillin still make an impact on the story.
A runner up for me would also be Android -> Cell -> Babidi/25th Tenkaichi Budokai. I get how some people hate the villain changes in Android, but I loved Future Trunks, Vegeta going SSJ for the first time, and the beginnings of Imperfect Cell. Cell Saga to me is classic DBZ so I won’t go too much into it. But I also love the beginning of the Buu Saga, with the tournament feeling like old Dragonball and the slice of life with Gohan beforehand, all going on until the z fighters go down through Babidi’s ship which felt really cool as they descended, fighting and proving everyone wrong. Dabura is also cool af don’t @ me. And Majin Vegeta??? Good shit. Once Buu gets released it gets a bit iffy. But the callbacks to the tournament and the fantasy elements of early Dragonball just gets me going. It’s also the part I started with as a kid watching the anime so I have a soft spot for it.
What’s your favorite 3 saga stretch?
submitted by DaOlWuWopte to dbz [link] [comments]


2023.06.10 21:35 Wolflmg [USA][H] 2017 Nintendo switch, games- switch, ps3/ps4, ds/3ds, psvita, skylanders, game autographs [W] lists

I will provide pictures, just ask. Majority of games come with original case unless noted. Everything is adult own, Any questions let me know. Also if you prefer to pay for stuff most stuff is also listed in gamesale, if it’s not make an offer. I always use first class or priority mail depending on weight. And I am good with swapping multiple games for one, as long as value is close to equal.
Switch
2017 unpatched Nintendo switch, includes two joy-cons, cable, dock and original box
Mario Rabbids Sparks of Hope (sealed)
Sakuna (sealed)
Void Blasters
Bravely Default 2
Jikkyou Baseball 2020 (Japan import)
Mario + Rabbids
Crusin Blast
Space Invaders Forever
Xenoblade Chronicles: Definitive Edition
One Piece Pirate Warriors 4
Jikkyou Baseball 2019 (Japan import)
Skylanders
have portal and controller for iPad, have 9 Skylanders (Spyro, Firebone Hot Dog, Trail Blazer, Snap Shot, Food Fight, Funny Bone, Stealth Elf, Pop Fizz, Chopper and 1 blue element) plus will include Skylanders Swap Force Wii U game and a additional three skylanders figures
Wii U
ESPN Sports Connection
Wii
Wii Sports
3DS games
Tales of ReveUnitia (Japan)
Super Smash Bros
Gundam SP (Japan)
Dragon Ball Heroes Ultimate Mission (Japan)
Inazuma Eleven Go Galaxy Super Nova (Japan)
Inazuma Eleven Go Dark (Japan)
Luigi Dark Moon cart only
Super Robot Wars BX (Japan)
Beyblade Evolution
Gundam The 3D Battle (Japan)
KUROKO NO BASUKE: SHOURI E NO KISEKI (Japan)
Nintendo DS
Super Robot Taigen OG Saga Endless Frontier (cart only)
Hitman Reborn Flame Rumble Mukuro Kyoushuu (Japan)
SuperRobo Gakuen (Japan)
Mario & Sonic Winter Olympics (cart only)
Sonic Rush (cart only)
TV Anime: Fairy Tale Gekitou! Madoushi Kessen (Japan)
Fairy Tail Gekitotsu! Kardia Daiseidou (Japan)
Super Robot Taisen OG Saga: Masou Kishin - The Lord of Elemental (Japan)
Bleach Dark Souls ( has case, but missing manual)
Bleach The Blade of Fate
Inazuma Eleven 2 Blizzard (Europe)
Naruto Shippuden Nina Destiny 2
PS4
Red Dead Redemption 2
Kingdom of Hearts 3
Gundam VS
Batman Arkham Knight
Mass Effect Andromeda
Destiny
Dragonball xeonverse 1
PS3
Beyond Two Souls - Steelbook with sleeve
Shin Gundam Musou Japan
Ni No Kuni Greatest Hits
PS Vita
One Piece Pirate Warriors 2 (Japan) NO CASE
SD Gundam G Generation Genesis (with box, English subs)
electronic handhelds
PocketGo with box
RG350 with box
gaming autographs/art
League of Legends (limited art)
Hana Hayes (The Last of Us) autograph
Resident Evil autograph signed by voice actor Joe Whyte
Burger Time art signed by Peter Pepper
Gears of Wars signed by Carlos Ferro
Funko Apex Lifeline signed by Mela Lee (sealed)
Assassins Creed art signed by Richard Wilkes
God of War art signed by Matt Akin
Crushing USA art print by artist Janette Kim
gaming pins/keychains/cards
Resident Evil card by artist Andy Bohn (sealed)
Touch Down Bo Jackson pin (sealed)
Mario Gulf bag tag (sealed)
Final Fantasy Kafka card (sealed)
Batman and Green Lantern Injustice Cards (sealed)
Mario 3D World Mario Cat keychain (sealed)
Ghost Button (the ghost from the Mario games)
Bowser pin
Punch Out King Hippo pin bammer box limited release of 250 (sealed)
gaming figures
Funko Apex Lifeline signed by Mela Lee (sealed)
Hotdog Fireball Skylander sealed
Gnasty Gnorc funko (sealed)
Sora with Ultima Weapon funko (sealed)
OTHER STUFF
dvds/blu ray
Gundam 00 Seasons one and two complete comes in two cases dvd
Cluster Edge Collection 1 dvd
Parasyte collection sealed dvd (collectors box is open, but everything inside is sealed)
ShinObi A Way Out dvd sealed
ShinObi Hidden Techniques dvd sealed
Gundam Build Fighters Try Blu Ray
Magical Shopping Arcade Abenobashi 1 dvd
Gundam Wing complete series dvds and endless waltz
manga
Gundam Seed Destiny Volume 1
Gundam 00F volume 2
autographs
Infinity Wars signed by Logan Pack (904/2000)
Harley Girl signed by Nathen Szerdy (58/500)
Black Panther signed Kyle Willis (779/2000)
Superman/Batman Apocalypse blu ray Bruce Timm autograph
Bowling for Soup music CD autograph
statue/figures/other
Overwatch Lucia-ohs box prop
Banpresto MS Gundam INTERNAL STRUCTURE RX-78-2 (sealed)
Mazinger Z fleece Blanket (never used)
Macross x Akira t-shirt medium (sealed)
Ultra Goku (sealed in box)
Super Saiyan Trunks fleece blanket (still wrapped)
Limited Edition Goku Genkidema + Oozaru Vegeta shirt medium (wrapped)
Dragonball Shikishi Art Androids (wrapped)
Dragon Ball Z Kame scarf
Lonestar Birthright pendant (space balls)
star lord milano funko - sealed
Marvel's Spider-Man Q-Fig - sealed
SC Figure Colosseum VI vol.3 Luffy sealed
My Want List
Pokémon Snap - switch
MOBILE SUIT GUNDAM: EXTREME VS. MAXIBOOST ON - ps4
Eshop credit (only will do trade if you have mushrooms showing number of successful trade/sales)
Switch lite (royal blue)
I will also look at lists, but mostly only be interested in switch games (physical and digital)
submitted by Wolflmg to gameswap [link] [comments]


2023.06.10 21:31 Electronic-Seat1190 What will and will not be kustomizable?

Im fairly confident gear and costumes will be unlimited to what the player wants to design the character, but will intros and outro’s be customized? I know you have to take into account of the variety of Kameo fighters and who gets hit first because those have different animations
submitted by Electronic-Seat1190 to MortalKombat [link] [comments]


2023.06.10 21:30 Janius [H] Celeste, Grime, Luck be a Landlord, Aground, Nomad Survival, Ghostwire: Tokyo, Ghostrunner [W] Chernobylite, Bug Fables, Monster Crown, Vambrace, Offers

IGS Rep
My barter.vg page
Games that I want most currently: *Bug Fables, Oaken, Chernobylite, Vanaris Tactics, Before your Eyes, Monster Crown, Miasma Chronicles *
My full wishlist is below, but I will consider other games that I don't know about/aren't on the list. I really like to play Roguelites, RPGs, Strategy, Card games, and certain sims.
I also have some games on the EA Store, if you're interested just ask.
Tradeable:
Wishlist:
submitted by Janius to indiegameswap [link] [comments]


2023.06.10 21:27 Pokecomix Next time pokefans if you say digimon is a ripoff of Pokémon think of this :)

Next time pokefans if you say digimon is a ripoff of Pokémon think of this :) submitted by Pokecomix to MandJTV [link] [comments]


2023.06.10 21:08 FederalInvestigatorr A Full Grown Unarmed Human Being Can Effortlessly Defeat Any Breed of Dog in a Fight

In every single situation throughout history in which an unarmed human being has lost to an animal of the same size or smaller, it was always because the human being was either ambushed, small or weak by human standards (the human was a woman or a child), or the human was overcome with fear and reluctant to fight back. This applies to every single situation where an animal was able to beat a human of the same size, and we can know this based on the following physical advantages that we have:

  1. The ability to exert large amounts of throwing/striking force while remaining balanced on two legs. Human beings can hit harder than any other primate, including gorillas (A human would still lose to a full grown gorilla). Our other primate cousins are incapable of hitting or throwing anywhere near as hard as we can. Contrary to popular belief, the power that comes from punching and throwing is not mainly generated by our arms/upper body muscles. They are generated by our legs/lower body muscles. All trained fighters know that in order to punch hard, one must put their hips and legs into their strikes. Human beings have evolved to balance on two legs better than almost any other species, giving us the ability to throw and punch with an extreme amount of force. Heavyweight boxers can punch with close to 1300 lbs of force.
  2. Dexterity: Human beings have eight fingers and two opposable thumbs. This gives us a huge grappling advantage. While dogs, big cats, and other animals might have claws, they are not as effective at grabbing onto things as our fingers. A human trained at grappling could use this to his advantage to manipulate his opponents (in this case a large breed of dog like a Tibetan mastiff) while wrestling them.
  3. Joints with a wide range of motion. This gives humans another huge grappling advantage. Unlike most other non-primate animals, human beings have long flexible limbs which could allows us to choke out our opponents. If a decently strong trained man got a good grip on even the largest and toughest dog's neck, the fight is over for the canine. Human beings can escape chokeholds because we have fingers that can grab onto the choking arm to release the pressure, whereas dogs don't have fingers: All they can do is thrash wildly while getting choked, and that won't be enough to escape.
A few examples of unarmed human beings defeating dogs:
  1. https://www.deseret.com/2008/4/3/20080134/man-chokes-dog-to-death-during-attack
  2. https://www.oregonlive.com/pacific-northwest-news/2015/10/suspect_fleeing_salem_police_n.html
  3. https://www.nola.com/news/crime_police/choked-out-by-suspect-police-dog-recovers-to-get-his-man-website-reports/article_37d15824-ef22-5102-83af-b705fba6c970.html
  4. https://www.mirror.co.uk/news/uk-news/i-choked-beloved-family-dog-9539295
  5. https://health.wusf.usf.edu/health-news-florida/2013-01-03/naked-man-chokes-dog-bites-owner

Conclusion: Unarmed human beings are pound for pound the best fighters in the entire animal kingdom. Due to our physical attributes, unarmed humans are better built for fighting than any animal on the planet. A trained unarmed man can beat any equal sized animal or smaller.
submitted by FederalInvestigatorr to TrueUnpopularOpinion [link] [comments]


2023.06.10 20:43 Churroking69 Getting "out of core memory limit exceeded" on octane c4d. Can't render with the rest of my trees and can't use polygon reduction on them.

Getting submitted by Churroking69 to Octane [link] [comments]


2023.06.10 20:35 The2x [US-WA] [H] Ad Icons, Animation, Disney, DBZ, Freddy, Funko, Games, GoT, Harry Potter, Haunted Mansion, Heroes, Marvel, Movies, Myths, Star Wars, TV. Grails and Exclusives [W] Paypal

Reducing the amount of lines I own. Majority here are exclusives.
Great - Mint Condition unless noted with small defects.
Never taken out of boxes.
Primarily use PPG and Ebay for pricing w/ condition in mind.
Shipping not included. U.S. only.
Cash Local Pickup: Southern Puget Sound Area.
Comment below and PM for interest, questions and pics.
Proof: https://imgur.com/a/Rp4nv4B

Ad Icons
Animation
Disney
Dragon Ball
Freddy
Funko
Games
Game of Thrones
Harry Potter
Haunted Mansion
Heroes
Marvel
Movies
Myths
Star Wars
Television
submitted by The2x to funkoswap [link] [comments]


2023.06.10 20:07 Captainstever15 [USA-OR][H] Wind Waker HD, Pokemon White, Professor Layton Azran Legacy, New 3DS XL red [W] Paypal

Hi all, I have a bunch of games I'm looking to sell. Only accepting Paypal F&F at this time. Free shipping on orders of $50+, otherwise please add $5 for shipping costs. Photos available upon request!
System Item Condition Price
32X Primal Rage Loose $60.00
32X Sega 32X unit Loose $115.00
3DS 3DS XL NES Edition box Box only $80.00
3DS Ace Combat: Assault Horizon Legacy Loose $40.00
3DS Amazing Spiderman Loose $12.00
3DS Amazing Spiderman 2 Loose $12.00
3DS Animal Crossing: Happy Home Designer Loose $13.00
3DS Bravely Default CIB $36.00
3DS Dragon Quest VII: Fragments of the Forgotten Past Loose $60.00
3DS Etrian Odyssey V: Beyond the Myth Loose $48.00
3DS Fantasy Life Loose $50.00
3DS Final Fantasy Explorers CIB $30.00
3DS Fossil Fighters: Frontier Loose $32.00
3DS Kid Icarus: Uprising CIB $80.00
3DS Kid Icarus: Uprising Loose $60.00
3DS Kirby: Planet Robobot Loose $39.00
3DS Madagascar 3 CIB $9.00
3DS Mario Golf: World Tour Loose $50.00
3DS New 3DS XL red (modded with Luma3DS) Loose $220.00
3DS Nintendogs + Cats Golden Retriever and New Friends Loose $22.00
3DS Pokemon Mystery Dungeon: Gates to Infinity Loose $26.00
3DS Professor Layton and the Azran Legacy Loose $150.00
3DS Senran Kagura: Deep Crimson 2 Loose $56.00
3DS Sims 3 (Heavily damaged / punctured case) Game + case $14.00
amiibo Ness amiibo Loose $25.00
amiibo Splatoon amiibo 3-pack (crease along top of cardboard) NIB $50.00
Books Horizon: Zero Dawn Collector's Edition guide Loose $120.00
Dreamcast Dreamcast system (w/ cables, 1 controller, VMU Complete $110.00
Dreamcast Maken X CIB $50.00
Dreamcast Sonic Adventure CIB $50.00
DS Bomberman Loose $13.00
DS Elite Beat Agents Loose $15.00
DS Final Fantasy IV Loose $18.00
DS Final Fantasy Tactics A2: Grimoire of the Rift Loose $33.00
DS Fossil Fighters Loose $27.00
DS Geometry Wars Galaxies CIB $9.00
DS Legendary Starfy Loose $15.00
DS Lego Star Wars: The Complete Saga CIB $9.00
DS My Hero Firefighter CIB $11.00
DS Need for Speed: Pro Street Loose $9.00
DS Pac-Man World 3 Loose $11.00
DS Pirates of the Caribbean: At World's End CIB $7.00
DS Plants vs Zombies CIB $13.00
DS Plants vs Zombies CIB $15.00
DS Plants vs Zombies Loose $11.00
DS Pokemon Black Loose $70.00
DS Pokemon Diamond case only Case only $20.00
DS Pokemon White CIB $85.00
DS Power Rangers Super Legends CIB $12.00
DS Rhythm Heaven Loose $43.00
DS Rockman ZX (JP) Loose $26.00
DS Spongebob's Atlantis Squarepantis CIB $7.00
DS Yoshi Touch & Go Loose $12.00
DS / 3DS Lego bundle Battles, Indiana Jones, City Undercover, Friends Loose $12.00
GB Pokemon Red (JP) Loose $15.00
GBA Metroid Fusion (label fading, wear on box) CIB $100.00
GBA Pokemon Ruby (heavy wear on box CIB $240.00
GBA Super Mario Advance 4: Super Mario Bros 3 box only Box only $35.00
GBA Wolfenstein 3D Loose $25.00
GCN Animal Crossing Memory Card (Some fading) Loose $18.00
GCN Conflict: Desert Storm Game + case $11.00
GCN Dance Dance Revolution: Mario Mix Game + case $23.00
GCN Finding Nemo Game + case $5.00
GCN Harry Potter: Quidditch World Cup (Blockbuster case) Game + case $9.00
GCN Metroid Prime 2: Echoes case w/ Nintendo Power insert Case only $20.00
GCN Nascar: Dirt to Daytona CIB $14.00
GCN NCAA Football 2005 CIB $14.00
GCN Resident Evil 0 CIB $17.00
GCN Resident Evil 4 CIB $30.00
GCN Resident Evil Zero CIB $19.00
GCN Resident Evil Zero Game + manual $14.00
GCN Super Smash Bros Melee (cracked inner ring) Loose $45.00
Genesis 6-Pak (label wear) Loose $10.00
Genesis Madden NFL 98 Loose $9.00
Genesis RBI Baseball 4 (Damaged art / case) Game + case $6.00
Genesis Road Rash 3 (tear in label) Loose $15.00
Genesis Turrican (label tears) Loose $15.00
Genesis World of Illusion CIB $35.00
Genesis World Series Baseball Game + case $6.00
Genesis WWF Raw Game + case $22.00
Genesis X-Men (faded label) Loose $9.00
N64 Banjo Tooie (Not For Resale) Loose $150.00
N64 Donkey Kong 64 (JP) Loose $12.00
N64 ED64 Plus NIB $100.00
N64 Hey You, Pikachu! (JP) Loose $7.00
N64 Legend of Zelda: Majora's Mask manual (N64) Manual $30.00
N64 Mario Kart 64 (Player's Choice) CIB $100.00
N64 Mario Party 2 (JP) Loose $8.00
N64 Mario Tennis (JP) Loose $9.00
NES Gauntlet Game + manual $25.00
NES T&C Surf Designs Loose $8.00
PS1 Bass Landing CIB $18.00
PS1 Brave Fencer Musashi Loose $55.00
PS1 Coolboarders 3 CIB $6.00
PS1 Crash Bandicoot Warped Loose $6.00
PS1 Destruction Derby Raw Loose $11.00
PS1 Final Fantasy IX Game + case $16.00
PS1 Final Fantasy Tactics (Greatest Hits) CIB $50.00
PS1 Incredible Hulk (No cover art / manual) Game + case $11.00
PS1 Loaded Loose $10.00
PS1 Mega Man X6 Game + manual $35.00
PS1 NHL Rock the Rink CIB $9.00
PS1 Parasite Eve (no demo disc) CIB $75.00
PS1 Resident Evil (longbox)(Cracked case and some art damage) Game + case $100.00
PS1 Revolution X (longbox) CIB $29.00
PS1 Rugrats: Search for Reptar CIB $18.00
PS1 Streak: Hoverboard Racing CIB $8.00
PS1 Tony Hawk's Pro Skater Game + manual $10.00
PS1 Tony Hawk's Pro Skater 2 Game + case $10.00
PS1 Urban Chaos Loose $8.00
PS1 WWE Smackdown 2 (No cover art / manual) Game + case $10.00
PS1 WWF Attitude CIB $10.00
PS1 WWF WrestleMania The Arcade Game Loose $13.00
PS2 Another Century's Episode (JP) CIB $12.00
PS2 Art of Fighting Anthology (Water damaged art) CIB $12.00
PS2 Dance Dance Revolution Extreme 2 CIB $7.00
PS2 Dragon Quest VIII Game + case $20.00
PS2 Fight Club CIB $10.00
PS2 Fight Night Round 2 CIB $10.00
PS2 Fight Night Round 3 CIB $9.00
PS2 Frogger: The Great Quest CIB $7.00
PS2 Guitar Hero III CIB $13.00
PS2 Guitar Hero: Aerosmith CIB $9.00
PS2 King Arthur CIB $10.00
PS2 King of Fighters: Maximum Impact Loose $10.00
PS2 Medal of Honor European Assault CIB $8.00
PS2 Midnight Club (Sharpie on disc) Game + case $6.00
PS2 Mortal Kombat: Deception Premium Pack Game + case $25.00
PS2 Namco Museum CIB $7.00
PS2 NFL Street 2 CIB $20.00
PS2 Onimusha 3: Demon Siege Loose $10.00
PS2 Parappa the Rapper 2 Loose $40.00
PS2 Ready 2 Rumble Boxing Round 2 CIB $11.00
PS2 Resident Evil 4 CIB $15.00
PS2 Resident Evil Outbreak Game + case $18.00
PS2 Resident Evil Outbreak: File #2 Loose $40.00
PS2 Sega Classics Collection Game + case $11.00
PS2 Silent Hill 2 (no music CD) CIB $120.00
PS2 Silent Hill 2 manual (Crease on top right corner) Manual $30.00
PS2 Silent Hill 3 CIB $150.00
PS2 SSX CIB $8.00
PS2 Star Wars Racer: Revenge CIB $10.00
PS2 Tekken 4 GH CIB $11.00
PS2 Tekken Tag Tournament Loose $6.00
PS2 The Great Escape CIB $10.00
PS2 The Thing Loose $22.00
PS2 Thrillville CIB $6.00
PS2 Thrillville CIB $6.00
PS2 Thunderstrike: Operation Phoenix CIB $6.00
PS2 Tony Hawk's Pro Skater 4 Game + case $7.00
PS2 Tony Hawk's Underground 2 CIB $17.00
PS2 WWE Smackdown vs Raw 2006 CIB $12.00
PS3 Amazing Spiderman 2 Loose $18.00
PS3 Army of Two: The Devil's Cartel Overkill Edition CIB $11.00
PS3 Batman Arkham Origins CIB $10.00
PS3 Binary Domain CIB $20.00
PS3 Borderlands 2 CIB $10.00
PS3 Borderlands: The Pre-Sequel CIB $6.00
PS3 Burnout Paradise CIB $8.00
PS3 Call of Duty Ghosts CIB $5.00
PS3 Call of Duty: Modern Warfare 2 Game + case $5.00
PS3 Call of Duty: Modern Warfare 3 CIB $7.00
PS3 Call of Juarez: Bound in Blood CIB $7.00
PS3 Dark Sector CIB $10.00
PS3 Darkness CIB $16.00
PS3 Dirt 3 CIB $11.00
PS3 Disney Sing It Family Hits CIB $9.00
PS3 Dragon Age: Origins Ultimate Edition Game + case $14.00
PS3 Earth Defense Force 2025 Loose $14.00
PS3 Fallout 3 GOTY CIB $10.00
PS3 Final Fantasy X / X-2 Collector's Edition (coffee stains on book) CIB $20.00
PS3 Grand Slam Tennis 2 CIB $10.00
PS3 Hitman Absolution CIB $6.00
PS3 Kane & Lynch 2: Dog Days CIB $10.00
PS3 Kingdom Hearts HD 1.5 Remix CIB $10.00
PS3 Lair CIB $7.00
PS3 Madden NFL 17 CIB $20.00
PS3 Metal Gear Solid V The Phantom Pain Day One Edition CIB $10.00
PS3 Metal Gear Solid V: Ground Zeroes CIB $11.00
PS3 Minecraft Game + case $11.00
PS3 MLB 13: The Show CIB $5.00
PS3 Mortal Kombat Game + case $9.00
PS3 Naruto Shippuden Ultimate Ninja: Storm 2 CIB $7.00
PS3 NBA 2K16 CIB $9.00
PS3 NCAA Football 12 CIB $8.00
PS3 NCAA Football 12 CIB $8.00
PS3 NCAA Football 13 (Water damaged art and manual) CIB $22.00
PS3 NCAA Football 14 (wavy art, minor disc art damage) CIB $125.00
PS3 Persona 4 Arena (Wavy cover art) CIB $16.00
PS3 Persona 5 Game + case $14.00
PS3 PS Move navigation controller NIB $35.00
PS3 Remember Me CIB $12.00
PS3 Resident Evil 5 Game + case $5.00
PS3 Rocksmith 2014 CIB $10.00
PS3 Sega Rally Revo CIB $14.00
PS3 Sengoku Basara: Samurai Heroes CIB $20.00
PS3 Skate 2 CIB $12.00
PS3 Skate 3 CIB $10.00
PS3 Skyrim: Legendary Edition CIB $9.00
PS3 Soulcalibur IV CIB $10.00
PS3 Street Fighter IV (water damaged art) CIB $9.00
PS3 Tekken 6 CIB $11.00
PS3 Tekken Hybrid CIB $32.00
PS3 Tekken Tag Tournament 2 CIB $17.00
PS3 Top Spin 4 CIB $14.00
PS3 Two Worlds II (Water damaged art) CIB $8.00
PS3 UFC 2009 Undisputed Loose $5.00
PS3 UFC 2010 Undisputed CIB $8.00
PS3 Ultimate Marvel vs. Capcom 3 CIB $19.00
PS3 Ultra Street Fighter IV Game + case $25.00
PS3 Ultra Street Fighter IV CIB $27.00
PS3 Uncharted 3 CIB $6.00
PS3 Vampire Resurrection (JP) CIB $58.00
PS3 Warhammer 40,000: Space Marine CIB $19.00
PS3 Watchmen: The End is Night The Complete Experience CIB $36.00
PS3 Wolfenstein Game + case $12.00
PS3 WWE 2K16 CIB $13.00
PS4 Abzu Game + case $13.00
PS4 Borderlands: The Handsome Collection Game + case $6.00
PS4 Dragon Ball Xenoverse CIB $10.00
PS4 God of War CIB $13.00
PS4 Horizon Forbidden West Launch Edition CIB $28.00
PS4 Lego Dimensions CIB $29.00
PS4 Minecraft Game + case $16.00
PS4 Paper Beast Collector's Edition NIB $62.00
PS4 Plants vs Zombies: Battle for Neighborville CIB $9.00
PS4 Plants vs Zombies: Battle for Neighborville CIB $9.00
PS4 Ratchet and Clank Game + case $9.00
PS4 Risk of Rain 2 CIB $12.00
PS4 Rocket League: Collector's Edition CIB $13.00
PS4 West of Dead: Path of the Crow NIB $28.00
PS5 Life is Strange: True Colors CIB $15.00
PSP ATV Offroad Fury Pro CIB $7.00
PSP Bad Boys Game + case $8.00
PSP Burnout Legends Loose $7.00
PSP God of War: Ghost of Sparta Loose $41.00
PSP Midnight Club 3 Dub Edition Loose $20.00
PSP Midnight Club: LA Remix Loose $17.00
PSP Need for Speed Rivals Loose $11.00
PSP Need for Speed: Most Wanted 5-1-0 (clear piece set in slightly) Loose $12.00
PSP Need for Speed: Pro Street (water damaged art) Game + case $8.00
PSP Pimp My Ride Loose $8.00
PSP Sonic Rivals Loose $12.00
PSP Star Wars Battlefront II Loose $10.00
PSP Street Fighter Alpha 3 Max (Clear shell) Loose $15.00
SNES Brain Lord Loose $50.00
SNES Power Rangers Zeo: Battle Racers Loose $14.00
SNES Power Rangers Zeo: Battle Racers Loose $14.00
SNES Robocop vs The Terminator Loose $23.00
SNES TMNT IV: Turtles in Time Loose $45.00
SNES Top Gear Loose $11.00
Switch Fitness Boxing 2 NIB $30.00
Switch Pokemon Shining Pearl CIB $30.00
Switch Super Mario 3D All-Stars CIB $80.00
Switch Yo-Kai Watch 4++ (JP) CIB $50.00
Vita Call of Duty Black Ops Declassified Loose $17.00
Vita Call of Duty Black Ops Declassified Loose $17.00
Vita Lego Batman 2 Loose $9.00
Vita Litte Big Planet Loose $20.00
Vita Need for Speed Most Wanted Loose $16.00
Vita Playstation All-Stars Battle Royale Loose $17.00
Vita Soul Sacrifice Loose $15.00
Wii 007 Quantum of Solace CIB $5.00
Wii Alice in Wonderland CIB $8.00
Wii Dance Dance Revolution Hottest Party CIB $8.00
Wii Disney Princess: My Fairytale Adventure CIB $14.00
Wii Disney Sing It Family Hits CIB $12.00
Wii Dokapon Kingdom Loose $60.00
Wii Family Game Night 4 CIB $12.00
Wii Freddi Fish: Kelp Seed Mystery CIB $11.00
Wii Gold classic controller Loose $40.00
Wii Guitar Hero 5 Game + case $16.00
Wii Guitar Hero Aerosmith CIB $9.00
Wii Hot Wheels: Track Attack CIB $7.00
Wii Just Dance Kids CIB $6.00
Wii Just Dance Summer Party CIB $8.00
Wii Karaoke Revolution CIB $8.00
Wii My Ballet Studio Game + case $8.00
Wii My Sims Racing CIB $8.00
Wii Naruto: Clash of Ninja Revolution CIB $8.00
Wii NBA Jam CIB $12.00
Wii Nights Journey of Dreams (back art punctured) Game + case $8.00
Wii No More Heroes 2 CIB $23.00
Wii Resident Evil : The Umbrella Chronicles CIB $14.00
Wii Tony Hawk Ride Game + case $10.00
Wii Tony Hawk: Shred CIB $8.00
Wii Wii Play Motion Game + case $19.00
Wii You Don't Know Jack CIB $9.00
Wii Zelda Wii Remote (no battery cover) Loose $40.00
Wii U Legend of Zelda: Wind Waker HD (Nintendo Selects) CIB $60.00
Wii U Tekken Tag Tournament 2 Loose $38.00
Xbox Battlestar Galactica CIB $10.00
Xbox Buffy The Vampire Slayer Game + case $17.00
Xbox Burnout 2: Point of Impact CIB $11.00
Xbox Crime Life Game + case $11.00
Xbox Destroy All Humans! CIB $10.00
Xbox Enclave CIB $9.00
Xbox Gun CIB $8.00
Xbox Half-Life 2 Game + case $10.00
Xbox House of the Dead III Loose $13.00
Xbox Indiana Jones and the Emperor's Tomb CIB $15.00
Xbox Midway Arcade Treasures CIB $10.00
Xbox Minority Report CIB $7.00
Xbox Mortal Kombat: Deception Kollector's Edition: Baraka Version CIB $48.00
Xbox Mortal Kombat: Shaolin Monks CIB $28.00
Xbox Namco Museum CIB $7.00
Xbox Prince of Persia: The Two Thrones CIB $6.00
Xbox Sphinx and the Cursed Mummy CIB $11.00
Xbox Spiderman CIB $10.00
Xbox Spiderman 2 CIB $12.00
Xbox Star Trek: Shattered Universe CIB $9.00
Xbox Star Wars Episode III: Revenge of the Sith CIB $9.00
Xbox Star Wars Jedi Starfighter CIB $10.00
Xbox Star Wars Jedi Starfighter CIB $10.00
Xbox Star Wars Starfighter Special Edition CIB $9.00
Xbox Star Wars: The Clone Wars CIB $7.00
Xbox Terminator 3: Redemption CIB $19.00
Xbox Terminator: Dawn of Fate CIB $8.00
Xbox Time Splitters 2 CIB $15.00
Xbox Time Splitters: Future Perfect Loose $20.00
Xbox Tony Hawk's Pro Skater 2x Game + case $10.00
Xbox Tony Hawk's Project 8 CIB $12.00
Xbox Tron 2.0 Killer App CIB $13.00
Xbox Turok Evolution CIB $9.00
Xbox Ultimate Spiderman CIB $27.00
Xbox Unreal Championship Loose $3.00
Xbox Urbz: Sims in the City Special Edition CIB $9.00
Xbox WWF Raw Game + case $8.00
Xbox X-Men Legends CIB $8.00
Xbox 360 Alan Wake CIB $8.00
Xbox 360 Avatar: The Game CIB $42.00
Xbox 360 Batman: Arkham City GOTY CIB $8.00
Xbox 360 Blue Dragon Loose $13.00
Xbox 360 Borderlands 2 Add-On Content Pack CIB $8.00
Xbox 360 CSI: Hard Evidence CIB $9.00
Xbox 360 Epic Mickey 2: The Power of Two CIB $7.00
Xbox 360 Fable III: Limited Collector's Edition CIB $12.00
Xbox 360 Final Fantasy XIII CIB $14.00
Xbox 360 Gears of War: Limited Collector's Edition CIB $28.00
Xbox 360 Gears of War: Limited Collector's Edition (no plastic sleeve or art book) CIB $24.00
Xbox 360 Halo 3 Collector's Edition (one disc holder fell off) CIB $12.00
Xbox 360 Infinite Undiscovery Game + case $10.00
Xbox 360 Juiced 2: Hot Import Nights Game + case $10.00
Xbox 360 Kinect Sports Ultimate Collection CIB $13.00
Xbox 360 Kinect Sports: Ultimate Collection CIB $14.00
Xbox 360 Kingdom Under Fire: Circle of Doom CIB $9.00
Xbox 360 Lego The Hobbit CIB $8.00
Xbox 360 Midnight Club: Los Angeles (Blockbuster case) CIB $9.00
Xbox 360 Monster Jam: Path of Destruction Game + case $22.00
Xbox 360 NCAA Football 08 CIB $6.00
Xbox 360 Ninety-Nine Nights (sharpie on disc) CIB $9.00
Xbox 360 Pac-Man and the Ghostly Adventures Game + case $10.00
Xbox 360 Rocksmith CIB $10.00
Xbox 360 Skylanders: Giants CIB $8.00
Xbox 360 Snoopy's Grand Adventure Game + case $8.00
Xbox 360 Spiderman 3 Loose $14.00
Xbox 360 Star Wars: The Force Unleashed CIB $6.00
Xbox 360 Star Wars: The Force Unleashed (PAL) CIB $5.00
Xbox 360 Teenage Mutant Ninja Turtles: Mutants in Manhattan Loose $19.00
Xbox 360 Walking Dead GOTY CIB $8.00
Xbox 360 Warhammer 40,000: Space Marine Loose $10.00
Xbox 360 Witcher 2: Assassins of Kings Enhanced Edition Game + case $15.00
Xbox One Grand Theft Auto V CIB $10.00
Xbox One Guitar Hero Live Game + case $35.00
Xbox One Guitar Hero Live (punctured back art) Game + case $30.00
Xbox One Just Dance 2020 Game + case $6.00
Xbox One Kinect Sports Rivals Game + case $12.00
Xbox One Marvel Avengers CIB $8.00
Xbox One Red Dead Redemption Game of the Year Edition CIB $14.00
Xbox One Resident Evil 2 Deluxe Edition CIB $26.00
Xbox One Star Wars Jedi Fallen Order Deluxe Edition CIB $15.00
submitted by Captainstever15 to GameSale [link] [comments]


2023.06.10 20:03 pajmage Fog of War with Daylight Mode turned On

Hi all,
As the title says. I have a large map (100 x 50) showing a path through a forest with multiple encounters in different areas. The players have approached the area during the day. I want them to be able to see the forest immediately in front of them but not see the bad guys I've setup or have full vision of the entire map.
Ive fiddled with Fog of War and Explorer Mode but they seem to work best to simulate dark or night time maps where the players need to have darkvision or a light source.
Essentially what I want is to have a fog of war so the players can explore the map, but not need to worry about setting each token to emit bright light up to X squares. This is because I have darkvision etc setup for the characters and races already.
Is there a way to do this? Turning Daylight mode on shows the entire map at all times, I want them to have to explore as they are in an unknown area. I've tried googling and looking at the Roll20 wiki but they all keep daylight mode turned off.
Any suggestions or advice?
submitted by pajmage to Roll20 [link] [comments]


2023.06.10 19:47 EdgyNeo039 24 [M4F] Ohio/Anywhere - Looking for people to talk with and maybe game a little. Maybe even a relationship.

Hey, what’s up I’m Cameron. I’m just looking for some chill people to have conversations with and maybe game a little. I have an Xbox series X and a Nintendo Switch OLED. I’ve been playing mostly Microsoft flight simulator and Mario kart. if you have anything else we can compromise I have many other games.
I believe we should start as friends but if it turns into a relationship then that would be my end goal. I hope that happens because long distance doesn’t bother me. I’m a firm believer you should both become best friends before you date that’s just a better way to do things and it will be more natural.
Honesty is also a big part you should always be honest about your feelings and tell me straight up how you’re doing.
I like to talk cuz I rarely get a chance to so if I get comfortable around you be prepared lmao.
I’m someone who tries their best to get by and try to make people feel better about themselves. I’m usually down to earth and chill and I always love talking about random stuff that pops in my head lmao. Idk if any of you care but I’m an INFP and a Pisces so make with that Info as you will. I love voice chatting and talking into the night hours if you so choose. I got some pretty bad depression and I try to make new friends with whoever I find. Maybe it turns into a relationship? Idk. Hopefully. I’m nice in the beginning but as I get comfortable with you I’m more sarcastic and playful. Sometimes a straight teaser lmao. I’m really into dark humor but if it’s not your thing that that’s cool we can compromise on that. I’m extremely loyal to a fault and I’ll be there for you 100% of the time with anything. Be it work, career, or mental illness. I just like helping people feel better cuz I can’t make myself feel better on my own lmao.
Idk what I’m looking for. I guess I could say I’m looking for someone who matches my vibe and we talk a lot. Hopefully, we share some interests, and also maybe we are at the same stage in life. Whichever works. Idk we will see once we talk, won’t we?
A little about myself:
I like talking about history including ww1, ww2, the Cold War, etc.
I really like aviation and all types of planes and flying. Ask me about it and I won’t shut up lmao.
I’m really into Star Wars and I probably know way too much about the lore.
I’m normally quiet but once you get me to start talking I don’t stfu.
I’m someone who likes edgy and dark humor but if that’s not your thing I’ll compromise.
I’ve got some pretty bad depression and I try my best to get by.
Most of my vocabulary has a least one swear word in a sentence.
I like animals dogs especially.
My favorite types of music are 90’s to 2000’s alt-rock, metal and heavy metal, and metalcore. But I also like oldies from the ’60s, ’70s, and ’80s.
And yeah that’s all I can think of off the top of my head if you wanna know more things you just gotta get to know me better there’s a whole lot of things that I’d like to talk about.
Feel free to message me I try to get back as soon as I can.
Looking forward to talking to you and I hope we can form a connection
submitted by EdgyNeo039 to r4r [link] [comments]


2023.06.10 19:47 EdgyNeo039 24 [M4F] Ohio/Anywhere - Looking for people to talk with and maybe game a little. Maybe even a relationship.

Hey, what’s up I’m Cameron. I’m just looking for some chill people to have conversations with and maybe game a little. I have an Xbox series X and a Nintendo Switch OLED. I’ve been playing mostly Microsoft flight simulator and Mario kart. if you have anything else we can compromise I have many other games.
I believe we should start as friends but if it turns into a relationship then that would be my end goal. I hope that happens because long distance doesn’t bother me. I’m a firm believer you should both become best friends before you date that’s just a better way to do things and it will be more natural.
Honesty is also a big part you should always be honest about your feelings and tell me straight up how you’re doing.
I like to talk cuz I rarely get a chance to so if I get comfortable around you be prepared lmao.
I’m someone who tries their best to get by and try to make people feel better about themselves. I’m usually down to earth and chill and I always love talking about random stuff that pops in my head lmao. Idk if any of you care but I’m an INFP and a Pisces so make with that Info as you will. I love voice chatting and talking into the night hours if you so choose. I got some pretty bad depression and I try to make new friends with whoever I find. Maybe it turns into a relationship? Idk. Hopefully. I’m nice in the beginning but as I get comfortable with you I’m more sarcastic and playful. Sometimes a straight teaser lmao. I’m really into dark humor but if it’s not your thing that that’s cool we can compromise on that. I’m extremely loyal to a fault and I’ll be there for you 100% of the time with anything. Be it work, career, or mental illness. I just like helping people feel better cuz I can’t make myself feel better on my own lmao.
Idk what I’m looking for. I guess I could say I’m looking for someone who matches my vibe and we talk a lot. Hopefully, we share some interests, and also maybe we are at the same stage in life. Whichever works. Idk we will see once we talk, won’t we?
A little about myself:
I like talking about history including ww1, ww2, the Cold War, etc.
I really like aviation and all types of planes and flying. Ask me about it and I won’t shut up lmao.
I’m really into Star Wars and I probably know way too much about the lore.
I’m normally quiet but once you get me to start talking I don’t stfu.
I’m someone who likes edgy and dark humor but if that’s not your thing I’ll compromise.
I’ve got some pretty bad depression and I try my best to get by.
Most of my vocabulary has a least one swear word in a sentence.
I like animals dogs especially.
My favorite types of music are 90’s to 2000’s alt-rock, metal and heavy metal, and metalcore. But I also like oldies from the ’60s, ’70s, and ’80s.
And yeah that’s all I can think of off the top of my head if you wanna know more things you just gotta get to know me better there’s a whole lot of things that I’d like to talk about.
Feel free to message me I try to get back as soon as I can.
Looking forward to talking to you and I hope we can form a connection
submitted by EdgyNeo039 to ForeverAloneDating [link] [comments]


2023.06.10 19:43 InitialSkill927 "The Story of the Strongest Swordsman in Academy" - Kamen Rider Saber Origin Story

The Story of the Strongest Swordsman in Academy - Kamen Rider Saber Origin Story (強き剣士学園の物語 − 仮面ライダーセイバーの起源, Tsuyoki kenshi gakuen no monogatari − kamen raidā seibā no kigen, lit "The Story of Strong Swordsman Academy - The Origin of Kamen Rider Saber")
Plot: The human world collides with a realm of fairy tales called Wonder World due to a conflict over the Omniscient Tome – a legendary artifact of unparalleled power as a trio of monsters called the Megids mount a failed attempt to claim it and create more of their kind.
A 17 years old young man named Jason who found himself lost in the forest after being awakened in coma. He set out to his journey and discover his new strength and abilities that makes him stronger.
This is the origin story of Kamen Rider Saber from a thousand years ago.
Main Characters:
Logos Holy Knight Academy (ロゴス聖騎士学院, Rogosu Sei kishi gakuin): a upper-level school that teaches a sword technique and mana abilities. The academy is part of Sword of Logos country.
Public Morals Committee (風紀委会, Fūki-i-kai):
Student Council (生徒会, Seito-kai):
Students of Logos Holy Knight Academy:
Teachers and staff of Logos Holy Knight Academy:
Sword of Logos (ソード・オブ・ロゴス, Sōdo Obu Rogosu) - is a global peacekeeping organization and a kingdom dedicated to protecting the Omniscient Tome and humanity.
Others:
Megid: The Megids (メギド, Megido) are monsters who tried to steal the Omniscient Tome a thousand years ago before they were thwarted and renew their efforts to the current day.
submitted by InitialSkill927 to IsekaiWorkshop [link] [comments]


2023.06.10 19:33 AutoModerator Here’s How To Watch Voltes V: Legacy Season 1 Episode 26 OnLine Free At Home

Voltes V: Legacy follows the story of three brothers, Steve, Big Bert, and Little Jon Armstrong, and their friends Jamie Robinson and Mark Gordon, as they fight the forces of humanoid aliens known as Boazanians who plans to invade the earth and launch their beast fighters all over the world.
Watch Here<>Voltes V: Legacy Season 1 Episode 26 OnLine Free
"Voltes V: Legacy" just premiered on national TV earlier this month, and avid fans of the show and those kids at heart have shown love for the live adaptation.
Netizens and critics have commended the show for its world-class visual effects, especially the first-ever "volt in sequence." Diehard fans also noticed its opening billboard, which pays homage to the iconic Japanese anime series, "Voltes V."
If you want to catch up on the country's biggest series of 2023, here's where you can watch "Voltes V: Legacy" for free.

On TV, the series airs on GMA Telebabad and GTV on Mondays to Fridays at 8 p.m. and 9:40 p.m., respectively.

Viewers can also join the Kapuso Stream on the GMA Network YouTube channel and participate in the live chat. The full episodes and exclusive online content from behind the scenes are also posted.

On the GMA Network website and mobile app, you can check out the full episodes and some highlights.

Meanwhile, for those outside of the country, you may watch "Voltes V: Legacy" through GMA Pinoy TV in the following countries and cities:

Vancouver (US Pacific): Mondays to Fridays, 7 p.m.
Toronto (US Eastern): Mondays to Fridays, 10 p.m.
Hawaii: Mondays to Fridays, 4 p.m.
Hong Kong: Mondays to Fridays, 5 p.m.
Singapore: Mondays to Fridays, 9:15 p.m.
Japan: Mondays to Fridays, 6 p.m.
South Korea: Mondays to Fridays, 10:15 p.m.
Guam: Mondays to Fridays, 7 p.m.
Australia: Mondays to Fridays, 11:!5 p.m.
United Arab Emirates: Mondays to Fridays, 4:30 p.m. and 9:20 p.m.
Saudi Arabia: Mondays to Fridays, 3:30 p.m. and 8:20 p.m.
Italy: Mondays to Fridays, 2:30 p.m. and 7:20 p.m.
United Kingdom: Mondays to Fridays, 1:30 p.m. and 6:20 p.m.
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submitted by AutoModerator to voltesvlegacyhd [link] [comments]


2023.06.10 19:19 burn_the_ice 25 [M4F] New York - Seeking a Chill Nerdy Girl to Vibe With on LI

Here’s what I look like: (https://imgur.com/a/QWQaZE3) I’m pretty tall (6’3”) with a lean build.
I’m a central Long Islander who’s just looking for good vibes with someone down-to-Earth, and hopefully also located on Long Island. Someone I could share memes and watch movies with. Someone I could talk to for hours into the night and share music and memes with. Weebs and gamers are especially welcome. If you’re on the awkward or introverted side, it’s far more likely to endear you to me than turn me away. I deal with demanding people and responsibilities being dumped on me at home AND at work, and nothing would make me happier than to meet someone I can let my guard down and decompress and geek out with.
I got promoted to project manager at the testing lab I work at about a month ago, and have been working long hours to acquaint myself with the position and get comfortable. In addition, I teach weekly ESL classes to Spanish and Haitian Creole-speaking locals. I’ve had to financially support my mom (long story short: my father is a complete non-factor in my life) and manage our home for the past few years, which has locked me into “workaholic” mode. With the promotion/raise, Mom’s health improving, and less need to work long shifts now that I’ve got my shit together though, it looks like I may be free to start relaxing and enjoying myself. Free to “live” a little, so to speak. My ultimate goal, career-wise, is to break into financial or managerial accounting, but hopefully not be married to my work and have time to take things easy and enjoy the little things in life between work.
Just about anyone who knows me would describe me as calm, collected, blunt, and generally on top of things. I don’t mince words when I see that something is wrong, and I like to see issues resolved or at least communicated as quickly and thoroughly as possible. I have a dry, sarcastic sense of humor that a lot of people seem to find hilarious. For anyone who cares (I personally don’t), I’m a Libra and apparently an extreme ISTJ. (A buddy made me take a test) Outside of my work and personal responsibilities, though, I tend to be pretty relaxed and unconcerned about most things. A lot of stuff just isn’t worth losing sleep over, you know? That aside, I tend to appreciate the more quiet and simple things in life, so I tend not to get along with loud or materialistic people, or people who always need drama and noise in their lives.
Just a few things I like to indulge in, when I can:
- Going out for excursions and exploring Long Island (lately I’ve been interested in exploring new parks and restaurants)
- Learning about animals and watching animal/pet videos
- Reading/Literature (I’m on a hunt for rustic, realistic/historical fiction kind of novels like Pearl S. Buck’s “House of Earth” trilogy or more psychedelic or dark works like Haruki Murakami’s Kafka on the Shore or Ozamu Dazai’s No Longer Human.)
- Documentaries about history, social phenomena, true crime, and nature
- Studying foreign languages (I know 4) as well as learning about foreign countries’ history, culture, and recent/current goings-on
- Anime and manga. Thoroughly familiar with Naruto (not Boruto, though), Dragon Ball Z, Fullmetal Alchemist, One Punch Man, My Hero Academia, and Attack on Titan, but now I’m more interested in more experimental, dark, and lesser-known/standalone works like Samurai Champloo or Texhnolyze or Mushishi. My most recent readthrough was Holyland.
- Gaming, although I’m as casual as it gets. I only have a Switch at the moment, and mostly play Smash, Saint’s Row, Animal Crossing, Sifu,and Street Fighter, although I’m getting more and more interested in fighting games by the day. I’m hoping to get a PS4 sometime in the future. Also currently replaying Pokemon HeartGold and Black 2, so Pokemon nerds, feel free to hit me up!
- Putting together folders of cool images, backgrounds, aesthetics, and scenery.
- Listening to music and putting together playlists. I’m super into metal, alternative, bossa… Anything on the mellower side, I guess, although I’ll listen to just about anything besides country. Tell me all about your favorite artists.
submitted by burn_the_ice to ForeverAloneDating [link] [comments]


2023.06.10 19:19 burn_the_ice 25 [M4F] New York - Seeking a Chill Nerdy Girl to Vibe With on LI

Here’s what I look like: (https://imgur.com/a/QWQaZE3) I’m pretty tall (6’3”) with a lean build.
I’m a central Long Islander who’s just looking for good vibes with someone down-to-Earth, and hopefully also located on Long Island. Someone I could share memes and watch movies with. Someone I could talk to for hours into the night and share music and memes with. Weebs and gamers are especially welcome. If you’re on the awkward or introverted side, it’s far more likely to endear you to me than turn me away. I deal with demanding people and responsibilities being dumped on me at home AND at work, and nothing would make me happier than to meet someone I can let my guard down and decompress and geek out with.
I got promoted to project manager at the testing lab I work at about a month ago, and have been working long hours to acquaint myself with the position and get comfortable. In addition, I teach weekly ESL classes to Spanish and Haitian Creole-speaking locals. I’ve had to financially support my mom (long story short: my father is a complete non-factor in my life) and manage our home for the past few years, which has locked me into “workaholic” mode. With the promotion/raise, Mom’s health improving, and less need to work long shifts now that I’ve got my shit together though, it looks like I may be free to start relaxing and enjoying myself. Free to “live” a little, so to speak. My ultimate goal, career-wise, is to break into financial or managerial accounting, but hopefully not be married to my work and have time to take things easy and enjoy the little things in life between work.
Just about anyone who knows me would describe me as calm, collected, blunt, and generally on top of things. I don’t mince words when I see that something is wrong, and I like to see issues resolved or at least communicated as quickly and thoroughly as possible. I have a dry, sarcastic sense of humor that a lot of people seem to find hilarious. For anyone who cares (I personally don’t), I’m a Libra and apparently an extreme ISTJ. (A buddy made me take a test) Outside of my work and personal responsibilities, though, I tend to be pretty relaxed and unconcerned about most things. A lot of stuff just isn’t worth losing sleep over, you know? That aside, I tend to appreciate the more quiet and simple things in life, so I tend not to get along with loud or materialistic people, or people who always need drama and noise in their lives.
Just a few things I like to indulge in, when I can:
- Going out for excursions and exploring Long Island (lately I’ve been interested in exploring new parks and restaurants)
- Learning about animals and watching animal/pet videos
- Reading/Literature (I’m on a hunt for rustic, realistic/historical fiction kind of novels like Pearl S. Buck’s “House of Earth” trilogy or more psychedelic or dark works like Haruki Murakami’s Kafka on the Shore or Ozamu Dazai’s No Longer Human.)
- Documentaries about history, social phenomena, true crime, and nature
- Studying foreign languages (I know 4) as well as learning about foreign countries’ history, culture, and recent/current goings-on
- Anime and manga. Thoroughly familiar with Naruto (not Boruto, though), Dragon Ball Z, Fullmetal Alchemist, One Punch Man, My Hero Academia, and Attack on Titan, but now I’m more interested in more experimental, dark, and lesser-known/standalone works like Samurai Champloo or Texhnolyze or Mushishi. My most recent readthrough was Holyland.
- Gaming, although I’m as casual as it gets. I only have a Switch at the moment, and mostly play Smash, Saint’s Row, Animal Crossing, Sifu,and Street Fighter, although I’m getting more and more interested in fighting games by the day. I’m hoping to get a PS4 sometime in the future. Also currently replaying Pokemon HeartGold and Black 2, so Pokemon nerds, feel free to hit me up!
- Putting together folders of cool images, backgrounds, aesthetics, and scenery.
- Listening to music and putting together playlists. I’m super into metal, alternative, bossa… Anything on the mellower side, I guess, although I’ll listen to just about anything besides country. Tell me all about your favorite artists.
submitted by burn_the_ice to r4r [link] [comments]


2023.06.10 19:09 asd8dhd The Secrets of Interstellar and Interplanetary Travel

DISCLAIMER
I almost didn’t post this. Not because I think it’s too wild or doesn’t make any sense. In fact, quite the opposite. The information I present here, which is the result of countless hours spent re-watching videos, listening to audio, and cross-referencing official information, is something that now seems to me to be far too viable not to be correct. I have actually tried to prove this theory wrong and… well basically I can’t. So, please bear this in mind as you read. This could end up being one of those rare occasions when we’re actually onto something. Either way, I hope you enjoy the post.
First point; this is going to be a long post. Given the subject matter, it needs to be. Second point; I have not added any images or videos directly into the post but have instead included a great many links embedded within the text itself. This should ensure that the post is no longer than it needs to be but should still allow you sufficient opportunity to fully scrutinize every part of my theory, so that you can determine for yourself whether or not you think it holds weight.
I have organised all of the information under specific headings designed to make everything more accessible. Each section focuses on a particular aspect of the main theory. Even if you think that some of what you are reading may not be relevant, I can assure you that everything written here has been included as an important part of a much larger puzzle, and so I would advise that you patiently make your way through the entirety of the post. In an effort to ensure that your time invested here is appropriately rewarded, and in the spirit of preserving the scientific method, I have tried to keep flavor text and blind speculation down to an absolute minimum.
Note that I will be listing various aspects of this post as being confirmed correct or incorrect as and when we have official information to verify such facts. So here we are, after five long years of waiting, the inevitable release of Starfield, like the event horizon of some nearby black hole, is almost upon us. With the Showcase now a mere 24 hours away, it is time for us to take a look at what makes this particular game so special, as well as discovering just how we will be given the means to fly among the stars.
And so, without further ado, let us begin.
Hitchhiker's Guide
From watching gameplay footage, and also listening to various devs talk about Starfield, we know that at some along the early part of the story, we will find ourselves on board a Constellation Starship, which is appropriately named Frontier. With us on the ship is VASCO, an adorable robot assistant who will eventually become one of our possible companions. But how did we even end up on this ship? Well firstly, I do not believe that Frontier is our ship, or at least not at first. And so, we’re probably here in the capacity of a ‘guest’ of some kind, or more likely, a hitchhiker.
If we take a look at this scene, we first hear a male shouting “that’s the Crimson Fleet! and then a female saying “Everybody get ready!” After this, we can see that the group we are with is attacked. We already know that we uncover some kind of unknown artifact whilst mining for ore near the beginning of the Main Quest, and that the aforementioned Crimson Fleet is essentially an organised collective of space pirates. But what we don’t know is why they attacked us. This is not something I will be diving into in this particular post, although I do have some theories about this. But the relevance of the series of events here described cannot be understated, as they seem to be the launching point for our entry into Constellation and the adventures that follow.
Next, if we look a little further, we can see that this seemingly-important member of Constellation is not with us when we arrive at their Headquarters on Jemison, which suggests that he may have been killed during the above mentioned attack. Also note that, in-spite of not having a voiced protagonist this time round, we can clearly hear somebody talking over Frontier’s comms system, which means that there must be a designated pilot. Given the fact that we don’t see anyone who is confirmed as being the pilot (although it may actually be this person), it is safe to assume that this designated individual was with us during the flight but was first injured in the attack on the planet’s surface and was then taken to Medical Bay after we successfully land on Jemison.
It is my belief that, after perhaps being exposed to some kind of energy pulse from a grenade or something similar, the first member of Constellation we see was outright killed (hence why we are then asked to join up ourselves, perhaps to take over his role). The pilot, however, clearly survived as we can hear him talking to Control over the comms system during what is actually an extended two-way conversation, but I think that his vision was somehow compromised so that, even though he is able to speak, he is temporarily unable to see. The good news about this most unfortunate situation is that it opens the door for us to quickly step into the hot seat and, with the pilot acting as our guide, we will experience our very first Starfield flight tutorial.
Radio Chatter
If you listen to the beginning of both the Official Teaser Trailer and Official Gameplay Reveal for Starfield, you will hear both halves of the radio conversation I have referenced above, or at least the parts of it that Bethesda have given us so far. The first of these is spoken by somebody being referred to as Control, and the second by Frontier’s pilot. I previously posted a link to an audio I made and put up on Soundcloud, which gives us all of the confirmed parts of this conversation carefully spliced together and enhanced for clarity. Note that some of the audio, despite these enhancements, is a little hard to make out.
The final, in-game conversation is going to be a fair bit longer than what we have here and will be based on the specific processes that are required before attempting a Grav Jump. I don’t think we will hear this conversation every time we perform a Jump (especially given that our protagonist does not speak), but the first time we experience this early step-out moment, a detailed and appropriate pre-launch conversation will only serve to enhance what I’m sure will be an awe-inspiring experience.
Note that, at the end of this post, I have provided a link to a written transcript detailing what I think is being said in the full version of the above conversation. In the meantime, here is a breakdown of the confirmed parts of this audio. This is slightly different from the version I previously posted, due to new evidence clarifying exactly what is being said here. I have left line-spaces to help show where the missing parts of the audio will eventually go:
PILOT: "Control this is Constellation Starship Frontier."
CONTROL: "Constellation Starship Frontier, we have you on scanners."
PILOT: "We're ready to start on your signal."
CONTROL: "Performing Road Systems check. Helium-3 tanks, check. Seals are intact."
PILOT: "Maintaining Exit Vector course, Steady 'till Ready."
CONTROL: "We are still go."
PILOT: "Coordinates input, plotting Jump course."
CONTROL: "We read you Constellation."
PILOT: "Sky-Bus is converged, we're looking good."
CONTROL: "Jemison route looks good."
PILOT: "Allocating Auxiliary Reactor Power."
CONTROL: "Prepare for departure. Graviton Loop Array Spool, check."
PILOT: "System checks are green across the board."
CONTROL: "Your space Lane is clear."
PILOT: "Grav Jump commencing in 5, 4, 3, 2, 1."
Road-Trip
At first, this seems like a typical, albeit futuristic version of an Air Traffic Control conversation. After all, much of what is being said does sound very familiar, and the rest seems appropriate to Starfield’s apparent Hard Science Fiction theme. But it’s only when you start digging a little deeper that you realize that something else is going on here as well.
Note the following terms taken from the above transcript: Road, Exit, Course, Coordinates, Bus, Route, Departure and Lane. All these words share a very noticeable common theme. They are all in some way related to Road Networks. Note also the phrase “green across the board," which sounds like it could also be a reference to Traffic Lights.
Zooming Along
Next, let’s look at this map, which features the home of a certain Software Development Company you may have heard of. If you zoom out a fair bit, you will see two large Cities, namely Washington and Baltimore. Zoom out a little more, and you can now see the cities of Richmond to the South and Pittsburgh to the North-West. Zoom back in over any of these four major cities, and you will see that there are many more smaller locations within each of the city limits.
Now scroll the map over to any of the areas outside of these cities, and you will find a multitude of other important locations. These include residential areas, airports, medical facilities, sports and leisure facilities, research facilities, manufacturing facilities, tech companies, supermarkets), hotels, places of worship, and many others. All the above locations are important in one way of another to the continued functioning of our society, and all can be placed within two distinct categories. These are Population Centers and Infrastructure.
You’re Gonna Need a Bigger Boat
Now imagine that there has been some kind of catastrophic flood in this area, and all these locations, although somehow miraculously intact, are now separated from each other as a series of individual islands in the middle of a newly formed ‘ocean’. Suddenly, the existing Road Network, along with any cars, busses, and other road vehicles, would become useless. You would need to use a completely different system, one designed to properly accommodate these changes, which would of course have to incorporate such elements as harbors, shipping routes, and vehicles capable of travelling along a waterway.
Now let’s zoom out again, this time further. Much, much, further. Each location has now been transformed into either a planet or a moon, spread across various star systems covering a vast region of space. Each one of these planets and moons will have its own individual features, resources, possible inhabitants, and infrastructure requirements. With such a quantum leap in terms of scale, if we now wanted to travel between these locations, which could in many cases end up being several light years apart, we are going to need something far bigger in terms of scale, complexity, and technology.
Shown In 60 Seconds
During the first ever 60 seconds of Starfield footage we all saw, shown in the form of the Official Announcement Teaser at the end of BE3 on June 11th 2018 (which redditor InToddWeTrust2023 has very nicely referenced here), we were given some surprisingly important clues which now form the cornerstone of this theory. Not only have these clues stacked up with every consecutive trailer released, as well as many of the other official videos and various other snippets of information, but their sheer level of consistency places them well outside the realm of possible coincidence.
Some of these additional clues were given to us in the two videos referenced above which contain the comms audio. The second of these two videos, namely the Official Gameplay Reveal, dropped, as would be expected, at the end of last year’s Showcase on June 12th 2022. Some of the most crucial information we have been given to date regarding my theory is actually contained in the 70 seconds shown before Todd even begins to speak. We will discuss the relevance of all of this a little further on in the post.
Lo-go/no go
First, some Space related terminology. In Mission Control speak, a Launch Status Check, also known as a go/no go poll, is part of a very carefully designed system implemented by US Space Agencies to ensure maximum safety and the best possible survival chance of both the ship and its crew prior to launch. This, or something similar, will undoubtedly form an integral part of the pre-launch, or rather, pre-Jump procedures incorporated into Starfield, especially given what we know in relation to its specific influences, attention to detail, and focus on realism.
But let's look for a moment at a different type of launch. Let's look at the process of carefully managing the flow of information when you are launching a long-awaited, multi-million-dollar triple-A video game and you happen to be a major player. With the combined might of Bethesda, Zenimax, and now Microsoft, there is clearly a great deal of scope in terms of how they were able to execute all of the steps involved in this process. One critically important factor, and one that has been masterfully implemented in the promotion of Starfield, is the use of familiar iconography.
If we look at the iconography seen during the promotion of Starfield, we can see that there are two main elements. These are the circular Starfield logo, first unveiled in 2018, and of course the recently updated Bethesda Games Studios logo, which has existed in various iterations since around 2006. Both of these share a common, simplistic yet effective design, and the BGS logo in particular is now light years ahead of its original design as seen on box art and in promotional materials for The Elder Scrolls VI Oblivion. At the time of Oblivion’s release, the long-term use of this particular logo, which incorporates the now familiar Fallout Vault Door, was a little uncertain due to restrictions with the associated licence (more on this below). But once this matter had been resolved, it would make a lot of sense that they would then develop this logo into the much sharper, more modern version we see today.
Licenced to Fly
Way back in April of 2007, Bethesda realized one of their biggest long-term business goals by finally securing the full rights to the highly acclaimed Fallout series. Prior to this, in 2004, they had been granted limited rights which would allow them to develop Fallout 3 and then two additional games, but they clearly wanted full and unrestricted access to the franchise and all of its assets. Since this time, in addition to Fallout 3, we have seen the release of Fallout New Vegas, Fallout 4, and Fallout 76, as well as a number of smaller projects, including Fallout Shelter. This is all the proof you need to confirm the fact that, in-spite of some initial setbacks, Bethesda’s insistence on going the extra mile with regards to securing the full franchise, was most definitely worth it, and was seen by many as a landmark achievement.
Looking at the most recent entry to this ever-expanding series, namely Fallout 76, I would like to draw your attention to two of this particular game’s trailers. First, we have the Fallout 76 Official Trailer from 2018, and then The Pitt Story Trailer from 2022. In the first of these two trailers, at around the 35 second mark, we see the new BGS logo once again, and then near the end of the video we see a smaller version, neatly tucked away over on the left-hand side of the usual copyright notice. If we then look at the second trailer, at around… Hold on a second, let me rewind that a bit… wait, what?
This is where things start to get really interesting.
One Small Step
Okay, going back to the Fallout 76 trailers, although the smaller version of the BGS logo can be seen at or near the end of each of these, only the first incorporates the larger, ‘splash-screen’ version. “But why is this even important?” you may ask. “They may have simply forgotten to include this detail in the second trailer.” I can assure you that this is most certainly not the case. In fact, I am one-hundred-percent confident that this was quite intentional. I would even go as far as saying that this one, seemingly insignificant detail, actually brings us a step closer to unlocking the secrets of Starfield. Essentially, Bethesda have taken full advantage of how we all think we remember certain details, and as such, this is an example of truly expert-level hidden marketing on their part. I also believe it will form the basis of at least one of the big reveals during the showcase.
One Giant Leap
Let’s go back one more time to the Announcement Teaser and the Gameplay Reveal for Starfield. Look at how drastically different the BGS logo is in both of these videos compared to any of those used in promoting Fallout 76. What will really blow your mind here is the fact that all four of the trailers mentioned above were first shown to us during the same two Showcases we have just been discussing! In other words, the first of these videos for both Fallout 76 and Starfield were both unveiled at the 2018 Showcase, and the second of each at the 2022 Showcase. And yet each respective pair make use of drastically different versions of what we all thought was the exact same logo. This means that Starfield has been designed, from the ground up, to be viewed and experienced in a totally different way than, and completely separate from, any of Bethesda’s previous titles.
To clarify this point, after extensive research, I can confirm that this new, animated BGS logo, with the vault door rolling off to the left and then ‘opening up’ just before the text appears, has never been featured anywhere in an official capacity that is not directly related to Starfield. It is completely unique to this specific IP. This fact ties together everything we have looked at in the post so far. It also lets us see things from a completely different ‘orbital’ perspective. For example, I believe that this information gives us the real reason why Bethesda worked so hard to secure the full rights to the Fallout franchise in the way that they did. Not only did they wish to create awesome games set within the Fallout universe, but they also needed total freedom to make use of a specific part of this franchise that so that they could then incorporate it into their next, very very big, space related IP.
For Mankind
Okay. This is the part you’ve all been waiting so patiently for. This is the big reveal. For months now, perhaps even years, we have all been drip-fed the idea that Starfield is essentially “Skyrim in Space.” The reason I think that we have been told this is to misdirect us away from an intrinsic, interwoven connection between Starfield and Bethesda’s other major franchise, which is of course Fallout. But just to put your mind at rest, I do not for a nanosecond believe that the reveal will be, “We fooled you all, it’s actually Fallout in space!” no matter how cool that might at first sound.
What I do believe is that Starfield will be so different and so unique when viewed alongside anything else that Bethesda have published, that it will quite literally take your breath away. This game, the spark of which was first ignited 25 years ago, is Todd Howard’s true passion project. Everything else was simply the path he took to finally get here. This is the story he has always wanted to tell, the story of Mankind’s true legacy. And it all starts, just as it did when Interplay released the original Fallout) game back in 1997, with a familiar, but staggeringly different Vault Door.
The Vault
There is a very special and completely unique hidden Vault in Starfield. Not only is this particular Vault unlike anything you have previously seen anywhere within the Fallout universe, but it is also unlike anything you have seen in any game. Period.
This hidden Vault is actually the key to both interstellar and interplanetary travel. And it also happens to be the single biggest construction project in human history, extending across a span of almost one-hundred light years. And it is not even close to being completed, even after more than two-hundred years of construction.
This Vault is, by its very nature, completely invisible and shielded away from view. It is quite literally hidden in plain sight, and it can only be accessed through one of its specially crafted Vault Doors. But what does all of this mean for gameplay, and how does something like this even work? I’m glad you asked! Let’s strap in and prepare for launch, because we’re all in for an incredible ride.
Welcome, ladies and gentlemen... to The Starfield
Entering The Starfield
The following is my own interpretation, based on scientific reasoning and a huge amount of detailed analysis, of exactly how I think this system works. It is, as ever, backed up with several links throughout, as well as additional evidence for which I shall provide a separate link at end of the post. I am expecting perhaps some differences in terms of specific details once we get hold of the final release of Starfield, but I am confident that I am at the very least well within the ballpark with all of this. Okay, here goes.
The Science Behind the Magic
Starfield is the name given to a vast network of interconnecting tunnels, spanning the entirety of the Settled Systems, providing us with a very fast and highly practical means of travelling between different planets, and even different star systems. These tunnels exist within a localized, folded state, known as Tunnel-Space. The construction of the Starfield is made possible thanks to a technological breakthrough which allows gravitational waves (or Gravitons) to be woven together to form something known as a Gravity-Tunnel, which is then stretched out and connected between any two existing stellar objects, such as two planets in a given system, of even two stars from different systems.
In order to maintain the integrity of each tunnel, it is wrapped in a special type of Exotic Matter known as Superfluid Helium. This has a number of highly unusual properties, including negative energy density and negative energy pressure. This essentially makes it the physical-space equivalent of time going in reverse, meaning that it is capable of counteracting the effects of any conventional physical force, including the gravitational pull of a black hole. As such, it will hold the structure of the Gravity-Tunnel together for an indefinite period of time over a potentially infinite distance through space.
Within the Starfield are a large number of Nodes and Junction Points. Nodes are used to connect together all of the planets in any one Star System, and Junction Points then connect different Star Systems together, making use of much larger Gravity-Tunnels that are the equivalent of Interstate Highways. Note that all flight between any given planet and any or all of its moons is handled locally, outside of the Starfield.
Because all of the stars, planets, and moons in the Settled Systems are in a constant state of flux, by which I mean their relative distance and positions) are constantly changing in respect to each other, the tunnels within the Starfield have been designed to be able to expand and contract almost infinitely so that they can accommodate any changes in these two factors depending on when, where, and how you travel.
Although the main tunnels are designed to transport people, resources, waste, and other items directly relating to either Population Centers or Infrastructure, I believe there is also a sub-system) that will allow much smaller objects, such as probes, to carry data-packets that can be upload at one location and then downloaded at another, effectively solving the problem of inoperable delays in communication between remote locations.
Inside of each Gravity-Tunnel is a bi-directional singularity, which can be switched between two opposite polarities whenever required with the help of the surrounding Exotic Matter, allowing for two-way traffic inside what is essentially a one-way system. This means that, as long as you are able to ensure the correct polarity of all connecting Nodes and Junction Points along your route (as in “Sky-Bus is converged” and “Jemison route looks good”), you will be able to travel, in theory at least, from any point A to any point B, as long as all of the required interconnections exist within the system.
When travelling through the Starfield, you will set a specific route, known as a Sky-Bus, which is a specified pathway that runs from your staring location to your destination. You will then, with the help of Starfield Control, access the tunnels using a Gating System which I will explain below. Incidentally, I believe that the accepted in-universe name for the actual transit network that we are making use of within the Starfield is the Sky-Bus Tunnel System.
Each tunnel in this system actually has two separate ‘Lanes’, one on the left for outbound traffic, and one on the right for incoming traffic. As I have explained above, each of these tunnels can only accommodate a single direction of traffic flow at any given time. And so, a safety measure had to be incorporated to prevent any accidental attempts to travel the wrong way down a tunnel and destroying yourself and your ship.
At each end of any given Node or Junction Point is a Gate. These are the ‘Vault Doors’ I have been referring to. The Gate comprises of a gigantic metal outer-ring connecting to an inner Vault Door. This Vault Door will either be at the center (closed position), or the left (open position) of the outer ring. The open/left position will allow outbound traffic to leave the orbit of the current planet they are in proximity to. To allow inbound traffic, the entire outer ring, with the Vault Door locked in place, will rotate clockwise through 180 degrees to the open/right position to allow access to the inbound Lane. When the outbound Lane is then once again required, the structure then continues to rotate in a clockwise motion until it reaches the open/left position once again. When required, the Vault Door will return to the neutral position at the center of the ring, and the tunnel will be locked.
Regarding Grav Jumps: Whenever you wish to perform a Grav-Jump, you must first request permission from Starfield Control, who will guide you through the process. Once the route is set and your Exit Gate is locked in place, by activating your ship’s Grav-Drive, along with it’s incorporated spooling system, you will first lock on to the front of the tunnel entrance.
Next, using a system similar to an Aircraft Catapult, you will be pulled into the tunnel at great speed, where the Graviton Loop Array will hold your ship in-place inside the tunnel, and will also ensure you don’t accidentally go down the wrong path. At the other end, the spooling system described above then acts as an Arresting Cable, slowing you down over a very short distance.
If all of the above is actually correct, especially the last part, then I think I will be having this on repeat in the background before Grav-Jumps!
Finally, here is the link to my additional supporting evidence and other materials, including some stuff I haven’t had a chance to really go into yet. Feel free to throw any questions at me, and I’ll do my best to answer them. In the meantime, Showcase will commence in 24 Hours…
submitted by asd8dhd to Starfield [link] [comments]