Survivor season 43 contestants
Outwit, Outplay, Out-upvote
2008.04.18 10:33 Outwit, Outplay, Out-upvote
Information and discussion about the greatest show in television history: SURVIVOR!
2015.04.27 19:29 HipsterDoofus31 Survivor Edgic
Watching Survivor through the process of analyzing the edit.
2023.06.10 22:30 Mizzno [H] Games [W] Lost Ruins, Lone Fungus, Offers
For sale, for Steam gift cards (or gifted Steam Wallet balance):
For trade:
*
tentatively up for trade, assuming I buy the bundle
- The Elder Scrolls: Legends: 2 Card Packs (Skyrim) 1 Event Ticket 100 Gold 100 Souls
- ESO Vanity Pet: Bristlegut Piglet and 15 Days of ESO Plus
WANT:
- 5D Chess With Multiverse Time Travel
- A Hat in Time
- Avernum: Escape from the Pit
- Bendy and the Ink Machine
- CrossCode
- Dead Rising 4
- Dungreed
- Mortal Kombat Komplete Edition
- NBA 2K Playgrounds 2
- NECROPOLIS: BRUTAL EDITION
- Omensight: Definitive Edition
- Submerged
- Tower Unite
- Wonder Boy: The Dragon's Trap
- Zombie Army 4: Dead War
IGS Rep Page:
https://www.reddit.com/IGSRep/comments/ti26nz/mizznos_igs_rep_page/ submitted by
Mizzno to
indiegameswap [link] [comments]
2023.06.10 22:19 demondork224 [F4GM] Starring In The Brand New Reality Show 'The Prison'.
I’m 18+ and all characters and participants must be 18+
The central room is a large, wide open space, with all the wall, the floor and the ceiling the same dull grey owing to the concrete from which they were constructed. Off of this main room were six cells, with traditional metal bars and few amenities one might expect, though they were larger than typical.
This is the basic set for a new reality show, The Prison. Six self proclaimed sluts will be kept here, and put through persistent sexual torments. There are no points, no votes, the only way to lose is to tap out, to give up, to leave. Last one standing wins the 69 million dollar prize. While the producers expected it to be over within a month, stubborn competitors could theoretically stretch this thing out over years.
I have been selected as one of the six competitors for the inaugural season, prepared to do what it takes to win, however long it takes.
Hopefully that has given you an idea of what I'm looking for here. The idea is that I will play this woman, a contestant on the new reality show The Prison, going through constant use and abuse in hopes of taking home the grand prize. As for you, you'd take charge of everyone else!
Kinks: cum, cum eating, cum food, cum play,bukkake,cream pie,bdsm, bondage, forced, body writing, spanking, cuddling, degradation, rough partners, sizeplay, dominant partners, toys, multiple partners, spit roasting, mating press, full Nelson,frenching,rimming,body oil,bestiality,water sports,wax play,sex machines,being filmed,cosplay,NTR,petplay,exhibitionism,biting and pretty much anything that isn’t my limits
Limits:
Scat,gore,vore,hyper sizes,necro and vomit
If that's of interest to you, please get in touch at Demondork on Kik and come with any questions you have, clarifications you need and ideas you'd like to share. Just please do more than just tell me you're interested. Don't worry about responding slowly/late, I still want to hear from you. Finally, please no chat requests, I will simply ignore them.
PS: I’d prefer if you had few limits since this show would be pushing the contestants to their limits
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2023.06.10 22:01 radioGGG3 I've narrowed down my watch options for today, I need you to help me.
Do I watch:
Babylon (never seen it, loved La La Land and Whiplash)
Mamma Mia! (never seen it before)
Teenage Mutant Ninja Turtles: The Second Michael Bay one (was gonna go see Transformers: Rise of the Beast but felt like staying in, saw this once when it first came out and thought it was okay)
Continue my binge of Survivor Season 20: Heroes vs Villains
Thanks for the help! Don't judge my extremely variable tastes haha
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2023.06.10 22:00 Chasmic_ Phobia Season 23: Radiophobia - Episode 5
Phobia Season 23: Radiophobia
Episode 5
Introduction
Welcome back to Phobia, an Ultra Hardcore group organized by Chasmic_, jamieNCL, MarcC5M & 5kylord, that exposes its players to a new fear each season. In UHC, health does not regenerate normally, and players must instead use golden apples or health potions to heal. The last player or team standing wins.
For S23, we're keeping medicated over Radiophobia!
- Rigged Teams: We made teams of 3.
- New City World: It's city world, but not that one! This newer generation features; more vanilla terrain outside of cities including vanilla caves, greater building variety, interesting structures like giant subway networks and basements full of spawners, and grand highways!
- Radiation: In episode 2, the metaphorical bombs will drop and irradiate the surface. This radiation is a silent killer, slowly building up in players on the surface and giving them unusual & cryptic effects. Some of these are good, but many are bad. You can find a list of them here with some vague time estimates. You can never tell how much radiation you have at any time, so keep some medicine on hand to cure your ailments. Supply drops will restocked in certain locations that'll give you more resources as well as medicine. Just avoid the surface, right?
- Risky Retrieval: WRONG. Any gold or diamonds you mine will not give you their items. Instead, these drops are sent to ender chests in each quadrant. In order to collect your hard-earned materials, you must emerge into the radioactive ruins above.
Newcomers:
- fruitlogic (Contest loser)
Perspectives
BOLD means highlighted episodes!
Previous Links
Match Specifications
- Version 1.19 (Arctic's 1.8 combat)
- Rigged Teams of 3, New City World, Radiation, Risky Retrieval
- Fire Aspect and Flame disabled
- Golden heads enabled
- Absorption disabled
- Notch Apples enabled
- Pearls deal one heart
- PvP on starting Episode 2
Special Thanks
- ...to DJoee for creation of the intro
- ...to Potsie for creation of the logo
- ...to SidGarcia for the intro art
- ...to LeonTG for hosting and providing plugins
Enjoy the season!
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2023.06.10 21:59 k4ndlej4ck Finally got there, now I can check out the killers.
2023.06.10 21:38 TacticalToasts Stream Idea: Chat Fashion Show
Chat would select their most fashion forward fits and present them to a panel of judges like the talent show. There would be three rounds with the judges eliminating a third the contestants each round, thus the people would need to have three outfits to present (changing between rounds). The winner would get a prize that they have to spend on a outfit that they present to chat at a later stream.
If Wubby thought his community wasn't fashionable enough, he can reach out to some other streamers and make it collab stream (Austin Show and Will Neff both seem like they have some fashion sense and have worked with Wubby before). This could even be a reoccuring stream with the different seasons; fall, winter, spring, and summer.
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2023.06.10 21:31 Elhessar Why is there no hype for s10?
I have literally learned of s10 finally airing from a Reddit add by History! For the past few seasons, by this time we were overanalyzing contestants, locations and chosen items: did I somehow just managed to miss all the hype?
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2023.06.10 21:15 Apprehensive_Day9147 Here are some notes about Season 4 from the people who got to play it at the HCS booth
Personally I really like the bulldog/commando starts. I think the commando is a perfect precision weapon for infection, because it has low aim assist and bullet magnetism for headshots, and it does really low damage to the body unshielded. So as a survivor it’s still possible to put down plenty of zombies at range, but you have to be fast and precise. And as a zombie, you won’t be instantly headshotted constantly. I was worried that it would be bulldog/sidekick, as the sidekick has a very forgiving headshot magnetism as strong aim assist.
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2023.06.10 20:58 Flashfall Sharing some thoughts before the sub goes dark
Since this sub and some
4000+ others are going dark in 2 days in protest of probably
this site's stupidest decision ever, I figure this is probably the last time I'll get to share my pointless thoughts on this game here, so may as well. It doesn't really matter anymore if it's full of awful takes and people just downvote and insult me in the comments, it's been a grand time and I'll miss seeing posts and having discussions over this dEaD gAmE.
Construction
- Starting off strong, construction was a mistake. While it did have potential and had some cool moments, it was ultimately a distraction from the parts of the game that most of the playerbase actually interacted with. Even now with the latest updates to it, I feel like it's still a waste of time and effort on the devs' part and I'd have preferred if that time went into something like improving existing base designs instead.
Base/Map Design
- Speaking of base design, where the hell are those shielded garages outside of Oshur and containment sites? Such a small thing would have gone a long way towards improving fight longevity and yet it just never happened.
- Containment sites themselves are a mixed bag of design as well. Ultimately you're trying to funnel players into three long hallways with 2 areas for them to spawn/approach from, the defender lower spawns and the attacker lower spawns or the buses parked just above. Because everyone's funneled like this, the pop ends up highly concentrated in one hallway or the other in a sort of "wave" pattern and people usually won't spread out aside from a handful of folks sitting on point to prevent ghost flips. I'd have liked to see more ways for attackers and defenders alike to get in and out of the lower levels, make use of the base's design to add more verticality to the action and break up the very predictable movement.
- Oshur is just a tremendous waste of potential in terms of design as well. The water and boats are just utterly squandered for some reason, despite the whole continent being designed for them. Why are the islands almost entirely cliffs that make it impossible for boats to actually engage? Where are the docks, the coves, rivers, straits, channels cutting through bases? Boats should be the centerpoint of logistics in Oshur, instead of just the most convenient means of capturing points that are just floating in the middle of the ocean with some ruins underneath.
- Underwater combat could have been interesting as an addition to regular combat, but when you try to limit it to being its own thing by making the only bases with underwater points, ENTIRELY UNDERWATER, you just end up with slower gimped combat. Why the hell don't island bases have sections that go down to the water, and have flooded areas? It's not like you didn't get to see what that might have been like, you flooded Indar in test and that was pretty neat.
Vehicles
- Vehicle play has been neglected. I'm not talking about nerfs or CAI, I'm talking about just making them a more integral part of the game. There are not enough vehicles for vehicle play and vehicle vs vehicle combat to stand out because vehicles largely lack purpose. When I get to a base to contest and I don't have a sundy, I ditch the vehicle because I can contribute more on my feet than I can in my vehicle. Unless the friendly sundies die, I don't really have much of an impetus to bring another vehicle. I also don't want to bring a vehicle from the neighboring base just to kill enemy vehicles that might be farming infantry because a) those enemy vehicles aren't really contributing to the cap, and b) my vehicle won't either. GIVE PEOPLE A REASON TO WANT TO PULL VEHICLES MORE OFTEN AND YOU WILL SEE MORE VEHICLES FIGHTING EACH OTHER INSTEAD OF JUST FARMING INFANTRY.
- As for what might motivate people to do that, here's an idea - take the existing CTF concept, and apply it to vehicles, but instead of all the finicky flag counts and resetting, just shift the base timer every time a flag is delivered. Place the flag and delivery points on the edges of the base where infantry can have some influence but are at a notable disadvantage to vehicles. This makes it so that vehicles can significantly supplement a base cap but aren't mandatory, and they have to move around instead of just sitting still. This can apply to air units as well at bases that have landing pads, and maybe we'd see more amateur pilots and have a healthier airgame.
- I also believe we can improve the vehicle logistics game by adding a new option to the defense slot of transports (valk, sundy, gal, ant?) which enables players within a certain radius of the vehicle to spawn directly into it, but with a longer timer (like 10 seconds longer than a parked bus). This does not make logistics specialist implant obsolete, as that can still work for non-transports, and also does not require sacrificing the defense slot. It also offers no benefit for squadplay, as squadmates can already spawn directly into squad transports. However, it should be a boon for solo players offering logistics or trying to catch a ride. Air transports hovering above bases to act as air spawns can also make for juicy targets for pilots, so there's another thing to encourage more vehicle and air play.
- Suppose I should go over vehicle balance briefly too, though that's less important than the above points IMO. We're going to focus one two key ideas here: no long-range imprecise AI, and more focus on armor vs armor.
- For that first idea, the outright removal of HESH. It's been used as makeshift artillery for its entire existence, even when it was HE. Rocket pods, Dusters, and AI noseguns should have a significant increase in spread to drastically decrease their effectiveness at distance. Shorter range explosive weapons like Bulldog get a pass because their range makes them easier to retaliate against (assuming you have the means to do so), and non-explosive AI like Kobalts are fine.
- For the second idea, an increase in mobility and weapon velocities across the board, as well as new main cannons to replace HESH because there's so few of those and they're still severely lacking in variety. With faster vehicles and more accurate weapons, we want to encourage people to be attacking on the move rather than hunkering down in place and slowly feeling out the right altitude for their shots. As for the MBT cannon replacements, here is a suggestion for each (not NSO you're fine) focused on ease of use over DPS:
- NC gets a guided shell with the same damage profile as HEAT but the reload speed and velocity of AP. Shell is laser guided so it'll adjust towards the cursor, rather than camera-guided like the Phoenix rocket, which is kind of awkward to use and probably impossible to control at this velocity.
- TR gets a 60mm autocannon with a 8 round mag and low spread/bloom per shot. Imagine a weaker, long-range version of the Viper intended for an accurate, sustained barrage of fire.
- VS gets a proper laser repeater. 400 RPM or something stupid like that, piss for damage to offset the ROF, low COF because it's bloody lasers. This thing should be doing strafing runs on other tanks, or firing at aircraft and making a hell of a lightshow. Laser brrrrrrrrrt.
Infantry
- Infiltrator cloak should be a separate device you need to equip and activate to use. In that same slot is a new gadget, the nanite disruptor. Think the dildar, but instead of spotting enemies moving through, it slowly drains the shields and energy of enemies in its area, and also clears spots. For all the folks that don't abuse cloak, the cloak change won't be too bad. For the folks that decide they'd rather not cloak at all anymore, have a new and useful gadget.
- Heavies are mostly fine right now. The other classes have enough tools at their disposal now to offset the overshield's strength IMO. It really does just come down to getting good at clicking heads at this point.
- AMRs seem to be a point of contention, and I get people not being particularly happy about engineers getting BASRs, even if they aren't great at anti-infantry stats wise. To offset this, why not try a different approach - make them hipfire only ala MCG/Thumper, lower the HS mult to 1.5x, and raise the base damage so most of them (3 for DAGR since it's a quick boi) can kill infantry with 2 bodyshots but not 1 headshot. A rifle of that caliber would be hard as hell to shoulder and fire accurately anyway. Now it's a worse slug pump shotgun instead of a worse bolt-action.
- MAXes have already seen their share of nerfs, but I'd still like to see them be shifted more towards a support role over an offensive one. Remove all the AI options from the right arm and add a special grenade launcher in its stead that can fire the class-specific grenades of the Punisher SMG. Cure nades, repair nades, havoc nades, etc. It's a big hit to its infantry offensive capability but adds a LOT of utility already, and you can probably keep yourself alive a lot longer if you just spam repair nades at your feet lol.
- Revive grenades are too strong and spammy. I'd just limit the max amount you can carry to 2, even with grenade bandolier.
Monetization
- Let's face it, RPG/DBG is not good at monetizing this game. Yeah there's the bundles which whales and diehards will buy, but even those are becoming less attractive year after year. This is only a baseless assumption, but I'd guess that membership is what generates most of the revenue from this game. 10-15 bucks a month is a hefty subscription cost, and that's mostly just to skip queues. If the membership was for Planetside alone and not everything in DBG's roster, it'd be really damn hard to justify charging those prices.
- The Depot just doesn't get enough updates. It's stale. Now and then a fantastic modeller like d0ku or steve will pull through and give us some gorgeous cosmetics like the new armor sets or the sunderer armadillo skin (my beloved), but that's too few and far between.
- It feels like this game attempted to make its own version of a season/battle pass with the campaigns, which were interesting, but the implementation of the missions for them had major flaws and it was also too quick and easy to complete when other players weren't purposely making the missions impossible to do. If campaign progression was tied more to faction/community-wide milestones that could be reached through regular gameplay, like x bases captured or x resources gathered, it would be less of a pain in the ass and still be a special event that motivated people to play more. I think something like this could work well for this game, and to monetize it in a non-predatory way you could lock some cosmetic items in the campaign currency shop to season pass owners or members only.
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2023.06.10 20:19 GiantJupiter45 [Bentovid RICE Contest] GiantJupiter - Electrophilic Headache (Incomplete ver.) Steins;Gate Dean Lewis - Waves The Rhapsodies of Snaps and Taps; Season 3 Episode 1 - The Zygote
2023.06.10 20:10 NationalsBot GAME THREAD: Nationals (25-37) @ Braves (39-24) - June 10, 2023
Nationals (25-37) @ Braves (39-24)
First Pitch: 4:10 PM at Truist Park
Line Score - Bases empty, 0 Outs, Bottom of the 2nd
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | R | H | E | LOB |
WSH | 1 | 0 | | | | | | | | 1 | 3 | 0 | 1 |
ATL | 1 | | | | | | | | | 1 | 1 | 0 | 0 |
Box Score
ATL | IP | H | R | ER | BB | SO | P-S | ERA |
Shuster | 2.0 | 3 | 1 | 1 | 0 | 0 | 28-20 | 4.96 |
WSH | IP | H | R | ER | BB | SO | P-S | ERA |
Gore | 1.0 | 1 | 1 | 1 | 0 | 0 | 12-10 | 3.74 |
Scoring Plays
Highlights
Description | Length | Video |
Bullpen availability for Washington, June 10 vs Braves | 0:07 | Video |
Bullpen availability for Atlanta, June 10 vs Nationals | 0:07 | Video |
Fielding alignment for Atlanta, June 10 vs Nationals | 0:11 | Video |
Starting lineups for Nationals at Braves - June 10, 2023 | 0:09 | Video |
García puts Nats on the board early with a sac fly | 0:21 | Video |
Austin Riley ties the game 1-1 on a sacrifice fly | 0:19 | Video |
Updated at 4:32 PM. Remember to
sort by new to keep up!
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2023.06.10 19:53 BlyatKnight Anyone else getting this bug upgrading gear?
2023.06.10 19:50 Asslicker999 First LC contest went well!
2023.06.10 19:47 lateblueheron Playoff Murray (via Michael Wright on NBA.com)
2023.06.10 19:46 Ok_Professional8024 Queer men in Bachelor Nation
In honor of pride, I know we’ve seen representation (few but significant people) of queer women in Bachelor Nation, at least some of which have been directly addressed on the show, but I can’t recall ever seeing or hearing about any queer men. Do you think we’ll have to wait for an all-queer season or spin-off to see a gendesexuality-fluid male (identifying) contestant on the (U.S.) show? Or am I forgetting someone I shouldn’t be?
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2023.06.10 19:28 Malkuth777 I made r/sportsbetcirclejerk for stupid jokes like this, come join
2023.06.10 19:25 Malkuth777 Easiest lock of my life 🔐
2023.06.10 19:22 BridgeFourFitDFS UFC 289: Nunes vs Aldana Draftkings Lineups (6/10 - 4pm PST roster lock)
Hello all:
I created an algorithm to optimize lineups for Draftkings based on Vegas odds instead of expert projections. I release,
for free, two lineups: one for GPP tournaments and one for cash games.
The early lineups are up now on Discord, and I'll post an update 30 minutes or so before roster lock if there is late line movement. Cash lineup has hit 15 of the last 20 events! All the past events are archived on Discord.
We're also running a Beat the Algo contest in Discord where you can submit your picks and see how you match up with the Algo picks. We're in Season One, and the winner will get some sweet MMA memorabilia. It's all for fun, come hang with us!
Discord:
https://discord.gg/AKdUTane Twitter:
https://twitter.com/BridgeFourFit Good luck everyone!
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2023.06.10 19:19 megatherium314 Le Maître du Jeu: Season 2 Cast Announced
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2023.06.10 19:10 BrewersBot Game Chat: 6/10 Athletics (15-50) @ Brewers (34-30) 3:10 PM
Athletics (15-50) @ Brewers (34-30)
First Pitch: 3:10 PM at American Family Field
Line Score - Runner on first, 2 Outs, Top of the 2nd
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | R | H | E | LOB |
OAK | 0 | | | | | | | | | 0 | 1 | 0 | 0 |
MIL | 0 | | | | | | | | | 0 | 2 | 0 | 2 |
Box Score
MIL | IP | H | R | ER | BB | SO | P-S | ERA |
Teheran | 1.2 | 1 | 0 | 0 | 0 | 2 | 27-19 | 1.42 |
OAK | IP | H | R | ER | BB | SO | P-S | ERA |
Blackburn | 1.0 | 2 | 0 | 0 | 0 | 1 | 17-14 | 5.40 |
Highlights
Description | Length | Video |
Bullpen availability for Oakland, June 10 vs Brewers | 0:07 | Video |
Bullpen availability for Milwaukee, June 10 vs Athletics | 0:07 | Video |
Fielding alignment for Milwaukee, June 10 vs Athletics | 0:11 | Video |
Fielding alignment for Oakland, June 10 vs Brewers | 0:11 | Video |
Starting lineups for Athletics at Brewers - June 10, 2023 | 0:09 | Video |
Paul Blackburn In play, out(s) to Jon Singleton | 0:09 | Video |
Ramon Laureano singles on a ground ball to center fielder Joey Wiemer. Ramon Laureano out at 2nd on the throw, center fielder Joey Wiemer to second baseman Andruw Monasterio. | 0:26 | Video |
Updated at 3:33 PM. Remember to
sort by new to keep up!
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2023.06.10 19:00 Future_Vehicle_8307 22 Blue in 2022: 'THE QUICK LIST'
22 Blue in 2022: 'THE LIST'
Build Supermajorities of Democrats in the US House and US Senate
Here’s “22 Blue in 2022: ‘A Quick List’”:
- Florida 2. Ohio 3. Kansas 4. North Carolina 5. Kentucky 6. Arizona7. South Carolina 8. Georgia 9. Texas 10. Michigan 11. Nevada 12. Pennsylvania13. Missouri 14. Wisconsin 15. Iowa 16. Arkansas 17. Oklahoma 18. Indiana19. Colorado 20. Alabama 21. South Dakota 22. North Dakota
The 2022 Midterm Election is the most important midterm of our lifetime.Democrats must behave as if our lives depend on this midterm, because our future depends on the outcome.
”We the people” must deny the Republican party political power at every level of government for decades to come “in order to create a more perfect union.” With 48 States having some statewide contest(s), November 8th, 2022 is our best chance the Democrats will get to do that for the rest of this decade, at least.
”The List” encourages the election of a Democratic Supermajority in the US Senate in 2022. This is the best chance we will have to create a Democratic Supermajority in both Chambers of Congress for the remainder of this decade. This midterm could be a devastating loss for the democrats if good patriots ignore this election. If Americans of good conscience band together instead, we could could begin the exile of the Republican party from power, not for years, but for decades to come.
“The List” is a set of suggestions about where to focus collective activism today.
The election of Democratic Supermajorities to both chambers of the US Congress is the best outcome we can strive towards in the 2022 Midterm Election for many reasons. Among them: breaking the decade of gridlock in Congress, supporting President Biden’s agenda, and his re-election in 2024. My personal favorite is that this could commence the decades-long political banishment of the GOP from power, which the Republican Party so richly deserves.
The Republican party has proved itself treasonous on many levels. They are traitors to Humanity by supporting Trump. Traitors to the Nation for supporting Putin. Traitors to the government and betrayers of the constitution through their apologies for the 1/6/21 insurrection. To safeguard our country and the world, we must block the Republicans from power at the ballot box, at all levels of government, for at least a generation.
Political game playing may be inevitable among humans. Change the numbers, and then change the rules, if not the game. Cynical refusal to play at this time in history cedes power to NAZIs manipulated by Active Measures. That is a surrender to crypto fascism, not radical thinking, mere cynicism, or hipsterism.
In 2022, Patriots must unify to crush the Republican Party at the ballot box. We can defeat them in every State, at every level. We need the biggest turnout at the voting booth of any Midterm ever. We need to raise more money for candidates and organizations than we did during the entire 2020 campaign season if we are to accomplish this. We need to do this in the next six months.
This is what a “Blue Tsunami” REALLY looks like.
Electing a Democratic Supermajority in Congress is our hope for the future and retribution for America’s enemies. “22 Blue in 2022” is a roadmap to the beginning of that journey. “22 Blue in 2022” is our war plan. ”22 Blue in 2022” is our electoral battle cry. “22 Blue in 2022” is a way forward out of gridlock, a way to non-violently thwart those who would poison the body politic with their hate.
If we don’t try this hard in 2022, Trump will go unpunished and metastasize by 2024.
Resist In Power, my sisters, my brothers, and my others.
Resist Together, and elect a Congressional Supermajority in 2022!
See
The “FULL 22 Bue in 2022 List”, With Dozens more links to the organizations and candidates that you can support to help Create a Democratic Congressional Supermajority in 2022!
National Democratic Organizations Democratic National Committee (DNC):
https://democrats.org/Donate Directly to the DNC:
DNC DIRECT DONATIONS Democratic Senatorial Campaign Committee (DSCC):
https://www.dscc.org/Donate Directly to the DSCC:
DSCC DIRECT DONATIONS 2022 Senate Republican Target Races:
https://secure.actblue.com/donate/2022senatetargets
Democratic Congressional Campaign Committee (DCCC):
www.dccc.orgDonate Directly to the DCCC:
DCCC DIRECT DONATIONS Democratic Governors Association (DGA):
https://democraticgovernors.org/Donate Directly to the DGA:
DGA DIRECT DONATIONS ALL Links are to party organizations, candidates, voter groups, voting information, and navigation within this site. There may be additions or subtractions over the course of the campaign. No portion of any donations to any of the candidates or organizations listed above goes to “22 Blue in 2022.” We take none of it! All donations through “22 Blue in 2022: The List” will be tax deductible unless otherwise noted at the destination site.
WITH THESE EXCEPTIONS: The “Donate” button at the top right of each page (“Donate” is Substack’s designation, not in my control) AND these links below, which each
Support “22 Blue in 2022”: Buy a $2.22 Weekly subscription and Become a “22 Blue in 2022” Precinct Captain Buy a $22.22 Monthly subscription and Become part of the “22 Blue in 2022” Squad Buy a $222.22 Annual Subscription and join our “22 Blue in 2022” Steering Committee Buy a $2222.22 Annual Subscription and Become a “22 Blue in 2022” Founder Subscriptions/Donations to “22 Blue in 2022” ARE NOT Tax Deductible! submitted by
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2023.06.10 18:43 FlappyDunkPlusIOS Just got a gem in a silver chest (from a T3 friendly match). I didn't think this is possible.